Added mcl_luck API
Luck and Bad Luck effects use the mcl_luck API now The API is unused for now
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@ -610,10 +610,13 @@ mcl_potions.register_effect({
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return (not object:is_player())
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end,
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on_start = function(object, factor)
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-- mcl_luck.add_luck_modifier(object, "mcl_potions:luck", factor)
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mcl_luck.apply_luck_modifier(object:get_player_name(), "mcl_potions:luck", factor)
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end,
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on_load = function(object, factor)
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mcl_luck.apply_luck_modifier(object:get_player_name(), "mcl_potions:luck", factor)
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end,
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on_end = function(object)
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-- mcl_luck.remove_luck_modifier(object, "mcl_potions:luck")
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mcl_luck.remove_luck_modifier(object:get_player_name(), "mcl_potions:luck")
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end,
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uses_factor = true,
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})
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@ -626,10 +629,13 @@ mcl_potions.register_effect({
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return (not object:is_player())
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end,
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on_start = function(object, factor)
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-- mcl_luck.add_luck_modifier(object, "mcl_potions:bad_luck", -factor)
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mcl_luck.apply_luck_modifier(object:get_player_name(), "mcl_potions:bad_luck", -factor)
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end,
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on_load = function(object, factor)
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mcl_luck.apply_luck_modifier(object:get_player_name(), "mcl_potions:bad_luck", -factor)
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end,
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on_end = function(object)
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-- mcl_luck.remove_luck_modifier(object, "mcl_potions:bad_luck")
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mcl_luck.remove_luck_modifier(object:get_player_name(), "mcl_potions:bad_luck")
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end,
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uses_factor = true,
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})
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@ -0,0 +1,33 @@
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mcl_luck = {}
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-- table indexed by player name
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-- each entry for each player contains list of modifiers applied to the player
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-- modifiers are listed by their name (defined when applying them)
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-- all modifiers are dynamic (they are removed when the player leaves game and on server shutdown)
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local applied_luck = {}
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function mcl_luck.apply_luck_modifier(player_name, modifier_name, amount)
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applied_luck[player_name][modifier_name] = amount
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end
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function mcl_luck.remove_luck_modifier(player_name, modifier_name)
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applied_luck[player_name][modifier_name] = nil
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end
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function mcl_luck.get_luck(player_name)
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local luck = 0
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for _, amount in pairs(applied_luck[player_name]) do
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luck = luck + amount
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end
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return luck
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end
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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applied_luck[player_name] = {}
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end)
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minetest.register_on_leaveplayer(function(player)
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local player_name = player:get_player_name()
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applied_luck[player_name] = nil
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end)
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@ -0,0 +1,3 @@
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name = mcl_luck
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author = Herowl
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description = An API for handling luck, it can be polled by random events.
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