Add blast resistance to trapdoors
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2ffa0736ac
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336979721a
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@ -128,6 +128,7 @@ function mcl_doors:register_trapdoor(name, def)
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pointable = true,
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pointable = true,
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groups = def.groups,
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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_mcl_hardness = def._mcl_hardness,
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_mcl_blast_resistance = def._mcl_blast_resistance,
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sounds = def.sounds,
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sounds = def.sounds,
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drop = name,
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drop = name,
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node_box = {
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node_box = {
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@ -204,6 +204,7 @@ mcl_doors:register_trapdoor("mcl_doors:trapdoor", {
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wield_image = "door_trapdoor.png",
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wield_image = "door_trapdoor.png",
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groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
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groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
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_mcl_hardness = 3,
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_mcl_hardness = 3,
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_mcl_blast_resistance = 15,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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})
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@ -228,6 +229,7 @@ mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", {
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wield_image = "iron_trapdoor.png",
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wield_image = "iron_trapdoor.png",
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groups = {pickaxey=1, mesecon_effector_on=1},
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groups = {pickaxey=1, mesecon_effector_on=1},
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_mcl_hardness = 5,
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_mcl_hardness = 5,
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_mcl_blast_resistance = 25,
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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sound_close = "doors_steel_door_close",
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