Start implementing creeper ai
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@ -318,6 +318,8 @@ function mobs:register_mob(name, def)
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swim_in = def.swim_in or {mobs_mc.items.water_source, "mcl_core:water_flowing", mobs_mc.items.river_water_source},
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pitch_switch = "static",
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jump_only = def.jump_only,
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hostile = def.hostile,
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neutral = def.neutral,
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--end j4i stuff
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-- MCL2 extensions
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@ -596,6 +596,10 @@ mobs.mob_step = function(self, dtime)
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end
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if self.hostile then
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print("I'm a bad boi")
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end
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-- can mob be pushed, if so calculate direction -- do this last (overrides everything)
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if self.pushable then
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mobs.collision(self)
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@ -12,6 +12,9 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:creeper", {
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type = "monster",
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spawn_class = "hostile",
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hostile = true,
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neutral = false,
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rotate = 270,
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hp_min = 20,
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hp_max = 20,
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xp_min = 5,
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