Remove lapis requirement in creative
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1b688732fe
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@ -536,11 +536,11 @@ function mcl_enchanting.show_enchanting_formspec(player)
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for i, slot in ipairs(table_slots) do
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any_enchantment = any_enchantment or slot
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local enough_lapis = inv:contains_item("enchanting_lapis", ItemStack({ name = "mcl_core:lapis", count = i }))
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local enough_levels = true
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if mcl_gamemode.get_gamemode(player) == "survival" then
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local enough_levels = slot and slot.level_requirement <= player_levels
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local can_enchant = true
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if mcl_gamemode.get_gamemode(player) == "survival" then
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can_enchant = (slot and enough_lapis and enough_levels)
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end
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local can_enchant = (slot and enough_lapis and enough_levels)
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local ending = (can_enchant and "" or "_off")
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local hover_ending = (can_enchant and "_hovered" or "_off")
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formspec = formspec
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@ -600,7 +600,7 @@ function mcl_enchanting.handle_formspec_fields(player, formname, fields)
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local num_bookshelfes = meta:get_int("mcl_enchanting:num_bookshelves")
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local itemstack = inv:get_stack("enchanting_item", 1)
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local cost = ItemStack({ name = "mcl_core:lapis", count = button_pressed })
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if not inv:contains_item("enchanting_lapis", cost) then
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if not inv:contains_item("enchanting_lapis", cost) and mcl_gamemode.get_gamemode(player) == "survival" then
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return
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end
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local slots = mcl_enchanting.get_table_slots(player, itemstack, num_bookshelfes)
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@ -614,8 +614,8 @@ function mcl_enchanting.handle_formspec_fields(player, formname, fields)
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return
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end
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mcl_experience.set_level(player, player_level - button_pressed)
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end
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inv:remove_item("enchanting_lapis", cost)
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end
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mcl_enchanting.set_enchanted_itemstring(itemstack)
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mcl_enchanting.set_enchantments(itemstack, slot.enchantments)
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inv:set_stack("enchanting_item", 1, itemstack)
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