Change XP drop amount for each mob
This commit is contained in:
parent
e8cb8a789e
commit
839c22dcfb
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@ -759,8 +759,8 @@ local check_for_death = function(self, cause, cmi_cause)
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local pos = self.object:get_pos()
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if mod_experience and self.hp_min and self.hp_max and (not self.child and self.type ~= "monster") then
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mcl_experience.throw_experience(pos, math.ceil( math.random(self.hp_min,self.hp_max+5) / 5) )
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if mod_experience and ((not self.child) or self.type ~= "animal") then
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mcl_experience.throw_experience(pos, math.random(self.xp_min, self.xp_max))
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end
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end
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@ -2977,7 +2977,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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}, true)
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else
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minetest.sound_play("default_punch", {
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object = self.object, --hitter,
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object = self.object,
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max_hear_distance = 5
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}, true)
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end
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@ -3646,6 +3646,8 @@ minetest.register_entity(name, {
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lifetimer = def.lifetimer or 57.73,
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hp_min = scale_difficulty(def.hp_min, 5, 1),
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hp_max = scale_difficulty(def.hp_max, 10, 1),
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xp_min = def.xp_min or 0,
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xp_max = def.xp_max or 0,
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breath_max = def.breath_max or 15,
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breathes_in_water = def.breathes_in_water or false,
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physical = true,
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@ -247,6 +247,9 @@ functions needed for the mob to work properly which contains the following:
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sound as adults but with higher pitch
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'follow_velocity' The speed at which a mob moves toward the player when they're holding the appropriate follow item.
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'instant_death' If true, mob dies instantly (no death animation or delay) (default: false)
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'xp_min' the minimum XP it drops on death (default: 0)
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'xp_max' the maximum XP it drops on death (default: 0)
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Node Replacement
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@ -15,6 +15,8 @@ mobs:register_mob("mobs_mc:blaze", {
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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xp_min = 10,
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xp_max = 10,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
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rotate = -180,
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visual = "mesh",
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@ -14,6 +14,8 @@ mobs:register_mob("mobs_mc:chicken", {
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hp_min = 4,
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hp_max = 4,
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
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runaway = true,
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floats = 1,
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@ -7,6 +7,8 @@ local cow_def = {
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spawn_class = "passive",
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hp_min = 10,
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hp_max = 10,
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
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visual = "mesh",
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mesh = "mobs_mc_cow.b3d",
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@ -14,6 +14,8 @@ mobs:register_mob("mobs_mc:creeper", {
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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xp_min = 5,
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xp_max = 5,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
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pathfinding = 1,
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visual = "mesh",
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@ -12,6 +12,8 @@ mobs:register_mob("mobs_mc:enderdragon", {
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walk_chance = 100,
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hp_max = 200,
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hp_min = 200,
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xp_min = 500,
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xp_max = 500,
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collisionbox = {-2, 3, -2, 2, 5, 2},
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physical = false,
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visual = "mesh",
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@ -188,6 +188,8 @@ mobs:register_mob("mobs_mc:enderman", {
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pathfinding = 1,
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hp_min = 40,
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hp_max = 40,
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xp_min = 5,
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xp_max = 5,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_enderman.b3d",
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@ -10,6 +10,8 @@ mobs:register_mob("mobs_mc:endermite", {
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passive = false,
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hp_min = 8,
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hp_max = 8,
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xp_min = 3,
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xp_max = 3,
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armor = 100,
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group_attack = true,
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.29, 0.2},
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@ -17,6 +17,8 @@ mobs:register_mob("mobs_mc:ghast", {
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group_attack = true,
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hp_min = 10,
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hp_max = 10,
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xp_min = 5,
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xp_max = 5,
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collisionbox = {-2, 5, -2, 2, 9, 2},
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visual = "mesh",
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mesh = "mobs_mc_ghast.b3d",
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@ -9,6 +9,8 @@ mobs:register_mob("mobs_mc:guardian", {
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spawn_class = "hostile",
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hp_min = 30,
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hp_max = 30,
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xp_min = 10,
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xp_max = 10,
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breath_max = -1,
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passive = false,
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attack_type = "dogfight",
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@ -11,6 +11,8 @@ mobs:register_mob("mobs_mc:guardian_elder", {
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spawn_class = "hostile",
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hp_min = 80,
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hp_max = 80,
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xp_min = 10,
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xp_max = 10,
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breath_max = -1,
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passive = false,
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attack_type = "dogfight",
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@ -117,6 +117,8 @@ local horse = {
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passive = true,
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hp_min = 15,
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hp_max = 30,
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xp_min = 1,
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xp_max = 3,
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floats = 1,
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makes_footstep_sound = true,
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jump = true,
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@ -29,6 +29,8 @@ mobs:register_mob("mobs_mc:llama", {
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spawn_class = "passive",
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hp_min = 15,
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hp_max = 30,
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xp_min = 1,
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xp_max = 3,
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passive = false,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45},
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visual = "mesh",
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@ -32,6 +32,8 @@ local ocelot = {
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can_despawn = true,
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hp_min = 10,
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hp_max = 10,
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_cat.b3d",
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@ -17,6 +17,8 @@ mobs:register_mob("mobs_mc:parrot", {
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pathfinding = 1,
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hp_min = 6,
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hp_max = 6,
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
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visual = "mesh",
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mesh = "mobs_mc_parrot.b3d",
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@ -8,6 +8,8 @@ mobs:register_mob("mobs_mc:pig", {
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runaway = true,
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hp_min = 10,
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hp_max = 10,
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 0.865, 0.45},
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visual = "mesh",
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mesh = "mobs_mc_pig.b3d",
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@ -14,6 +14,8 @@ mobs:register_mob("mobs_mc:polar_bear", {
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passive = false,
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hp_min = 30,
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hp_max = 30,
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xp_min = 1,
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xp_max = 3,
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breath_max = -1,
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 1.39, 0.7},
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visual = "mesh",
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@ -10,6 +10,8 @@ local rabbit = {
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hp_min = 3,
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hp_max = 3,
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
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visual = "mesh",
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@ -47,7 +47,8 @@ mobs:register_mob("mobs_mc:sheep", {
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spawn_class = "passive",
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hp_min = 8,
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hp_max = 8,
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
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visual = "mesh",
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@ -21,6 +21,8 @@ mobs:register_mob("mobs_mc:shulker", {
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passive = false,
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hp_min = 30,
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hp_max = 30,
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xp_min = 5,
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xp_max = 5,
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armor = 150,
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collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.99, 0.5},
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visual = "mesh",
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@ -12,6 +12,8 @@ mobs:register_mob("mobs_mc:silverfish", {
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reach = 1,
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hp_min = 8,
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hp_max = 8,
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xp_min = 5,
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xp_max = 5,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.44, 0.4},
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visual = "mesh",
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mesh = "mobs_mc_silverfish.b3d",
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@ -17,6 +17,8 @@ local skeleton = {
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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xp_min = 6,
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xp_max = 6,
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breath_max = -1,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
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pathfinding = 1,
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@ -14,6 +14,8 @@ mobs:register_mob("mobs_mc:witherskeleton", {
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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xp_min = 6,
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xp_max = 6,
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breath_max = -1,
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pathfinding = 1,
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group_attack = true,
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@ -63,6 +63,8 @@ local slime_big = {
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group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
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hp_min = 16,
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hp_max = 16,
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xp_min = 4,
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xp_max = 4,
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collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
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visual_size = {x=12.5, y=12.5},
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textures = {{"mobs_mc_slime.png"}},
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@ -114,6 +116,8 @@ local slime_small = table.copy(slime_big)
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slime_small.sounds.base_pitch = 1.15
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slime_small.hp_min = 4
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slime_small.hp_max = 4
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slime_small.xp_min = 2
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slime_small.xp_max = 2
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slime_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51}
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slime_small.visual_size = {x=6.25, y=6.25}
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slime_small.damage = 3
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@ -129,6 +133,8 @@ local slime_tiny = table.copy(slime_big)
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slime_tiny.sounds.base_pitch = 1.3
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slime_tiny.hp_min = 1
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slime_tiny.hp_max = 1
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slime_tiny.xp_min = 1
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slime_tiny.xp_max = 1
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slime_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
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slime_tiny.visual_size = {x=3.125, y=3.125}
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slime_tiny.damage = 0
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@ -161,6 +167,8 @@ local magma_cube_big = {
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spawn_class = "hostile",
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hp_min = 16,
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hp_max = 16,
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xp_min = 4,
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xp_max = 4,
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collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
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visual_size = {x=12.5, y=12.5},
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textures = {{ "mobs_mc_magmacube.png" }},
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@ -221,6 +229,8 @@ magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
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magma_cube_small.sounds.death = "mobs_mc_magma_cube_small"
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magma_cube_small.hp_min = 4
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magma_cube_small.hp_max = 4
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magma_cube_small.xp_min = 2
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magma_cube_small.xp_max = 2
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magma_cube_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51}
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magma_cube_small.visual_size = {x=6.25, y=6.25}
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magma_cube_small.damage = 3
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@ -241,6 +251,8 @@ magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
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magma_cube_tiny.sounds.base_pitch = 1.25
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magma_cube_tiny.hp_min = 1
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magma_cube_tiny.hp_max = 1
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magma_cube_tiny.xp_min = 1
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magma_cube_tiny.xp_max = 1
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magma_cube_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
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magma_cube_tiny.visual_size = {x=3.125, y=3.125}
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magma_cube_tiny.walk_velocity = 1.02
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@ -23,6 +23,8 @@ local spider = {
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reach = 2,
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hp_min = 16,
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hp_max = 16,
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xp_min = 5,
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xp_max = 5,
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
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visual = "mesh",
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mesh = "mobs_mc_spider.b3d",
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@ -13,6 +13,8 @@ mobs:register_mob("mobs_mc:squid", {
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passive = true,
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hp_min = 10,
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hp_max = 10,
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xp_min = 1,
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xp_max = 3,
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armor = 100,
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-- FIXME: If the squid is near the floor, it turns black
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collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.9, 0.4},
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@ -18,6 +18,8 @@ mobs:register_mob("mobs_mc:vex", {
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physical = false,
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hp_min = 14,
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hp_max = 14,
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xp_min = 6,
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xp_max = 6,
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collisionbox = {-0.2, 0.2, -0.2, 0.2, 1.0, 0.2}, --bat
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visual = "mesh",
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mesh = "mobs_mc_vex.b3d",
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@ -18,6 +18,8 @@ mobs:register_mob("mobs_mc:evoker", {
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pathfinding = 1,
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hp_min = 24,
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hp_max = 24,
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xp_min = 10,
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xp_max = 10,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
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visual = "mesh",
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mesh = "mobs_mc_villager.b3d",
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@ -22,6 +22,8 @@ mobs:register_mob("mobs_mc:illusioner", {
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end,
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hp_min = 32,
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hp_max = 32,
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xp_min = 6,
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xp_max = 6,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_illusioner.b3d",
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@ -17,6 +17,8 @@ mobs:register_mob("mobs_mc:vindicator", {
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pathfinding = 1,
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hp_min = 24,
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hp_max = 24,
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xp_min = 6,
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xp_max = 6,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_vindicator.b3d",
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@ -17,6 +17,8 @@ mobs:register_mob("mobs_mc:villager_zombie", {
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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xp_min = 5,
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xp_max = 5,
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breath_max = -1,
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armor = 90,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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@ -17,6 +17,8 @@ mobs:register_mob("mobs_mc:witch", {
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spawn_class = "hostile",
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hp_min = 26,
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hp_max = 26,
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xp_min = 5,
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xp_max = 5,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_witch.b3d",
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@ -14,6 +14,8 @@ mobs:register_mob("mobs_mc:wither", {
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spawn_class = "hostile",
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hp_max = 300,
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hp_min = 300,
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xp_min = 50,
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xp_max = 50,
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armor = 80,
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-- This deviates from MC Wiki's size, which makes no sense
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collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9},
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@ -24,6 +24,8 @@ local wolf = {
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can_despawn = true,
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hp_min = 8,
|
||||
hp_max = 8,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
passive = false,
|
||||
group_attack = true,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
|
||||
|
|
|
@ -43,6 +43,8 @@ local zombie = {
|
|||
spawn_class = "hostile",
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 5,
|
||||
xp_max = 5,
|
||||
breath_max = -1,
|
||||
armor = 90,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||
|
@ -89,6 +91,8 @@ mobs:register_mob("mobs_mc:zombie", zombie)
|
|||
|
||||
local baby_zombie = table.copy(zombie)
|
||||
baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
|
||||
baby_zombie.xp_min = 12
|
||||
baby_zombie.xp_max = 12
|
||||
baby_zombie.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2}
|
||||
baby_zombie.walk_velocity = 1.2
|
||||
baby_zombie.run_velocity = 2.4
|
||||
|
@ -110,6 +114,8 @@ mobs:register_mob("mobs_mc:husk", husk)
|
|||
-- A smaller and more dangerous variant of the husk
|
||||
local baby_husk = table.copy(husk)
|
||||
baby_husk.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
|
||||
baby_husk.xp_min = 12
|
||||
baby_husk.xp_max = 12
|
||||
baby_husk.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2}
|
||||
baby_husk.walk_velocity = 1.2
|
||||
baby_husk.run_velocity = 2.4
|
||||
|
|
|
@ -17,6 +17,8 @@ local pigman = {
|
|||
spawn_class = "passive",
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 6,
|
||||
xp_max = 6,
|
||||
breath_max = -1,
|
||||
armor = 90,
|
||||
attack_type = "dogfight",
|
||||
|
@ -89,6 +91,8 @@ mobs:register_mob("mobs_mc:pigman", pigman)
|
|||
|
||||
local baby_pigman = table.copy(pigman)
|
||||
baby_pigman.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
|
||||
baby_pigman.xp_min = 13
|
||||
baby_pigman.xp_max = 13
|
||||
baby_pigman.visual_size = {x=pigman.visual_size.x/2, y=pigman.visual_size.y/2}
|
||||
baby_pigman.textures = { {
|
||||
"mobs_mc_zombie_pigman.png", --baby
|
||||
|
|
Loading…
Reference in New Issue