MineClone2/mods/ENTITIES/mobs_mc/wolf.lua

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--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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local default_walk_chance = 50
local pr = PseudoRandom(os.time()*10)
-- Wolf
local wolf = {
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description = S("Wolf"),
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type = "animal",
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spawn_class = "passive",
can_despawn = true,
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hp_min = 8,
hp_max = 8,
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xp_min = 1,
xp_max = 3,
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passive = false,
group_attack = true,
spawn_in_group = 8,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
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visual = "mesh",
mesh = "mobs_mc_wolf.b3d",
textures = {
{"mobs_mc_wolf.png"},
},
makes_footstep_sound = true,
head_swivel = "head.control",
bone_eye_height = 3.5,
head_eye_height = 1.1,
horrizonatal_head_height=0,
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curiosity = 3,
head_yaw="z",
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sounds = {
attack = "mobs_mc_wolf_bark",
war_cry = "mobs_mc_wolf_growl",
damage = {name = "mobs_mc_wolf_hurt", gain=0.6},
death = {name = "mobs_mc_wolf_death", gain=0.6},
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
},
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pathfinding = 1,
floats = 1,
view_range = 16,
walk_chance = default_walk_chance,
walk_velocity = 2,
run_velocity = 3,
damage = 4,
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reach = 2,
attack_type = "dogfight",
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fear_height = 4,
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follow = { "mcl_mobitems:bone" },
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on_rightclick = function(self, clicker)
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-- Try to tame wolf (intentionally does NOT use mcl_mobs:feed_tame)
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local tool = clicker:get_wielded_item()
local dog, ent
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if tool:get_name() == "mcl_mobitems:bone" then
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minetest.sound_play("mobs_mc_wolf_take_bone", {object=self.object, max_hear_distance=16}, true)
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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tool:take_item()
clicker:set_wielded_item(tool)
end
-- 1/3 chance of getting tamed
if pr:next(1, 3) == 1 then
local yaw = self.object:get_yaw()
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dog = minetest.add_entity(self.object:get_pos(), "mobs_mc:dog")
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dog:set_yaw(yaw)
ent = dog:get_luaentity()
ent.owner = clicker:get_player_name()
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ent.tamed = true
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ent:set_animation("sit")
ent.walk_chance = 0
ent.jump = false
ent.health = self.health
-- cornfirm taming
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minetest.sound_play("mobs_mc_wolf_bark", {object=dog, max_hear_distance=16}, true)
-- Replace wolf
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self.object:remove()
end
end
end,
animation = {
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stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40, walk_speed = 50,
run_start = 0, run_end = 40, run_speed = 100,
sit_start = 45, sit_end = 45,
},
child_animations = {
stand_start = 46, stand_end = 46,
walk_start = 46, walk_end = 86, walk_speed = 75,
run_start = 46, run_end = 86, run_speed = 150,
sit_start = 91, sit_end = 91,
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},
jump = true,
attacks_monsters = true,
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attack_animals = true,
specific_attack = { "player", "mobs_mc:sheep" },
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}
mcl_mobs.register_mob("mobs_mc:wolf", wolf)
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-- Tamed wolf
-- Collar colors
local colors = {
["unicolor_black"] = "#000000",
["unicolor_blue"] = "#0000BB",
["unicolor_dark_orange"] = "#663300", -- brown
["unicolor_cyan"] = "#01FFD8",
["unicolor_dark_green"] = "#005B00",
["unicolor_grey"] = "#C0C0C0",
["unicolor_darkgrey"] = "#303030",
["unicolor_green"] = "#00FF01",
["unicolor_red_violet"] = "#FF05BB", -- magenta
["unicolor_orange"] = "#FF8401",
["unicolor_light_red"] = "#FF65B5", -- pink
["unicolor_red"] = "#FF0000",
["unicolor_violet"] = "#5000CC",
["unicolor_white"] = "#FFFFFF",
["unicolor_yellow"] = "#FFFF00",
["unicolor_light_blue"] = "#B0B0FF",
}
local get_dog_textures = function(color)
if colors[color] then
return {"mobs_mc_wolf_tame.png^(mobs_mc_wolf_collar.png^[colorize:"..colors[color]..":192)"}
else
return nil
end
end
-- Tamed wolf (aka “dog”)
local dog = table.copy(wolf)
dog.can_despawn = false
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dog.passive = true
dog.hp_min = 20
dog.hp_max = 20
-- Tamed wolf texture + red collar
dog.textures = get_dog_textures("unicolor_red")
dog.owner = ""
-- TODO: Start sitting by default
dog.order = "sit"
dog.state = "stand"
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dog.owner_loyal = true
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dog.follow_velocity = 3.2
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-- Automatically teleport dog to owner
dog.do_custom = mobs_mc.make_owner_teleport_function(12)
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dog.follow = {
"mcl_mobitems:rabbit", "mcl_mobitems:cooked_rabbit",
"mcl_mobitems:mutton", "mcl_mobitems:cooked_mutton",
"mcl_mobitems:beef", "mcl_mobitems:cooked_beef",
"mcl_mobitems:chicken", "mcl_mobitems:cooked_chicken",
"mcl_mobitems:porkchop", "mcl_mobitems:cooked_porkchop",
"mcl_mobitems:rotten_flesh",
}
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dog.attack_animals = nil
dog.specific_attack = nil
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local is_food = function(itemstring)
return table.indexof(dog.follow, itemstring) ~= -1
end
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dog.on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
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if self:feed_tame(clicker, 1, true, false) then
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return
elseif mcl_mobs:protect(self, clicker) then
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return
elseif item:get_name() ~= "" and mcl_mobs:capture_mob(self, clicker, 0, 2, 80, false, nil) then
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return
elseif minetest.get_item_group(item:get_name(), "dye") == 1 then
-- Dye (if possible)
for group, _ in pairs(colors) do
-- Check if color is supported
if minetest.get_item_group(item:get_name(), group) == 1 then
-- Dye collar
local tex = get_dog_textures(group)
if tex then
self.base_texture = tex
self.object:set_properties({
textures = self.base_texture
})
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:take_item()
clicker:set_wielded_item(item)
end
break
end
end
end
else
-- Toggle sitting order
if not self.owner or self.owner == "" then
-- Huh? This wolf has no owner? Let's fix this! This should never happen.
self.owner = clicker:get_player_name()
end
local pos = self.object:get_pos()
local particle
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if not self.order or self.order == "" or self.order == "sit" then
particle = "mobs_mc_wolf_icon_roam.png"
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self.order = "roam"
self.state = "stand"
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self.walk_chance = default_walk_chance
self.jump = true
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self:set_animation("stand")
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-- TODO: Add sitting model
else
particle = "mobs_mc_wolf_icon_sit.png"
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self.order = "sit"
self.state = "stand"
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self.walk_chance = 0
self.jump = false
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self:set_animation("sit")
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end
-- Display icon to show current order (sit or roam)
minetest.add_particle({
pos = vector.add(pos, {x=0,y=1,z=0}),
velocity = {x=0,y=0.2,z=0},
expirationtime = 1,
size = 4,
texture = particle,
playername = self.owner,
glow = minetest.LIGHT_MAX,
})
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end
end
mcl_mobs.register_mob("mobs_mc:dog", dog)
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-- Spawn
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mcl_mobs:spawn_specific(
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"mobs_mc:wolf",
"overworld",
"ground",
{
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"Taiga",
"MegaSpruceTaiga",
"MegaTaiga",
"Forest",
"ColdTaiga",
"FlowerForest_beach",
"Forest_beach",
"ColdTaiga_beach_water",
"Taiga_beach",
"ColdTaiga_beach",
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},
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0,
minetest.LIGHT_MAX+1,
30,
9000,
7,
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mobs_mc.water_level+3,
mcl_vars.mg_overworld_max)
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mcl_mobs.register_egg("mobs_mc:wolf", S("Wolf"), "#d7d3d3", "#ceaf96", 0)