Make mobs only drop XP orbs when they're killed by hit, attempt to fix Wuzzy/MineClone2#978
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@ -789,18 +789,16 @@ local check_for_death = function(self, cause, cmi_cause)
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local puncher = cmi_cause.puncher
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if puncher then
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wielditem = puncher:get_wielded_item()
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if mod_experience and ((not self.child) or self.type ~= "animal") then
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mcl_experience.throw_experience(self.object:get_pos(), math.random(self.xp_min, self.xp_max))
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end
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end
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end
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local cooked = mcl_burning.is_burning(self.object) or mcl_enchanting.has_enchantment(wielditem, "fire_aspect")
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local looting = mcl_enchanting.get_enchantment(wielditem, "looting")
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item_drop(self, cooked, looting)
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end
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local pos = self.object:get_pos()
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if mod_experience and ((not self.child) or self.type ~= "animal") then
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mcl_experience.throw_experience(pos, math.random(self.xp_min, self.xp_max))
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end
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end
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-- execute custom death function
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