Stop dead mobs from getting in the way of fighting other mobs
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@ -104,6 +104,11 @@ mobs.death_logic = function(self, dtime)
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end
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end
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--stop mob from getting in the way of other mobs you're fighting
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if self.object:get_properties().pointable then
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self.object:set_properties({pointable = false})
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end
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--the final POOF of a mob despawning
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if self.death_animation_timer >= 1.25 then
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