Made some random rolls affected by mcl_luck
* xp bottle * bow and crossbow crits * megacrits added for mcl_bows, achievable only by (mcl_)luck
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b28467d348
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@ -14,7 +14,7 @@ minetest.register_entity("mcl_experience:bottle",{
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local n = node.name
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local n = node.name
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and minetest.get_item_group(n, "liquid") == 0 then
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and minetest.get_item_group(n, "liquid") == 0 then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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mcl_experience.throw_xp(pos, math.random(3, 11))
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mcl_experience.throw_xp(pos, math.random(3, 11) + (self._luck or 0))
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minetest.add_particlespawner({
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minetest.add_particlespawner({
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amount = 50,
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amount = 50,
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time = 0.1,
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time = 0.1,
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@ -40,13 +40,18 @@ minetest.register_entity("mcl_experience:bottle",{
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end,
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end,
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})
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})
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local function throw_xp_bottle(pos, dir, velocity)
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local function throw_xp_bottle(pos, dir, velocity, user)
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minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
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minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
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local obj = minetest.add_entity(pos, "mcl_experience:bottle")
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local obj = minetest.add_entity(pos, "mcl_experience:bottle")
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obj:set_velocity(vector.multiply(dir, velocity))
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obj:set_velocity(vector.multiply(dir, velocity))
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local acceleration = vector.multiply(dir, -3)
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local acceleration = vector.multiply(dir, -3)
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acceleration.y = -9.81
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acceleration.y = -9.81
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obj:set_acceleration(acceleration)
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obj:set_acceleration(acceleration)
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if user then
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local ent = obj:get_luaentity()
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local luck = mcl_luck.get_luck(user:get_player_name())
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ent._luck = luck
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end
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end
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end
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minetest.register_craftitem("mcl_experience:bottle", {
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minetest.register_craftitem("mcl_experience:bottle", {
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@ -55,7 +60,7 @@ minetest.register_craftitem("mcl_experience:bottle", {
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wield_image = "mcl_experience_bottle.png",
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wield_image = "mcl_experience_bottle.png",
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stack_max = 64,
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stack_max = 64,
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on_use = function(itemstack, placer, pointed_thing)
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on_use = function(itemstack, placer, pointed_thing)
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throw_xp_bottle(vector.add(placer:get_pos(), vector.new(0, 1.5, 0)), placer:get_look_dir(), 10)
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throw_xp_bottle(vector.add(placer:get_pos(), vector.new(0, 1.5, 0)), placer:get_look_dir(), 10, placer)
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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@ -1,4 +1,4 @@
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name = mcl_experience
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name = mcl_experience
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author = oilboi
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author = oilboi
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description = eXPerience mod
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description = eXPerience mod
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depends = mcl_gamemode
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depends = mcl_gamemode, mcl_luck
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@ -270,10 +270,10 @@ controls.register_on_release(function(player, key, time)
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local is_critical = false
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local is_critical = false
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if charge >= BOW_CHARGE_TIME_FULL then
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if charge >= BOW_CHARGE_TIME_FULL then
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speed = BOW_MAX_SPEED
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speed = BOW_MAX_SPEED
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local r = math.random(1,5)
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local r = math.random(1,5) + mcl_luck.get_luck(player:get_player_name())
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if r == 1 then
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if r > 4 then
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-- 20% chance for critical hit
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-- 20% chance for critical hit (by default)
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damage = 10
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damage = 10 + math.floor((r-5)/5) -- mega crit (over crit) with high luck
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is_critical = true
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is_critical = true
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else
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else
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damage = 9
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damage = 9
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@ -322,10 +322,10 @@ controls.register_on_press(function(player, key, time)
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-- Fully charged
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-- Fully charged
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local is_critical = false
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local is_critical = false
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speed = BOW_MAX_SPEED
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speed = BOW_MAX_SPEED
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local r = math.random(1,5)
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local r = math.random(1,5) + mcl_luck.get_luck(player:get_player_name())
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if r == 1 then
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if r > 4 then
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-- 20% chance for critical hit
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-- 20% chance for critical hit (by default)
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damage = 10
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damage = 10 + math.floor((r-5)/5) -- mega crit (over crit) with high luck
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is_critical = true
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is_critical = true
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else
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else
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damage = 9
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damage = 9
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@ -1,6 +1,6 @@
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name = mcl_bows
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name = mcl_bows
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author = Arcelmi
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author = Arcelmi
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description = This mod adds bows and arrows for MineClone 2.
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description = This mod adds bows and arrows for MineClone 2.
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depends = controls, mcl_particles, mcl_enchanting, mcl_init, mcl_util, mcl_shields, mcl_fovapi
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depends = controls, mcl_particles, mcl_enchanting, mcl_init, mcl_util, mcl_shields, mcl_fovapi, mcl_luck
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optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button
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optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button
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