Fixed using enchantment table
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@ -536,7 +536,10 @@ function mcl_enchanting.show_enchanting_formspec(player)
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for i, slot in ipairs(table_slots) do
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any_enchantment = any_enchantment or slot
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local enough_lapis = inv:contains_item("enchanting_lapis", ItemStack({ name = "mcl_core:lapis", count = i }))
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local enough_levels = slot and slot.level_requirement <= player_levels
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local enough_levels = true
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if mcl_gamemode.get_gamemode(player) == "survival" then
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local enough_levels = slot and slot.level_requirement <= player_levels
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end
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local can_enchant = (slot and enough_lapis and enough_levels)
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local ending = (can_enchant and "" or "_off")
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local hover_ending = (can_enchant and "_hovered" or "_off")
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@ -606,10 +609,12 @@ function mcl_enchanting.handle_formspec_fields(player, formname, fields)
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return
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end
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local player_level = mcl_experience.get_level(player)
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if player_level < slot.level_requirement then
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return
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if mcl_gamemode.get_gamemode(player) == "survival" then
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if player_level < slot.level_requirement then
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return
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end
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mcl_experience.set_level(player, player_level - button_pressed)
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end
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mcl_experience.set_level(player, player_level - button_pressed)
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inv:remove_item("enchanting_lapis", cost)
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mcl_enchanting.set_enchanted_itemstring(itemstack)
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mcl_enchanting.set_enchantments(itemstack, slot.enchantments)
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@ -1,5 +1,5 @@
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name = mcl_enchanting
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description = Enchanting for MineClone2
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depends = tt, walkover, mcl_sounds, mcl_colors, mcl_experience, mcl_util
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depends = tt, walkover, mcl_sounds, mcl_colors, mcl_experience, mcl_util, mcl_gamemode
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optional_depends = screwdriver
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author = Fleckenstein
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