stop projectile mobs from being completely disabled while stunned
This commit is contained in:
parent
eb7ae5e10e
commit
73b4d3c1d2
|
@ -744,6 +744,14 @@ mobs.mob_step = function(self, dtime)
|
|||
self.pause_timer = 0
|
||||
end
|
||||
|
||||
--stop projectile mobs from being completely disabled while stunned
|
||||
if self.projectile_timer and self.projectile_timer > 0.01 then
|
||||
self.projectile_timer = self.projectile_timer - dtime
|
||||
if self.projectile_timer < 0.01 then
|
||||
self.projectile_timer = 0.01
|
||||
end
|
||||
end
|
||||
|
||||
return -- don't allow collision detection
|
||||
--do normal ai
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue