revert this commit.
|
@ -0,0 +1,52 @@
|
|||
local interval = 10
|
||||
local chance = 5
|
||||
|
||||
local function grow(pos, node)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
local next_gen = def._mcl_amethyst_next_grade
|
||||
if not next_gen then return end
|
||||
|
||||
local dir = minetest.wallmounted_to_dir(node.param2)
|
||||
local ba_pos = vector.add(pos, dir)
|
||||
local ba_node = minetest.get_node(ba_pos)
|
||||
if ba_node.name ~= "mcl_amethyst:budding_amethyst_block" then return end
|
||||
|
||||
local swap_result = table.copy(node)
|
||||
swap_result.name = next_gen
|
||||
minetest.swap_node(pos, swap_result)
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Amethyst Bud Growth",
|
||||
nodenames = {"group:amethyst_buds"},
|
||||
neighbors = {"mcl_amethyst:budding_amethyst_block"},
|
||||
interval = interval,
|
||||
chance = chance,
|
||||
action = grow,
|
||||
})
|
||||
|
||||
local all_directions = {
|
||||
vector.new(1, 0, 0),
|
||||
vector.new(0, 1, 0),
|
||||
vector.new(0, 0, 1),
|
||||
vector.new(-1, 0, 0),
|
||||
vector.new(0, -1, 0),
|
||||
vector.new(0, 0, -1),
|
||||
}
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Spawn Amethyst Bud",
|
||||
nodenames = {"mcl_amethyst:budding_amethyst_block"},
|
||||
neighbors = {"air", "group:water"},
|
||||
interval = 20,
|
||||
chance = 2,
|
||||
action = function(pos)
|
||||
local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
|
||||
local check_node = minetest.get_node(check_pos)
|
||||
local check_node_name = check_node.name
|
||||
if check_node_name ~= "air" and minetest.get_item_group(check_node_name, "water") == 0 then return end
|
||||
local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
|
||||
local new_node = {name = "mcl_amethyst:small_amethyst_bud", param2 = param2}
|
||||
minetest.swap_node(check_pos, new_node)
|
||||
end,
|
||||
})
|
|
@ -0,0 +1,218 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local sounds = mcl_sounds.node_sound_glass_defaults({
|
||||
footstep = {name = "mcl_amethyst_amethyst_walk", gain = 0.4},
|
||||
dug = {name = "mcl_amethyst_amethyst_break", gain = 0.44},
|
||||
})
|
||||
|
||||
-- Amethyst block
|
||||
minetest.register_node("mcl_amethyst:amethyst_block",{
|
||||
description = S("Block of Amethyst"),
|
||||
_doc_items_longdesc = S("The Block of Amethyst is a decoration block crafted from amethyst shards."),
|
||||
tiles = {"mcl_amethyst_amethyst_block.png"},
|
||||
groups = {pickaxey = 1, building_block = 1},
|
||||
sounds = sounds,
|
||||
is_ground_content = true,
|
||||
_mcl_hardness = 1.5,
|
||||
_mcl_blast_resistance = 1.5,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_amethyst:budding_amethyst_block",{
|
||||
description = S("Budding Amethyst"),
|
||||
_doc_items_longdesc = S("The Budding Amethyst can grow amethyst"),
|
||||
tiles = {"mcl_amethyst_budding_amethyst.png"},
|
||||
drop = "",
|
||||
groups = {
|
||||
pickaxey = 1,
|
||||
building_block = 1,
|
||||
dig_by_piston = 1,
|
||||
},
|
||||
sounds = sounds,
|
||||
is_ground_content = true,
|
||||
_mcl_hardness = 1.5,
|
||||
_mcl_blast_resistance = 1.5,
|
||||
})
|
||||
|
||||
mcl_wip.register_wip_item("mcl_amethyst:budding_amethyst_block")
|
||||
|
||||
-- Amethyst Shard
|
||||
minetest.register_craftitem("mcl_amethyst:amethyst_shard",{
|
||||
description = S("Amethyst Shard"),
|
||||
_doc_items_longdesc = S("An amethyst shard is a crystalline mineral."),
|
||||
inventory_image = "mcl_amethyst_amethyst_shard.png",
|
||||
groups = {craftitem = 1},
|
||||
})
|
||||
|
||||
-- Calcite
|
||||
minetest.register_node("mcl_amethyst:calcite",{
|
||||
description = S("Calcite"),
|
||||
_doc_items_longdesc = S("Calcite can be found as part of amethyst geodes."),
|
||||
tiles = {"mcl_amethyst_calcite_block.png"},
|
||||
groups = {pickaxey = 1, building_block = 1},
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
is_ground_content = true,
|
||||
_mcl_hardness = 0.75,
|
||||
_mcl_blast_resistance = 0.75,
|
||||
})
|
||||
|
||||
-- Tinied Glass
|
||||
minetest.register_node("mcl_amethyst:tinted_glass",{
|
||||
description = S("Tinted Glass"),
|
||||
_doc_items_longdesc = S("Tinted Glass is a type of glass which blocks lights while it is visually transparent."),
|
||||
tiles = {"mcl_amethyst_tinted_glass.png"},
|
||||
_mcl_hardness = 0.3,
|
||||
_mcl_blast_resistance = 0.3,
|
||||
drawtype = "glasslike",
|
||||
use_texture_alpha = "blend",
|
||||
sunlight_propagates = false,
|
||||
groups = {handy = 1, building_block = 1, deco_block = 1},
|
||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
-- Amethyst Cluster
|
||||
local bud_def = {
|
||||
{
|
||||
size = "small",
|
||||
description = S("Small Amethyst Bud"),
|
||||
long_desc = S("Small Amethyst Bud is the first growth of amethyst bud."),
|
||||
light_source = 3,
|
||||
next_stage = "mcl_amethyst:medium_amethyst_bud",
|
||||
selection_box = { -4/16, -7/16, -4/16, 4/16, -3/16, 4/16 },
|
||||
},
|
||||
{
|
||||
size = "medium",
|
||||
description = S("Medium Amethyst Bud"),
|
||||
long_desc = S("Medium Amethyst Bud is the second growth of amethyst bud."),
|
||||
light_source = 4,
|
||||
next_stage = "mcl_amethyst:large_amethyst_bud",
|
||||
selection_box = { -4.5/16, -8/16, -4.5/16, 4.5/16, -2/16, 4.5/16 },
|
||||
},
|
||||
{
|
||||
size = "large",
|
||||
description = S("Large Amethyst Bud"),
|
||||
long_desc = S("Large Amethyst Bud is the third growth of amethyst bud."),
|
||||
light_source = 5,
|
||||
next_stage = "mcl_amethyst:amethyst_cluster",
|
||||
selection_box = { -4.5/16, -8/16, -4.5/16, 4.5/16, -1/16, 4.5/16 },
|
||||
},
|
||||
}
|
||||
|
||||
for _, def in pairs(bud_def) do
|
||||
local size = def.size
|
||||
local name = "mcl_amethyst:" .. size .. "_amethyst_bud"
|
||||
local tile = "mcl_amethyst_amethyst_bud_" .. size .. ".png"
|
||||
local inventory_image = "mcl_amethyst_amethyst_bud_" .. size .. ".png"
|
||||
minetest.register_node(name, {
|
||||
description = def.description,
|
||||
_doc_items_longdesc = def.longdesc,
|
||||
drop = "",
|
||||
tiles = {tile},
|
||||
inventory_image = inventory_image,
|
||||
paramtype1 = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
drawtype = "plantlike",
|
||||
use_texture_alpha = "clip",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = def.light_source,
|
||||
groups = {
|
||||
destroy_by_lava_flow = 1,
|
||||
dig_by_piston = 1,
|
||||
pickaxey = 1,
|
||||
deco_block = 1,
|
||||
amethyst_buds = 1,
|
||||
attached_node = 1,
|
||||
},
|
||||
sounds = sounds,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selection_box
|
||||
},
|
||||
_mcl_hardness = 1.5,
|
||||
_mcl_blast_resistance = 1.5,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_amethyst_next_grade = def.next_stage,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_amethyst:amethyst_cluster",{
|
||||
description = S("Amethyst Cluster"),
|
||||
_doc_items_longdesc = S("Amethyst Cluster is the final growth of amethyst bud."),
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
tools = {"~mcl_tools:pick_"},
|
||||
items = {"mcl_amethyst:amethyst_shard 4"},
|
||||
},
|
||||
{
|
||||
items = {"mcl_amethyst:amethyst_shard 2"},
|
||||
},
|
||||
}
|
||||
},
|
||||
tiles = {"mcl_amethyst_amethyst_cluster.png",},
|
||||
inventory_image = "mcl_amethyst_amethyst_cluster.png",
|
||||
paramtype2 = "wallmounted",
|
||||
drawtype = "plantlike",
|
||||
paramtype1 = "light",
|
||||
use_texture_alpha = "clip",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = 7,
|
||||
groups = {
|
||||
destroy_by_lava_flow = 1,
|
||||
dig_by_piston = 1,
|
||||
pickaxey = 1,
|
||||
deco_block = 1,
|
||||
attached_node = 1,
|
||||
},
|
||||
sounds = sounds,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -4.8/16, -8/16, -4.8/16, 4.8/16, 3.9/16, 4.8/16 },
|
||||
},
|
||||
_mcl_hardness = 1.5,
|
||||
_mcl_blast_resistance = 1.5,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
|
||||
-- Register Crafts
|
||||
minetest.register_craft({
|
||||
output = "mcl_amethyst:amethyst_block",
|
||||
recipe = {
|
||||
{"mcl_amethyst:amethyst_shard", "mcl_amethyst:amethyst_shard"},
|
||||
{"mcl_amethyst:amethyst_shard", "mcl_amethyst:amethyst_shard"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_amethyst:tinted_glass 2",
|
||||
recipe = {
|
||||
{"", "mcl_amethyst:amethyst_shard", ""},
|
||||
{"mcl_amethyst:amethyst_shard", "mcl_core:glass", "mcl_amethyst:amethyst_shard",},
|
||||
{"", "mcl_amethyst:amethyst_shard", ""},
|
||||
},
|
||||
})
|
||||
|
||||
if minetest.get_modpath("mcl_spyglass") then
|
||||
minetest.clear_craft({output = "mcl_spyglass:spyglass",})
|
||||
local function craft_spyglass(ingot)
|
||||
minetest.register_craft({
|
||||
output = "mcl_spyglass:spyglass",
|
||||
recipe = {
|
||||
{"mcl_amethyst:amethyst_shard"},
|
||||
{ingot},
|
||||
{ingot},
|
||||
}
|
||||
})
|
||||
end
|
||||
if minetest.get_modpath("mcl_copper") then
|
||||
craft_spyglass("mcl_copper:copper_ingot")
|
||||
else
|
||||
craft_spyglass("mcl_core:iron_ingot")
|
||||
end
|
||||
end
|
||||
|
||||
-- Amethyst Growing
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/grow.lua")
|
|
@ -0,0 +1,19 @@
|
|||
# textdomain: mcl_amethyst
|
||||
Amethyst Cluster=Agrégat d'améthyste
|
||||
Amethyst Cluster is the final growth of amethyst bud.=L'agrégat d'améthyste est le stade final de la croissance du bourgeon d'améthyste.
|
||||
Amethyst Shard=Éclat d'améthyste
|
||||
An amethyst shard is a crystalline mineral.=Un éclat d'améthyste est un minéral cristallin.
|
||||
Block of Amethyst=Bloc d'améthyste
|
||||
Budding Amethyst=Améthyste bourgeonante
|
||||
Calcite=Calcite
|
||||
Calcite can be found as part of amethyst geodes.=La calcite peut être trouvée dans les géodes d'améthyste.
|
||||
Large Amethyst Bud=Grand bourgeon d'améthyste
|
||||
Large Amethyst Bud is the third growth of amethyst bud.=Le grand bourgeon d'améthyste est le troisième stade de la croissance du bourgeon d'améthyste.
|
||||
Medium Amethyst Bud=Bourgeon d'améthyste moyen
|
||||
Medium Amethyst Bud is the second growth of amethyst bud.=Le bourgeon d'améthyste moyen est le deuxième stade de la croissance du bourgeon d'améthyste.
|
||||
Small Amethyst Bud=Petit bourgeon d'améthyste
|
||||
Small Amethyst Bud is the first growth of amethyst bud.=Le petit bourgeon d'améthyste est le premier stade de la croissance du bourgeon d'améthyste.
|
||||
The Block of Amethyst is a decoration block crafted from amethyst shards.=Le bloc d'améthyste est un bloc décoratif fabriqué à partir d'éclats d'améthyste.
|
||||
The Budding Amethyst can grow amethyst=L'améthyste bourgeonante peut faire croître de l'améthyste.
|
||||
Tinted Glass=Verre teinté
|
||||
Tinted Glass is a type of glass which blocks lights while it is visually transparent.=Le verre teinté est un type de verre qui bloque la lumière tout en étant visuellement transparent.
|
|
@ -0,0 +1,19 @@
|
|||
# textdomain: mcl_amethyst
|
||||
Amethyst Cluster=アメジストの集塊
|
||||
Amethyst Cluster is the final growth of amethyst bud.=アメジストの集塊は、アメジストの芽の成長最終段階です。
|
||||
Amethyst Shard=アメジストの欠片
|
||||
An amethyst shard is a crystalline mineral.=アメジストの欠片は、結晶性の鉱物です。
|
||||
Block of Amethyst=アメジストブロック
|
||||
Budding Amethyst=芽生えたアメジスト
|
||||
Calcite=方解石
|
||||
Calcite can be found as part of amethyst geodes.=方解石は、アメジストジオードの一部として見つけることができます。
|
||||
Large Amethyst Bud=大きなアメジストの芽
|
||||
Large Amethyst Bud is the third growth of amethyst bud.=大きなアメジストの芽は、アメジストの芽の成長三段階目です。
|
||||
Medium Amethyst Bud=中くらいのアメジストの芽
|
||||
Medium Amethyst Bud is the second growth of amethyst bud.=中くらいのアメジストの芽は、アメジストの芽の成長二段階目です。
|
||||
Small Amethyst Bud=小さなアメジストの芽
|
||||
Small Amethyst Bud is the first growth of amethyst bud.=小さなアメジストの芽は、アメジストの芽の成長一段階目です。
|
||||
The Block of Amethyst is a decoration block crafted from amethyst shards.=アメジストブロックは、アメジストの欠片を加工した装飾ブロックです。
|
||||
The Budding Amethyst can grow amethyst=芽生えたアメジストは、アメジストを育成可能
|
||||
Tinted Glass=遮光ガラス
|
||||
Tinted Glass is a type of glass which blocks lights while it is visually transparent.=遮光ガラスは、視覚的には透明でありながら光を遮断するタイプのガラスです。
|
|
@ -0,0 +1,19 @@
|
|||
# textdomain: mcl_amethyst
|
||||
Amethyst Cluster=Аметистовая друза
|
||||
Amethyst Cluster is the final growth of amethyst bud.=Аметистовая друза - это последняя 4-я стадия роста аметистового бутона.
|
||||
Amethyst Shard=Осколок аметиста
|
||||
An amethyst shard is a crystalline mineral.=Осколок аметиста - это кристаллический минерал, получаемый в результате разрушения кластеров аметиста.
|
||||
Block of Amethyst=Аметистовый блок
|
||||
Budding Amethyst=Растущий аметист
|
||||
Calcite=Кальцит
|
||||
Calcite can be found as part of amethyst geodes.=Кальцит можно найти в составе аметистовых жеод.
|
||||
Large Amethyst Bud=Большой росток аметиста
|
||||
Large Amethyst Bud is the third growth of amethyst bud.=Большой росток - третья стадия роста аметиста.
|
||||
Medium Amethyst Bud=Средний росток аметиста
|
||||
Medium Amethyst Bud is the second growth of amethyst bud.=Средний росток - вторая стадия роста аметиста.
|
||||
Small Amethyst Bud=Маленький росток аметиста
|
||||
Small Amethyst Bud is the first growth of amethyst bud.=Маленький росток - первая стадия роста аметиста.
|
||||
The Block of Amethyst is a decoration block crafted from amethyst shards.=Блок аметиста - декоративный блок, скрафченный из осколков аметиста.
|
||||
The Budding Amethyst can grow amethyst=Растущий аметист может вырастить аметист
|
||||
Tinted Glass=Тонированное стекло
|
||||
Tinted Glass is a type of glass which blocks lights while it is visually transparent.=Тонированное стекло блокирует свет, но визуально прозрачно.
|
|
@ -0,0 +1,19 @@
|
|||
# textdomain: mcl_amethyst
|
||||
Amethyst Cluster=
|
||||
Amethyst Cluster is the final growth of amethyst bud.=
|
||||
Amethyst Shard=
|
||||
An amethyst shard is a crystalline mineral.=
|
||||
Block of Amethyst=
|
||||
Budding Amethyst=
|
||||
Calcite=
|
||||
Calcite can be found as part of amethyst geodes.=
|
||||
Large Amethyst Bud=
|
||||
Large Amethyst Bud is the third growth of amethyst bud.=
|
||||
Medium Amethyst Bud=
|
||||
Medium Amethyst Bud is the second growth of amethyst bud.=
|
||||
Small Amethyst Bud=
|
||||
Small Amethyst Bud is the first growth of amethyst bud.=
|
||||
The Block of Amethyst is a decoration block crafted from amethyst shards.=
|
||||
The Budding Amethyst can grow amethyst=
|
||||
Tinted Glass=
|
||||
Tinted Glass is a type of glass which blocks lights while it is visually transparent.=
|
|
@ -0,0 +1,5 @@
|
|||
name = mcl_amethyst
|
||||
author = Emojiminetest, kay27
|
||||
description = Amethyst related stuff
|
||||
depends = mcl_init, mcl_core, mcl_wip
|
||||
optional_depends = mcl_spyglass, mcl_copper
|
|
@ -0,0 +1 @@
|
|||
Nova_Wostra Creative Commons Attribution-Share Alike 4.0 International License https://creativecommons.org/licenses/by-sa/4.0/
|
After Width: | Height: | Size: 7.2 KiB |
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 5.8 KiB |
After Width: | Height: | Size: 5.9 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 7.1 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 6.2 KiB |
|
@ -0,0 +1,226 @@
|
|||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright © 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and modification follow.
|
||||
TERMS AND CONDITIONS
|
||||
0. Definitions.
|
||||
|
||||
“This License” refers to version 3 of the GNU General Public License.
|
||||
|
||||
“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
|
||||
|
||||
“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.
|
||||
|
||||
To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work.
|
||||
|
||||
A “covered work” means either the unmodified Program or a work based on the Program.
|
||||
|
||||
To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.
|
||||
|
||||
To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.
|
||||
1. Source Code.
|
||||
|
||||
The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work.
|
||||
|
||||
A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.
|
||||
|
||||
The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that same work.
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures.
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified it, and giving a relevant date.
|
||||
b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.
|
||||
c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.
|
||||
d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an “aggregate” if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
|
||||
b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge.
|
||||
c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
|
||||
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
|
||||
e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.
|
||||
|
||||
A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, “normally used” refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.
|
||||
|
||||
“Installation Information” for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
|
||||
7. Additional Terms.
|
||||
|
||||
“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
|
||||
b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
|
||||
c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
|
||||
d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
|
||||
e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
|
||||
f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
|
||||
|
||||
An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
|
||||
11. Patents.
|
||||
|
||||
A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.
|
||||
|
||||
A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
|
||||
|
||||
A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -0,0 +1,29 @@
|
|||
mcl_bamboo
|
||||
=========
|
||||
|
||||
This mod adds working, familiar bamboo nodes to your Mineclone 2 world.
|
||||
|
||||
Code: Michieal. Original (basic) bamboo code by: Small Joker.
|
||||
|
||||
License for code: GPLv3.
|
||||
License for images / textures: CC-BY-SA except where noted.
|
||||
Images Created by Michieal, except for:
|
||||
|
||||
* Inventory / wield image for Bamboo Stalk: created by RandomLegoBrick#8692 and is CC0.
|
||||
* The Bamboo door image, which is a variant of this image: https://www.flickr.com/photos/basheertome/5179849901/ which
|
||||
is CC-BY 2.0,
|
||||
Basheer Tome (2015).
|
||||
|
||||
Dependencies: mcl_core, mcl_sounds, mcl_tools
|
||||
|
||||
Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences,
|
||||
mesecons_button.
|
||||
Note that "mcl_boats" may be used at a later date.
|
||||
|
||||
Special thanks to Nicu for help with a ton of things from testing, to encouragement, to graphic design and nodebox work.
|
||||
Nicu - You Rock!
|
||||
|
||||
Small Joker's bamboo forum topic:
|
||||
Forum topic: https://forum.minetest.net/viewtopic.php?id=8289
|
||||
|
||||
Scaffold inspiration: Cora, because she said that it couldn't be done.
|
|
@ -0,0 +1,401 @@
|
|||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by michieal.
|
||||
--- DateTime: 12/29/22 12:33 PM -- Restructure Date
|
||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- CONSTS
|
||||
local DOUBLE_DROP_CHANCE = 8
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
|
||||
-- LOCALS
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local node_sound = mcl_sounds.node_sound_wood_defaults()
|
||||
local pr = PseudoRandom((os.time() + 15766) * 12) -- switched from math.random() to PseudoRandom because the random wasn't very random.
|
||||
|
||||
local on_rotate
|
||||
if minetest.get_modpath("screwdriver") then
|
||||
on_rotate = screwdriver.disallow
|
||||
end
|
||||
|
||||
-- basic bamboo nodes.
|
||||
local bamboo_def = {
|
||||
description = "Bamboo",
|
||||
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
groups = {handy = 1, axey = 1, choppy = 1, flammable = 3},
|
||||
sounds = node_sound,
|
||||
|
||||
drop = {
|
||||
max_items = 1,
|
||||
-- From the API:
|
||||
-- max_items: Maximum number of item lists to drop.
|
||||
-- The entries in 'items' are processed in order. For each:
|
||||
-- Item filtering is applied, chance of drop is applied, if both are
|
||||
-- successful the entire item list is dropped.
|
||||
-- Entry processing continues until the number of dropped item lists
|
||||
-- equals 'max_items'.
|
||||
-- Therefore, entries should progress from low to high drop chance.
|
||||
items = {
|
||||
-- Examples:
|
||||
{
|
||||
-- 1 in DOUBLE_DROP_CHANCE chance of dropping.
|
||||
-- Default rarity is '1'.
|
||||
rarity = DOUBLE_DROP_CHANCE,
|
||||
items = {BAMBOO .. " 2"},
|
||||
},
|
||||
{
|
||||
-- 1 in 1 chance of dropping. (Note: this means that it will drop 100% of the time.)
|
||||
-- Default rarity is '1'.
|
||||
rarity = 1,
|
||||
items = {BAMBOO},
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
inventory_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
wield_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
_mcl_blast_resistance = 1,
|
||||
_mcl_hardness = 1.5,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
|
||||
}
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
|
||||
}
|
||||
},
|
||||
node_placement_prediction = "",
|
||||
|
||||
on_rotate = on_rotate,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pos = pointed_thing.under
|
||||
local nodename = node.name -- intentional use of nodename.
|
||||
|
||||
mcl_bamboo.mcl_log("Node placement data:")
|
||||
mcl_bamboo.mcl_log(dump(pointed_thing))
|
||||
mcl_bamboo.mcl_log("node name: " .. nodename)
|
||||
|
||||
mcl_bamboo.mcl_log("Checking for protected placement of bamboo.")
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
mcl_bamboo.mcl_log("placement of bamboo is not protected.")
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
mcl_bamboo.mcl_log("Attempting targeted node's on_rightclick.")
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
if mcl_bamboo.is_bamboo(nodename) == false and nodename ~= BAMBOO_ENDCAP_NAME then
|
||||
-- not bamboo...
|
||||
mcl_bamboo.mcl_log("not bamboo...")
|
||||
if nodename ~= "mcl_flowerpots:flower_pot" then
|
||||
if mcl_bamboo.is_dirt(nodename) == false then
|
||||
mcl_bamboo.mcl_log("bamboo dirt node not found; node name: " .. nodename)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mcl_bamboo.mcl_log("placing bamboo directly.")
|
||||
|
||||
local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
|
||||
local wdir = minetest.dir_to_wallmounted(dir)
|
||||
local fdir = minetest.dir_to_facedir(dir)
|
||||
if wdir ~= 1 then
|
||||
return
|
||||
end
|
||||
|
||||
local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original.
|
||||
|
||||
local bamboo_node = mcl_bamboo.is_bamboo(nodename) or 0
|
||||
mcl_bamboo.mcl_log("node name: " .. nodename .. "\nbamboo_node: " .. bamboo_node)
|
||||
|
||||
local rand_height
|
||||
local BAMBOO_MAX_HEIGHT = 16 -- maximum height of 16, per wiki.
|
||||
local first_shoot
|
||||
local meta
|
||||
|
||||
if bamboo_node and bamboo_node > 0 then
|
||||
place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node])
|
||||
|
||||
-- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky.
|
||||
-- variables used in more than one spot.
|
||||
local chk_pos
|
||||
local node_name = ""
|
||||
local dist = 0
|
||||
local height = -1
|
||||
|
||||
local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1
|
||||
-- -------------------
|
||||
for py = -1, BAMBOO_SOIL_DIST, -1 do
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
node_name = minetest.get_node(chk_pos).name
|
||||
if mcl_bamboo.is_dirt(node_name) then
|
||||
first_shoot = vector.offset(chk_pos, 0, 1, 0)
|
||||
break
|
||||
end
|
||||
if mcl_bamboo.is_bamboo(node_name) == false then
|
||||
break
|
||||
end
|
||||
end
|
||||
-- requires knowing where the soil node is.
|
||||
if first_shoot == nil then
|
||||
return
|
||||
end
|
||||
meta = minetest.get_meta(first_shoot)
|
||||
if meta then
|
||||
height = meta:get_int("height", -1)
|
||||
end
|
||||
|
||||
dist = vector.distance(first_shoot, pos) + 1 -- +1 for the ground offset.
|
||||
mcl_bamboo.mcl_log("Distance: " .. dist .. " Height: " .. height .. " Bamboo to place: " .. mcl_bamboo.bamboo_index[bamboo_node])
|
||||
-- okay, so don't go beyond max height...
|
||||
-- Height is determined when the first node grows or is placed.
|
||||
-- here, it's not found, so let them do 4-5 nodes up. (should help it grow.)
|
||||
if dist < 5 and height < 5 then
|
||||
-- allow
|
||||
else
|
||||
-- else, it's complicated.
|
||||
if dist > 5 and height < 5 then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if dist > height - 1 then
|
||||
-- height found. here, we let them do it until they reach where the endcap will go.
|
||||
return
|
||||
end
|
||||
else
|
||||
local placed_type = pr:next(1, 4) -- randomly choose which one to place.
|
||||
mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type)
|
||||
place_item = ItemStack(mcl_bamboo.bamboo_index[placed_type])
|
||||
rand_height = pr:next(BAMBOO_MAX_HEIGHT - 4, BAMBOO_MAX_HEIGHT)
|
||||
end
|
||||
|
||||
local node_above_name = minetest.get_node(pointed_thing.above).name
|
||||
mcl_bamboo.mcl_log("\n\n\nnode_above name: " .. node_above_name)
|
||||
if node_above_name ~= "mcl_core:water_source" and node_above_name ~= "mcl_core:lava_source"
|
||||
and node_above_name ~= "mcl_nether:nether_lava_source" then
|
||||
local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir)
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
if rand_height and rand_height > 1 then
|
||||
if position then
|
||||
mcl_bamboo.mcl_log("Setting Height Data...")
|
||||
meta = minetest.get_meta(position)
|
||||
if meta then
|
||||
meta:set_int("height", rand_height)
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack, pointed_thing.under
|
||||
else
|
||||
return
|
||||
end
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||
local node_above = minetest.get_node(new_pos)
|
||||
local bamboo_node = mcl_bamboo.is_bamboo(node_above.name) or 0
|
||||
local istack = ItemStack(BAMBOO)
|
||||
local sound_params = {
|
||||
pos = new_pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
|
||||
if node_above and ((bamboo_node and bamboo_node > 0) or node_above.name == BAMBOO_ENDCAP_NAME) then
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
}
|
||||
minetest.register_node(BAMBOO, bamboo_def)
|
||||
|
||||
local bamboo_top = table.copy(bamboo_def)
|
||||
bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
bamboo_top.tiles = {"mcl_bamboo_endcap.png"}
|
||||
bamboo_top.drawtype = "plantlike_rooted" --"plantlike"
|
||||
--bamboo_top.paramtype2 = "meshoptions"
|
||||
--bamboo_top.param2 = 2
|
||||
-- bamboo_top.waving = 2
|
||||
bamboo_top.special_tiles = {{name = "mcl_bamboo_endcap.png"}}
|
||||
bamboo_top.nodebox = nil
|
||||
bamboo_top.selection_box = nil
|
||||
bamboo_top.collision_box = nil
|
||||
|
||||
bamboo_top.on_place = function(itemstack, _, _)
|
||||
-- Should never occur... but, if it does, then nix it.
|
||||
itemstack:set_name(BAMBOO)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.register_node(BAMBOO_ENDCAP_NAME, bamboo_top)
|
||||
|
||||
local bamboo_block_def = {
|
||||
description = "Bamboo Block",
|
||||
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"},
|
||||
groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5},
|
||||
sounds = node_sound,
|
||||
paramtype2 = "facedir",
|
||||
drops = "mcl_bamboo:bamboo_block",
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 2,
|
||||
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
local pos = pointed_thing.under
|
||||
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
|
||||
}
|
||||
|
||||
minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
|
||||
|
||||
local bamboo_stripped_block = table.copy(bamboo_block_def)
|
||||
bamboo_stripped_block.on_rightclick = nil
|
||||
bamboo_stripped_block.description = S("Stripped Bamboo Block")
|
||||
bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png",
|
||||
"mcl_bamboo_bamboo_block_stripped.png"}
|
||||
minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block)
|
||||
minetest.register_node("mcl_bamboo:bamboo_plank", {
|
||||
description = S("Bamboo Plank"),
|
||||
_doc_items_longdesc = S("Bamboo Plank"),
|
||||
_doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_bamboo_plank.png"},
|
||||
stack_max = 64,
|
||||
is_ground_content = false,
|
||||
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
-- Bamboo Part 2 Base nodes.
|
||||
-- Bamboo Mosaic
|
||||
local bamboo_mosaic = table.copy(minetest.registered_nodes[BAMBOO_PLANK])
|
||||
bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank_mosaic.png"}
|
||||
bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20}
|
||||
bamboo_mosaic.description = S("Bamboo Mosaic Plank")
|
||||
bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank")
|
||||
minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic)
|
||||
|
||||
--[[ Bamboo alternative node types. Note that the table.copy's are very important! if you use a common node def and
|
||||
make changes, even after registering them, the changes overwrite the previous node definitions, and in this case,
|
||||
you will end up with 4 nodes all being type 3. --]]
|
||||
|
||||
local bamboo_one_def = table.copy(bamboo_def)
|
||||
bamboo_one_def.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
|
||||
}
|
||||
}
|
||||
bamboo_one_def.collision_box = {
|
||||
-- see [Node boxes] for possibilities
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
|
||||
}
|
||||
}
|
||||
bamboo_one_def.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
|
||||
}
|
||||
}
|
||||
bamboo_one_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
mcl_bamboo.mcl_log(dump(mcl_bamboo.bamboo_index))
|
||||
minetest.register_node(mcl_bamboo.bamboo_index[2], bamboo_one_def)
|
||||
local bamboo_two_def = table.copy(bamboo_def)
|
||||
|
||||
bamboo_two_def.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
|
||||
}
|
||||
}
|
||||
bamboo_two_def.collision_box = {
|
||||
-- see [Node boxes] for possibilities
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
|
||||
}
|
||||
}
|
||||
bamboo_two_def.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
|
||||
}
|
||||
}
|
||||
bamboo_two_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
minetest.register_node(mcl_bamboo.bamboo_index[3], bamboo_two_def)
|
||||
local bamboo_three_def = table.copy(bamboo_def)
|
||||
|
||||
bamboo_three_def.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||
}
|
||||
}
|
||||
bamboo_three_def.collision_box = {
|
||||
-- see [Node boxes] for possibilities
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||
}
|
||||
}
|
||||
bamboo_three_def.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||
}
|
||||
}
|
||||
bamboo_three_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
minetest.register_node(mcl_bamboo.bamboo_index[4], bamboo_three_def)
|
|
@ -0,0 +1,600 @@
|
|||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by michieal.
|
||||
--- DateTime: 12/29/22 12:38 PM -- Restructure Date
|
||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- CONSTS
|
||||
-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
|
||||
local BROKEN_DOORS = true
|
||||
|
||||
-- FUTURE USE VARIABLE. MUST REMAIN FALSE UNTIL IT HAS BEEN FULLY IMPLEMENTED. DO NOT ENABLE.
|
||||
local SIDE_SCAFFOLDING = false
|
||||
local SIDE_SCAFFOLD_NAME = "mcl_bamboo:scaffolding_horizontal"
|
||||
-- ---------------------------------------------------------------------------
|
||||
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
|
||||
-- LOCALS
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local adj_nodes = {
|
||||
vector.new(0, 0, 1),
|
||||
vector.new(1, 0, 0),
|
||||
vector.new(0, 0, -1),
|
||||
vector.new(-1, 0, 0),
|
||||
}
|
||||
local node_sound = mcl_sounds.node_sound_wood_defaults()
|
||||
|
||||
-- specific bamboo nodes (Items)... Pt. 1
|
||||
if minetest.get_modpath("mcl_flowerpots") then
|
||||
mcl_bamboo.mcl_log("FlowerPot Section Entrance. Modpath exists.")
|
||||
if mcl_flowerpots ~= nil then
|
||||
-- Flower-potted Bamboo...
|
||||
local flwr_name = BAMBOO
|
||||
local flwr_def = {name = "bamboo_plant",
|
||||
desc = S("Bamboo"),
|
||||
image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
|
||||
-- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower"
|
||||
}
|
||||
|
||||
-- Chose cube over "potted_flower" as "potted flower" looks bad.
|
||||
mcl_flowerpots.register_potted_cube(flwr_name, flwr_def) -- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def)
|
||||
minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_doors") then
|
||||
if mcl_doors then
|
||||
local top_door_tiles = {}
|
||||
local bot_door_tiles = {}
|
||||
|
||||
if BROKEN_DOORS then
|
||||
top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
|
||||
bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
|
||||
else
|
||||
top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
|
||||
bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
|
||||
end
|
||||
|
||||
local name = "mcl_bamboo:bamboo_door"
|
||||
local def = {
|
||||
description = S("Bamboo Door."),
|
||||
inventory_image = "mcl_bamboo_door_wield.png",
|
||||
wield_image = "mcl_bamboo_door_wield.png",
|
||||
groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
tiles_bottom = bot_door_tiles,
|
||||
tiles_top = top_door_tiles,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
}
|
||||
|
||||
mcl_doors:register_door(name, def)
|
||||
|
||||
name = "mcl_bamboo:bamboo_trapdoor"
|
||||
local trap_def = {
|
||||
description = S("Bamboo Trapdoor."),
|
||||
inventory_image = "mcl_bamboo_door_complete.png",
|
||||
groups = {},
|
||||
tile_front = "mcl_bamboo_trapdoor_side.png",
|
||||
tile_side = "mcl_bamboo_trapdoor_side.png",
|
||||
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
||||
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
||||
wield_image = "mcl_bamboo_trapdoor_side.png",
|
||||
inventory_image = "mcl_bamboo_trapdoor_side.png",
|
||||
groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
}
|
||||
|
||||
mcl_doors:register_trapdoor(name, trap_def)
|
||||
|
||||
minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door")
|
||||
minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_block",
|
||||
"mcl_bamboo:bamboo_block",
|
||||
S("Bamboo Stair"),
|
||||
S("Bamboo Slab"),
|
||||
S("Double Bamboo Slab")
|
||||
)
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_stripped",
|
||||
"mcl_bamboo:bamboo_block_stripped",
|
||||
S("Stripped Bamboo Stair"),
|
||||
S("Stripped Bamboo Slab"),
|
||||
S("Double Stripped Bamboo Slab")
|
||||
)
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_plank",
|
||||
BAMBOO_PLANK,
|
||||
S("Bamboo Plank Stair"),
|
||||
S("Bamboo Plank Slab"),
|
||||
S("Double Bamboo Plank Slab")
|
||||
)
|
||||
|
||||
-- let's add plank slabs to the wood_slab group.
|
||||
local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank"
|
||||
local node_groups = {
|
||||
wood_slab = 1,
|
||||
building_block = 1,
|
||||
slab = 1,
|
||||
axey = 1,
|
||||
handy = 1,
|
||||
stair = 1,
|
||||
flammable = 1,
|
||||
fire_encouragement = 5,
|
||||
fire_flammability = 20
|
||||
}
|
||||
|
||||
minetest.override_item(bamboo_plank_slab, {groups = node_groups})
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mesecons_pressureplates") then
|
||||
|
||||
if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then
|
||||
-- make sure that pressure plates are installed.
|
||||
|
||||
-- Bamboo Pressure Plate...
|
||||
|
||||
-- Register a Pressure Plate (api command doc.)
|
||||
-- basename: base name of the pressure plate
|
||||
-- description: description displayed in the player's inventory
|
||||
-- textures_off:textures of the pressure plate when inactive
|
||||
-- textures_on: textures of the pressure plate when active
|
||||
-- image_w: wield image of the pressure plate
|
||||
-- image_i: inventory image of the pressure plate
|
||||
-- recipe: crafting recipe of the pressure plate
|
||||
-- sounds: sound table (like in minetest.register_node)
|
||||
-- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used)
|
||||
-- activated_by: optimal table with elements denoting by which entities this pressure plate is triggered
|
||||
-- Possible table fields:
|
||||
-- * player=true: Player
|
||||
-- * mob=true: Mob
|
||||
-- By default, is triggered by all entities
|
||||
-- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used)
|
||||
|
||||
mesecon.register_pressure_plate(
|
||||
"mcl_bamboo:pressure_plate_bamboo_wood",
|
||||
S("Bamboo Pressure Plate"),
|
||||
{"mcl_bamboo_bamboo_plank.png"},
|
||||
{"mcl_bamboo_bamboo_plank.png"},
|
||||
"mcl_bamboo_bamboo_plank.png",
|
||||
nil,
|
||||
{{BAMBOO_PLANK, BAMBOO_PLANK}},
|
||||
mcl_sounds.node_sound_wood_defaults(),
|
||||
{axey = 1, material_wood = 1},
|
||||
nil,
|
||||
S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:pressure_plate_bamboo_wood_off",
|
||||
burntime = 15
|
||||
})
|
||||
minetest.register_alias("bamboo_pressure_plate", "mcl_bamboo:pressure_plate_bamboo_wood")
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_signs") then
|
||||
mcl_bamboo.mcl_log("Signs Section Entrance. Modpath exists.")
|
||||
if mcl_signs ~= nil then
|
||||
-- Bamboo Signs...
|
||||
mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_bamboo_bamboo_sign.png",
|
||||
"#ffffff", "mcl_bamboo_bamboo_sign_wield.png", "mcl_bamboo_bamboo_sign_wield.png",
|
||||
"Bamboo Sign")
|
||||
mcl_signs.register_sign_craft("mcl_bamboo", BAMBOO_PLANK, "_bamboo")
|
||||
minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_fences") then
|
||||
mcl_bamboo.mcl_log("Fences Section Entrance. Modpath exists.")
|
||||
|
||||
local id = "bamboo_fence"
|
||||
local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20}
|
||||
local wood_connect = {"group:fence_wood"}
|
||||
|
||||
local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
|
||||
2, 15, wood_connect, node_sound)
|
||||
local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
|
||||
wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
|
||||
|
||||
mcl_bamboo.mcl_log(dump(fence_id))
|
||||
mcl_bamboo.mcl_log(dump(gate_id))
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mesecons_button") then
|
||||
if mesecon ~= nil then
|
||||
mesecon.register_button(
|
||||
"bamboo",
|
||||
S("Bamboo Button"),
|
||||
"mcl_bamboo_bamboo_plank.png",
|
||||
BAMBOO_PLANK,
|
||||
node_sound,
|
||||
{material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
|
||||
1,
|
||||
false,
|
||||
S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
|
||||
"mesecons_button_push")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_mosaic",
|
||||
"mcl_bamboo:bamboo_mosaic",
|
||||
S("Bamboo Mosaic Stair"),
|
||||
S("Bamboo Mosaic Slab"),
|
||||
S("Double Bamboo Mosaic Slab")
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
local disallow_on_rotate
|
||||
if minetest.get_modpath("screwdriver") then
|
||||
disallow_on_rotate = screwdriver.disallow
|
||||
end
|
||||
|
||||
minetest.register_node(SCAFFOLDING_NAME, {
|
||||
description = S("Scaffolding"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
buildable_to = false,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
physical = true,
|
||||
node_placement_prediction = "",
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
|
||||
on_rotate = disallow_on_rotate,
|
||||
|
||||
on_place = function(itemstack, placer, pointed)
|
||||
mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.")
|
||||
local node = minetest.get_node(pointed.under)
|
||||
local pos = pointed.under
|
||||
local h = 0
|
||||
local current_base_node = node -- Current Base Node.
|
||||
local below_node = minetest.get_node(vector.offset(pos, 0, -1, 0)) -- current node below the current_base_node.
|
||||
|
||||
mcl_bamboo.mcl_log("Below Node: " .. below_node.name)
|
||||
|
||||
-- check protected placement.
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
mcl_bamboo.mcl_log("placement of scaffolding is not protected.")
|
||||
-- place on solid nodes
|
||||
-- Need to add in a check here... to prevent placing scaffolds against doors, chests, etc.
|
||||
-- Added in a quick check. need to test it.
|
||||
if node.name ~= SCAFFOLDING_NAME then
|
||||
-- Start temp fix: This is a temp fix... will NOT work in final scaffolding implementation.
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
mcl_bamboo.mcl_log("attempting placement of bamboo via targeted node's on_rightclick.")
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
-- End: Temp fix
|
||||
|
||||
-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
|
||||
local dir = vector.subtract(pointed.under, pointed.above)
|
||||
local wdir = minetest.dir_to_wallmounted(dir)
|
||||
if wdir == 1 then
|
||||
minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0})
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
return itemstack
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--build up when placing on existing scaffold
|
||||
--[[
|
||||
Quick explanation. scaffolding should be placed at the ground level ONLY. To do this, we look at a few
|
||||
different nodes. Current node (current_node) is the top node being placed - make sure that it is air / unoccupied.
|
||||
below_node (below node) is the node below the bottom node; Used to check to see if we are up in the air putting
|
||||
more scaffolds on the top.. current_base_node (Current Base Node) is the targeted node for placement; we can only place
|
||||
scaffolding on this one, to stack them up in the air.
|
||||
--]]
|
||||
repeat -- loop through, allowing placement.
|
||||
pos = vector.offset(pos, 0, 1, 0) -- cleaned up vector.
|
||||
local current_node = minetest.get_node(pos) -- current node.
|
||||
if current_node.name == "air" then
|
||||
-- first step to making scaffolding work like scaffolding should.
|
||||
-- Prevent running up, and putting down new scaffolding
|
||||
if current_base_node.name == SCAFFOLDING_NAME and below_node == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Make sure that the uppermost scaffolding doesn't violate protected areas.
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- okay, we're good. place the node and take the item unless we are in creative mode.
|
||||
minetest.set_node(pos, node)
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
-- set the wielded item to the correct itemstack. (possibly unneeded code. but, works.)
|
||||
placer:set_wielded_item(itemstack)
|
||||
return itemstack -- finally, return the itemstack to finish on_place.
|
||||
end
|
||||
h = h + 1
|
||||
until current_node.name ~= node.name or itemstack:get_count() == 0 or h >= 128 -- loop check.
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||
local node_above = minetest.get_node(new_pos)
|
||||
if node_above and node_above.name == SCAFFOLDING_NAME then
|
||||
local sound_params = {
|
||||
pos = new_pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack(SCAFFOLDING_NAME)
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- FOR FUTURE USE. DO NOT ENABLE. DO NOT UNCOMMENT OUT. THIS WILL BREAK THE SCAFFOLDING, IF NOT FINISHED.
|
||||
-- YOU HAVE BEEN WARNED.
|
||||
--[[
|
||||
if SIDE_SCAFFOLDING then
|
||||
minetest.register_node(SCAFFOLDING_NAME, {
|
||||
description = S("Scaffolding"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
buildable_to = false,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
physical = true,
|
||||
node_placement_prediction = "",
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
|
||||
on_rotate = disallow_on_rotate,
|
||||
|
||||
on_place = function(itemstack, placer, pointed)
|
||||
mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.")
|
||||
local node = minetest.get_node(pointed.under)
|
||||
local pos = pointed.under
|
||||
local dir = vector.subtract(pointed.under, pointed.above)
|
||||
local wdir = minetest.dir_to_wallmounted(dir)
|
||||
local h = 0
|
||||
mcl_bamboo.mcl_log("WDIR: " .. wdir)
|
||||
local fdir = minetest.dir_to_facedir(dir, true)
|
||||
mcl_bamboo.mcl_log("FDIR: " .. fdir)
|
||||
|
||||
local down_two = minetest.get_node(vector.offset(pointed.under, 0, -1, 0))
|
||||
|
||||
if wdir == 1 then
|
||||
-- standing placement.
|
||||
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
mcl_bamboo.mcl_log("placement of scaffolding is not protected.")
|
||||
-- place on solid nodes
|
||||
if node.name ~= SCAFFOLDING_NAME then
|
||||
minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0})
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
--build up when placing on existing scaffold
|
||||
repeat
|
||||
pos.y = pos.y + 1
|
||||
local current_node = minetest.get_node(pos)
|
||||
local current_base_node = node
|
||||
local below_node = down_two
|
||||
if current_node.name == "air" then
|
||||
-- first step to making scaffolding work like Minecraft scaffolding.
|
||||
if current_base_node.name == SCAFFOLDING_NAME and below_node == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.set_node(pos, node)
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
placer:set_wielded_item(itemstack)
|
||||
return itemstack
|
||||
end
|
||||
h = h + 1
|
||||
until current_node.name ~= node.name or itemstack:get_count() == 0 or h >= 128
|
||||
|
||||
-- Commenting out untested code, for commit.
|
||||
if SIDE_SCAFFOLDING == true then
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if not meta then
|
||||
return false
|
||||
end
|
||||
-- local count = meta:get_int("count", 0)
|
||||
|
||||
h = minetest.get_node(pointed.under).param2
|
||||
local new_pos = pointed.under
|
||||
repeat
|
||||
local ctrl = placer:get_player_control()
|
||||
if ctrl and ctrl.sneak then
|
||||
if node.name == SCAFFOLDING_NAME or node.name == SIDE_SCAFFOLD_NAME then
|
||||
local param_2 = h
|
||||
|
||||
local node_param2 = param_2 + 1
|
||||
fdir = fdir + 1 -- convert fdir to a base of one.
|
||||
local target_offset = adj_nodes[fdir]
|
||||
|
||||
new_pos = vector.offset(new_pos, target_offset.x, 0, target_offset.z)
|
||||
if mcl_bamboo.is_protected(new_pos, placer) then
|
||||
-- disallow placement in protected area
|
||||
return
|
||||
end
|
||||
|
||||
itemstack:take_item(1)
|
||||
if minetest.get_node(new_pos).name == "air" then
|
||||
minetest.set_node(new_pos, {name = SIDE_SCAFFOLD_NAME, param2 = node_param2})
|
||||
if node_param2 >= 6 then
|
||||
node_param2 = 6
|
||||
minetest.minetest.dig_node(new_pos)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
|
||||
end
|
||||
|
||||
h = h + 1
|
||||
|
||||
end
|
||||
until h >= 7 or itemstack.get_count() <= 0
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||
local node_above = minetest.get_node(new_pos)
|
||||
if node_above and node_above.name == SCAFFOLDING_NAME then
|
||||
local sound_params = {
|
||||
pos = new_pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack(SCAFFOLDING_NAME)
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(SIDE_SCAFFOLD_NAME, {
|
||||
description = S("Scaffolding"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drop = "mcl_bamboo:scaffolding",
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1},
|
||||
_mcl_after_falling = function(pos)
|
||||
if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then
|
||||
if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= SCAFFOLDING_NAME then
|
||||
minetest.remove_node(pos)
|
||||
minetest.add_item(pos, SCAFFOLDING_NAME)
|
||||
else
|
||||
minetest.set_node(vector.offset(pos, 0, 1, 0), {name = SIDE_SCAFFOLD_NAME})
|
||||
end
|
||||
end
|
||||
end,
|
||||
buildable_to = false,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
physical = true,
|
||||
|
||||
on_rotate = disallow_on_rotate,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
-- this function shouldn't be called, as this is never placed by the user.
|
||||
-- it's placed only as a variant of regular scaffolding.
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
})
|
||||
end
|
||||
--]]
|
|
@ -0,0 +1,269 @@
|
|||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by michieal.
|
||||
--- DateTime: 12/29/22 12:34 PM -- Restructure Date
|
||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
local DEBUG = false
|
||||
|
||||
local rand = math.random
|
||||
math.randomseed((os.time() + 31) * 31415) -- try to make a valid seed
|
||||
local BAMBOO_MAX_HEIGHT = 16 -- base height check.
|
||||
|
||||
local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1
|
||||
local BAM_MAX_HEIGHT_STPCHK = BAMBOO_MAX_HEIGHT - 5
|
||||
local BAM_MAX_HEIGHT_TOP = BAMBOO_MAX_HEIGHT - 1
|
||||
local GROW_DOUBLE_CHANCE = 32
|
||||
|
||||
--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
|
||||
mcl_bamboo.bamboo_dirt_nodes = {
|
||||
"mcl_core:redsand",
|
||||
"mcl_core:sand",
|
||||
"mcl_core:dirt",
|
||||
"mcl_core:coarse_dirt",
|
||||
"mcl_core:dirt_with_grass",
|
||||
"mcl_core:podzol",
|
||||
"mcl_core:mycelium",
|
||||
"mcl_lush_caves:rooted_dirt",
|
||||
"mcl_lush_caves:moss",
|
||||
"mcl_mud:mud",
|
||||
}
|
||||
|
||||
function mcl_bamboo.is_dirt(node_name)
|
||||
local index = table.indexof(mcl_bamboo.bamboo_dirt_nodes, node_name)
|
||||
if index == -1 then
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
mcl_bamboo.bamboo_index = {
|
||||
"mcl_bamboo:bamboo",
|
||||
"mcl_bamboo:bamboo_1",
|
||||
"mcl_bamboo:bamboo_2",
|
||||
"mcl_bamboo:bamboo_3",
|
||||
}
|
||||
|
||||
function mcl_bamboo.is_bamboo(node_name)
|
||||
local index = table.indexof(mcl_bamboo.bamboo_index, node_name)
|
||||
if index == -1 then
|
||||
return false
|
||||
else
|
||||
return index
|
||||
end
|
||||
end
|
||||
|
||||
--- pos: node position; placer: ObjectRef that is placing the item
|
||||
--- returns: true if protected, otherwise false.
|
||||
function mcl_bamboo.is_protected(pos, placer)
|
||||
local name = placer:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
|
||||
|
||||
function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
|
||||
local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0))
|
||||
mcl_bamboo.mcl_log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied))
|
||||
|
||||
if not bonemeal_applied and mcl_bamboo.is_bamboo(node_above.name) ~= false then
|
||||
return false -- short circuit this function if we're trying to grow (std) the bamboo and it's not the top shoot.
|
||||
end
|
||||
if minetest.get_node_light(pos) < 8 then
|
||||
return false
|
||||
end
|
||||
|
||||
-- variables used in more than one spot.
|
||||
local first_shoot
|
||||
local chk_pos
|
||||
local soil_pos
|
||||
local node_name = ""
|
||||
local dist = 0
|
||||
local node_below
|
||||
-- -------------------
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; checking for soil: ")
|
||||
-- the soil node below the bamboo.
|
||||
for py = -1, BAMBOO_SOIL_DIST, -1 do
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
node_name = minetest.get_node(chk_pos).name
|
||||
if mcl_bamboo.is_dirt(node_name) then
|
||||
soil_pos = chk_pos
|
||||
break
|
||||
end
|
||||
if mcl_bamboo.is_bamboo(node_name) == false then
|
||||
break
|
||||
end
|
||||
end
|
||||
-- requires knowing where the soil node is.
|
||||
if soil_pos == nil then
|
||||
return false -- returning false means don't use up the bonemeal.
|
||||
end
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; soil found. ")
|
||||
local grow_amount = rand(1, GROW_DOUBLE_CHANCE)
|
||||
grow_amount = rand(1, GROW_DOUBLE_CHANCE)
|
||||
grow_amount = rand(1, GROW_DOUBLE_CHANCE) -- because yeah, not truly random, or even a good prng.
|
||||
grow_amount = rand(1, GROW_DOUBLE_CHANCE)
|
||||
local init_height = rand(BAM_MAX_HEIGHT_STPCHK + 1, BAM_MAX_HEIGHT_TOP + 1)
|
||||
mcl_bamboo.mcl_log("Grow bamboo; random height: " .. init_height)
|
||||
|
||||
node_name = ""
|
||||
|
||||
-- update: add randomized max height to first node's meta data.
|
||||
first_shoot = vector.offset(soil_pos, 0, 1, 0)
|
||||
local meta = minetest.get_meta(first_shoot)
|
||||
node_below = minetest.get_node(first_shoot).name
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; checking height meta ")
|
||||
-- check the meta data for the first node, to see how high to make the stalk.
|
||||
if not meta then
|
||||
-- if no metadata, set the metadata!!!
|
||||
meta:set_int("height", init_height)
|
||||
end
|
||||
local height = meta:get_int("height", -1)
|
||||
mcl_bamboo.mcl_log("Grow bamboo; meta-height: " .. height)
|
||||
if height <= 10 then
|
||||
height = init_height
|
||||
meta:set_int("height", init_height)
|
||||
end
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; height: " .. height)
|
||||
|
||||
-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
|
||||
if bonemeal_applied then
|
||||
-- handle applying bonemeal.
|
||||
for py = 1, BAM_MAX_HEIGHT_TOP do
|
||||
-- find the top node of bamboo.
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
node_name = minetest.get_node(chk_pos).name
|
||||
dist = vector.distance(soil_pos, chk_pos)
|
||||
if mcl_bamboo.is_bamboo(node_name) == false or node_name == BAMBOO_ENDCAP_NAME then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
|
||||
|
||||
if node_name == BAMBOO_ENDCAP_NAME then
|
||||
-- prevent overgrowth
|
||||
return false
|
||||
end
|
||||
|
||||
-- check to see if we have a full stalk of bamboo.
|
||||
if dist >= height - 1 then
|
||||
if dist == height - 1 then
|
||||
-- equals top of the stalk before the cap
|
||||
if node_name == "air" then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
|
||||
minetest.set_node(vector.offset(chk_pos, 0, 1, 0), {name = BAMBOO_ENDCAP_NAME})
|
||||
return true -- returning true means use up the bonemeal.
|
||||
else
|
||||
return false
|
||||
end
|
||||
else
|
||||
-- okay, we're higher than the end cap, fail out.
|
||||
return false -- returning false means don't use up the bonemeal.
|
||||
end
|
||||
end
|
||||
|
||||
-- and now, the meat of the section... add bamboo to the stalk.
|
||||
-- at this point, we should be lower than the generated maximum height. ~ about height -2 or lower.
|
||||
if dist <= height - 2 then
|
||||
if node_name == "air" then
|
||||
-- here we can check to see if we can do up to 2 bamboo shoots onto the stalk
|
||||
mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
|
||||
minetest.set_node(chk_pos, {name = node_below})
|
||||
-- handle growing a second node.
|
||||
if grow_amount == 2 then
|
||||
chk_pos = vector.offset(chk_pos, 0, 1, 0)
|
||||
if minetest.get_node(chk_pos).name == "air" then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
|
||||
minetest.set_node(chk_pos, {name = node_below})
|
||||
end
|
||||
end
|
||||
return true -- exit out with a success. We've added 1-2 nodes, per the wiki.
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Non-Bonemeal growth.
|
||||
for py = 1, BAM_MAX_HEIGHT_TOP do
|
||||
-- Find the topmost node above the stalk, and check it for "air"
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
node_below = minetest.get_node(pos).name
|
||||
node_name = minetest.get_node(chk_pos).name
|
||||
dist = vector.distance(soil_pos, chk_pos)
|
||||
|
||||
if node_name ~= "air" and mcl_bamboo.is_bamboo(node_name) == false then
|
||||
break
|
||||
end
|
||||
|
||||
-- stop growing check. ie, handle endcap placement.
|
||||
if dist >= height - 1 then
|
||||
local above_node_name = minetest.get_node(vector.offset(chk_pos, 0, 1, 0)).name
|
||||
if node_name == "air" and above_node_name == "air" then
|
||||
if height - 1 == dist then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
|
||||
minetest.set_node(chk_pos, {name = BAMBOO_ENDCAP_NAME})
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
|
||||
-- handle regular node placement.
|
||||
-- find the air node above the top shoot. place a node. And then, if short enough,
|
||||
-- check for second node placement.
|
||||
if node_name == "air" then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
|
||||
mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
|
||||
minetest.set_node(chk_pos, {name = node_below})
|
||||
-- handle growing a second node. (1 in 32 chance.)
|
||||
if grow_amount == 2 and dist <= height - 2 then
|
||||
chk_pos = vector.offset(chk_pos, 0, 1, 0)
|
||||
if minetest.get_node(chk_pos).name == "air" then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
|
||||
minetest.set_node(chk_pos, {name = node_below})
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Add Groups function, courtesy of Warr1024.
|
||||
function mcl_bamboo.add_groups(name, ...)
|
||||
local def = minetest.registered_items[name] or error(name .. " not found")
|
||||
local groups = {}
|
||||
for k, v in pairs(def.groups) do
|
||||
groups[k] = v
|
||||
end
|
||||
local function add_all(x, ...)
|
||||
if not x then
|
||||
return
|
||||
end
|
||||
groups[x] = 1
|
||||
return add_all(...)
|
||||
end
|
||||
addall(...)
|
||||
return minetest.override_item(name, {groups = groups})
|
||||
end
|
||||
|
||||
function mcl_bamboo.mcl_log(m, l)
|
||||
if not m then
|
||||
minetest.log("error", "expected string, received: " .. m)
|
||||
return
|
||||
end
|
||||
if DEBUG then
|
||||
if not l then
|
||||
minetest.log("[mcl_bamboo]: " .. m)
|
||||
else
|
||||
minetest.log(l, "[mcl_bamboo]: " .. m)
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,73 @@
|
|||
-- [bamboo] mod by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo).
|
||||
-- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; Fixed and heavily reworked
|
||||
-- for mcl_bamboo by Michieal.
|
||||
-- Creation date: 12-01-2022 (Dec 1st, 2022)
|
||||
-- License for Media: CC-BY-SA 4.0 (except where noted); Code: GPLv3
|
||||
-- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- LOCALS
|
||||
local modname = minetest.get_current_modname()
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
|
||||
mcl_bamboo = {}
|
||||
|
||||
-- BAMBOO GLOBALS
|
||||
dofile(minetest.get_modpath(modname) .. "/globals.lua")
|
||||
-- BAMBOO Base Nodes
|
||||
dofile(minetest.get_modpath(modname) .. "/bamboo_base.lua")
|
||||
-- BAMBOO ITEMS
|
||||
dofile(minetest.get_modpath(modname) .. "/bamboo_items.lua")
|
||||
-- BAMBOO RECIPES
|
||||
dofile(minetest.get_modpath(modname) .. "/recipes.lua")
|
||||
|
||||
-- ------------------------------------------------------------
|
||||
|
||||
--ABMs
|
||||
minetest.register_abm({
|
||||
nodenames = mcl_bamboo.bamboo_index,
|
||||
interval = 10,
|
||||
chance = 20,
|
||||
action = function(pos, _)
|
||||
mcl_bamboo.grow_bamboo(pos, false)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Base Aliases.
|
||||
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
|
||||
minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block")
|
||||
minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped")
|
||||
minetest.register_alias("bamboo", BAMBOO)
|
||||
minetest.register_alias("bamboo_plank", "mcl_bamboo:bamboo_plank")
|
||||
minetest.register_alias("bamboo_mosaic", "mcl_bamboo:bamboo_mosaic")
|
||||
|
||||
minetest.register_alias("mcl_stairs:stair_bamboo", "mcl_stairs:stair_bamboo_block")
|
||||
minetest.register_alias("bamboo_stairs", "mcl_stairs:stair_bamboo_block")
|
||||
minetest.register_alias("bamboo:bamboo", BAMBOO)
|
||||
minetest.register_alias("scaffold", SCAFFOLDING_NAME)
|
||||
minetest.register_alias("mcl_scaffolding:scaffolding", SCAFFOLDING_NAME)
|
||||
minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", SCAFFOLDING_NAME)
|
||||
|
||||
minetest.register_alias("bamboo_fence", "mcl_fences:bamboo_fence")
|
||||
minetest.register_alias("bamboo_fence_gate", "mcl_fences:bamboo_fence_gate")
|
||||
|
||||
--[[
|
||||
todo -- make scaffolds do side scaffold blocks, so that they jut out. (Shelved.)
|
||||
todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks.
|
||||
|
||||
waiting on specific things:
|
||||
todo -- Raft -- need model
|
||||
todo -- Raft with Chest. same.
|
||||
todo -- handle bonemeal... (shelved until after redoing the bonemeal api).
|
||||
|
||||
-----------------------------------------------------------
|
||||
todo -- Add in Extras. -- Moved to Official Mod Pack.
|
||||
|
||||
Notes:
|
||||
When bone meal is used on it, it grows by 1–2 blocks. Bamboo can grow up to 12–16 blocks tall.
|
||||
The top of a bamboo plant requires a light level of 9 or above to grow.
|
||||
|
||||
Design Decision - to not make bamboo saplings, and not make them go through a ton of transformations.
|
||||
|
||||
--]]
|
|
@ -0,0 +1,40 @@
|
|||
# textdomain: mcl_bamboo
|
||||
|
||||
### bamboo_base.lua ###
|
||||
|
||||
Bamboo Mosaic Plank=
|
||||
Bamboo Plank=
|
||||
Stripped Bamboo Block=
|
||||
|
||||
### bamboo_items.lua ###
|
||||
|
||||
A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.=
|
||||
|
||||
A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=
|
||||
|
||||
Bamboo=
|
||||
Bamboo Button=
|
||||
Bamboo Door.=
|
||||
Bamboo Fence=
|
||||
Bamboo Fence Gate=
|
||||
Bamboo Mosaic Slab=
|
||||
Bamboo Mosaic Stair=
|
||||
Bamboo Plank Slab=
|
||||
Bamboo Plank Stair=
|
||||
Bamboo Pressure Plate=
|
||||
Bamboo Slab=
|
||||
Bamboo Stair=
|
||||
Bamboo Trapdoor.=
|
||||
Double Bamboo Mosaic Slab=
|
||||
Double Bamboo Plank Slab=
|
||||
Double Bamboo Slab=
|
||||
Double Stripped Bamboo Slab=
|
||||
Scaffolding=
|
||||
Scaffolding (horizontal)=
|
||||
Scaffolding block used to climb up or out across areas.=
|
||||
Stripped Bamboo Slab=
|
||||
Stripped Bamboo Stair=
|
||||
|
||||
To open or close the trapdoor, rightclick it or send a redstone signal to it.=
|
||||
|
||||
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=
|
|
@ -0,0 +1,4 @@
|
|||
name = mcl_bamboo
|
||||
depends = mcl_core, mcl_sounds, mcl_tools
|
||||
optional_depends = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button
|
||||
author = Michieal
|
|
@ -0,0 +1,200 @@
|
|||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by michieal.
|
||||
--- DateTime: 12/29/22 12:46 PM -- Restructure Date
|
||||
--- These are all of the fuel recipes and all of the crafting recipes, consolidated into one place.
|
||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
-- Craftings
|
||||
-- Basic Bamboo craftings
|
||||
minetest.register_craft({
|
||||
output = "mcl_core:stick",
|
||||
recipe = {
|
||||
{BAMBOO},
|
||||
{BAMBOO},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = BAMBOO .. "_block",
|
||||
recipe = {
|
||||
{BAMBOO, BAMBOO, BAMBOO},
|
||||
{BAMBOO, BAMBOO, BAMBOO},
|
||||
{BAMBOO, BAMBOO, BAMBOO},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = BAMBOO_PLANK .. " 2",
|
||||
recipe = {
|
||||
{BAMBOO .. "_block"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = BAMBOO_PLANK .. " 2",
|
||||
recipe = {
|
||||
{BAMBOO .. "_block_stripped"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = BAMBOO .. "_mosaic",
|
||||
recipe = {
|
||||
{"mcl_stair:slab_bamboo_plank"},
|
||||
{"mcl_stair:slab_bamboo_plank"},
|
||||
}
|
||||
})
|
||||
|
||||
-- Bamboo specific items
|
||||
|
||||
if minetest.get_modpath("mcl_doors") and mcl_doors then
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_door 3",
|
||||
recipe = {
|
||||
{BAMBOO_PLANK, BAMBOO_PLANK},
|
||||
{BAMBOO_PLANK, BAMBOO_PLANK},
|
||||
{BAMBOO_PLANK, BAMBOO_PLANK}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_trapdoor 2",
|
||||
recipe = {
|
||||
{BAMBOO_PLANK, BAMBOO_PLANK, BAMBOO_PLANK},
|
||||
{BAMBOO_PLANK, BAMBOO_PLANK, BAMBOO_PLANK},
|
||||
}
|
||||
})
|
||||
end
|
||||
if minetest.get_modpath("mcl_fences") then
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_fence 3",
|
||||
recipe = {
|
||||
{BAMBOO_PLANK, "mcl_core:stick", BAMBOO_PLANK},
|
||||
{BAMBOO_PLANK, "mcl_core:stick", BAMBOO_PLANK},
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_fence_gate",
|
||||
recipe = {
|
||||
{"mcl_core:stick", BAMBOO_PLANK, "mcl_core:stick"},
|
||||
{"mcl_core:stick", BAMBOO_PLANK, "mcl_core:stick"},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:scaffolding 6",
|
||||
recipe = {{BAMBOO, "mcl_mobitems:string", BAMBOO},
|
||||
{BAMBOO, "", BAMBOO},
|
||||
{BAMBOO, "", BAMBOO}}
|
||||
})
|
||||
|
||||
-- Fuels
|
||||
-- Basic Bamboo nodes
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = BAMBOO,
|
||||
burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = BAMBOO .. "_block",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = BAMBOO .. "_block_stripped",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = BAMBOO_PLANK,
|
||||
burntime = 7.5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = BAMBOO .. "_mosaic",
|
||||
burntime = 7.5,
|
||||
})
|
||||
|
||||
-- Bamboo Items
|
||||
if minetest.get_modpath("mcl_doors") then
|
||||
if mcl_doors then
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:bamboo_door",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:bamboo_trapdoor",
|
||||
burntime = 15,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_plank",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_block",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_stripped",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_plank",
|
||||
burntime = 15,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_block",
|
||||
burntime = 15,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_stripped",
|
||||
burntime = 15,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_mosaic",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_mosaic",
|
||||
burntime = 15,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mesecons_button:button_bamboo_off",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:scaffolding",
|
||||
burntime = 20
|
||||
})
|
|
@ -0,0 +1,753 @@
|
|||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
-- Warped and Crimson fungus
|
||||
-- by debiankaios
|
||||
-- adapted for mcl2 by cora
|
||||
|
||||
local function generate_warped_tree(pos)
|
||||
minetest.place_schematic(pos,modpath.."/schematics/warped_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
|
||||
end
|
||||
|
||||
function generate_crimson_tree(pos)
|
||||
minetest.place_schematic(pos,modpath.."/schematics/crimson_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
|
||||
end
|
||||
|
||||
function grow_vines(pos, moreontop ,vine, dir)
|
||||
if dir == nil then dir = 1 end
|
||||
local n
|
||||
repeat
|
||||
pos = vector.offset(pos,0,dir,0)
|
||||
n = minetest.get_node(pos)
|
||||
if n.name == "air" then
|
||||
for i=0,math.max(moreontop,1) do
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(vector.offset(pos,0,i*dir,0),{name=vine})
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
until n.name ~= "air" and n.name ~= vine
|
||||
end
|
||||
|
||||
local nether_plants = {
|
||||
["mcl_crimson:crimson_nylium"] = {
|
||||
"mcl_crimson:crimson_roots",
|
||||
"mcl_crimson:crimson_fungus",
|
||||
"mcl_crimson:warped_fungus",
|
||||
},
|
||||
["mcl_crimson:warped_nylium"] = {
|
||||
"mcl_crimson:warped_roots",
|
||||
"mcl_crimson:warped_fungus",
|
||||
"mcl_crimson:twisting_vines",
|
||||
"mcl_crimson:nether_sprouts",
|
||||
},
|
||||
}
|
||||
|
||||
local function has_nylium_neighbor(pos)
|
||||
local p = minetest.find_node_near(pos,1,{"mcl_crimson:warped_nylium","mcl_crimson:crimson_nylium"})
|
||||
if p then
|
||||
return minetest.get_node(p)
|
||||
end
|
||||
end
|
||||
|
||||
local function spread_nether_plants(pos,node)
|
||||
local n = node.name
|
||||
local nn = minetest.find_nodes_in_area_under_air(vector.offset(pos,-5,-3,-5),vector.offset(pos,5,3,5),{n})
|
||||
table.shuffle(nn)
|
||||
nn[1] = pos
|
||||
for i=1,math.random(1,math.min(#nn,12)) do
|
||||
local p = vector.offset(nn[i],0,1,0)
|
||||
if minetest.get_node(p).name == "air" then
|
||||
minetest.set_node(p,{name=nether_plants[n][math.random(#nether_plants[n])]})
|
||||
mcl_dye.add_bone_meal_particle(vector.offset(nn[i],0,1,0))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_crimson:warped_fungus", {
|
||||
description = S("Warped Fungus Mushroom"),
|
||||
drawtype = "plantlike",
|
||||
tiles = { "farming_warped_fungus.png" },
|
||||
inventory_image = "farming_warped_fungus.png",
|
||||
wield_image = "farming_warped_fungus.png",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1},
|
||||
light_source = 1,
|
||||
--[[ selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -3/16, -0.5, -3/16, 3/16, -2/16, 3/16 },
|
||||
},]]
|
||||
node_placement_prediction = "",
|
||||
on_rightclick = function(pos, node, pointed_thing, player, itemstack)
|
||||
if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
|
||||
local nodepos = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
if nodepos.name == "mcl_crimson:warped_nylium" or nodepos.name == "mcl_nether:netherrack" then
|
||||
local random = math.random(1, 5)
|
||||
if random == 1 then
|
||||
minetest.remove_node(pos)
|
||||
generate_warped_tree(pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
|
||||
mcl_flowerpots.register_potted_flower("mcl_crimson:warped_fungus", {
|
||||
name = "warped fungus",
|
||||
desc = S("Warped Fungus Mushroom"),
|
||||
image = "farming_warped_fungus.png",
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:twisting_vines", {
|
||||
description = S("Twisting Vines"),
|
||||
drawtype = "plantlike",
|
||||
tiles = { "twisting_vines_plant.png" },
|
||||
inventory_image = "twisting_vines.png",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
buildable_to = true,
|
||||
groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -3/16, -0.5, -3/16, 3/16, 0.5, 3/16 },
|
||||
},
|
||||
node_placement_prediction = "",
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
local pn = clicker:get_player_name()
|
||||
if clicker:is_player() and minetest.is_protected(vector.offset(pos,0,1,0), pn or "") then
|
||||
minetest.record_protection_violation(vector.offset(pos,0,1,0), pn)
|
||||
return itemstack
|
||||
end
|
||||
if clicker:get_wielded_item():get_name() == "mcl_crimson:twisting_vines" then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
grow_vines(pos, 1, "mcl_crimson:twisting_vines")
|
||||
elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
grow_vines(pos, math.random(1, 3),"mcl_crimson:twisting_vines")
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {"mcl_crimson:twisting_vines"}, rarity = 3},
|
||||
},
|
||||
},
|
||||
_mcl_shears_drop = true,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = {
|
||||
items = {
|
||||
{items = {"mcl_crimson:twisting_vines"}, rarity = 3},
|
||||
},
|
||||
items = {
|
||||
{items = {"mcl_crimson:twisting_vines"}, rarity = 1.8181818181818181},
|
||||
},
|
||||
"mcl_crimson:twisting_vines",
|
||||
"mcl_crimson:twisting_vines",
|
||||
},
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:weeping_vines", {
|
||||
description = S("Weeping Vines"),
|
||||
drawtype = "plantlike",
|
||||
tiles = { "mcl_crimson_weeping_vines.png" },
|
||||
inventory_image = "mcl_crimson_weeping_vines.png",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
buildable_to = true,
|
||||
groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -3/16, -0.5, -3/16, 3/16, 0.5, 3/16 },
|
||||
},
|
||||
node_placement_prediction = "",
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
local pn = clicker:get_player_name()
|
||||
if clicker:is_player() and minetest.is_protected(vector.offset(pos,0,1,0), pn or "") then
|
||||
minetest.record_protection_violation(vector.offset(pos,0,1,0), pn)
|
||||
return itemstack
|
||||
end
|
||||
if clicker:get_wielded_item():get_name() == "mcl_crimson:weeping_vines" then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
grow_vines(pos, 1, "mcl_crimson:weeping_vines", -1)
|
||||
elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
grow_vines(pos, math.random(1, 3),"mcl_crimson:weeping_vines", -1)
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {"mcl_crimson:weeping_vines"}, rarity = 3},
|
||||
},
|
||||
},
|
||||
_mcl_shears_drop = true,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = {
|
||||
items = {
|
||||
{items = {"mcl_crimson:weeping_vines"}, rarity = 3},
|
||||
},
|
||||
items = {
|
||||
{items = {"mcl_crimson:weeping_vines"}, rarity = 1.8181818181818181},
|
||||
},
|
||||
"mcl_crimson:weeping_vines",
|
||||
"mcl_crimson:weeping_vines",
|
||||
},
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:nether_sprouts", {
|
||||
description = S("Nether Sprouts"),
|
||||
drawtype = "plantlike",
|
||||
tiles = { "nether_sprouts.png" },
|
||||
inventory_image = "nether_sprouts.png",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -4/16, -0.5, -4/16, 4/16, 0, 4/16 },
|
||||
},
|
||||
node_placement_prediction = "",
|
||||
drop = "",
|
||||
_mcl_shears_drop = true,
|
||||
_mcl_silk_touch_drop = false,
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:warped_roots", {
|
||||
description = S("Warped Roots"),
|
||||
drawtype = "plantlike",
|
||||
tiles = { "warped_roots.png" },
|
||||
inventory_image = "warped_roots.png",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -6/16, -0.5, -6/16, 6/16, -4/16, 6/16 },
|
||||
},
|
||||
node_placement_prediction = "",
|
||||
_mcl_silk_touch_drop = false,
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
|
||||
mcl_flowerpots.register_potted_flower("mcl_crimson:warped_roots", {
|
||||
name = "warped roots",
|
||||
desc = S("Warped Roots"),
|
||||
image = "warped_roots.png",
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("mcl_crimson:warped_wart_block", {
|
||||
description = S("Warped Wart Block"),
|
||||
tiles = {"warped_wart_block.png"},
|
||||
groups = {handy = 1, hoe = 7, swordy = 1, deco_block = 1},
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:shroomlight", {
|
||||
description = S("Shroomlight"),
|
||||
tiles = {"shroomlight.png"},
|
||||
groups = {handy = 1, hoe = 7, swordy = 1, deco_block = 1},
|
||||
light_source = minetest.LIGHT_MAX,
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:warped_hyphae", {
|
||||
description = S("Warped Hyphae"),
|
||||
_doc_items_longdesc = S("The stem of a warped hyphae"),
|
||||
_doc_items_hidden = false,
|
||||
tiles = {
|
||||
"warped_hyphae.png",
|
||||
"warped_hyphae.png",
|
||||
{
|
||||
image="warped_hyphae_side.png",
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
|
||||
},
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
on_place = mcl_util.rotate_axis,
|
||||
groups = {handy = 1, axey = 1, tree = 1, building_block = 1, material_wood = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 2,
|
||||
_mcl_hardness = 2,
|
||||
_mcl_stripped_variant = "mcl_crimson:stripped_warped_hyphae",
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:warped_nylium", {
|
||||
description = S("Warped Nylium"),
|
||||
tiles = {
|
||||
"warped_nylium.png",
|
||||
"mcl_nether_netherrack.png",
|
||||
"mcl_nether_netherrack.png^warped_nylium_side.png",
|
||||
"mcl_nether_netherrack.png^warped_nylium_side.png",
|
||||
"mcl_nether_netherrack.png^warped_nylium_side.png",
|
||||
"mcl_nether_netherrack.png^warped_nylium_side.png",
|
||||
},
|
||||
is_ground_content = true,
|
||||
drop = "mcl_nether:netherrack",
|
||||
groups = {pickaxey=1, building_block=1, material_stone=1},
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_hardness = 0.4,
|
||||
_mcl_blast_resistance = 0.4,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
|
||||
--Stem bark, stripped stem and bark
|
||||
|
||||
minetest.register_node("mcl_crimson:warped_hyphae_bark", {
|
||||
description = S("Warped Hyphae Bark"),
|
||||
_doc_items_longdesc = S("This is a decorative block surrounded by the bark of an hyphae."),
|
||||
tiles = {
|
||||
{
|
||||
image="warped_hyphae_side.png",
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
|
||||
},
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
on_place = mcl_util.rotate_axis,
|
||||
groups = {handy = 1, axey = 1, bark = 1, building_block = 1, material_wood = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
is_ground_content = false,
|
||||
_mcl_blast_resistance = 2,
|
||||
_mcl_hardness = 2,
|
||||
_mcl_stripped_variant = "mcl_crimson:stripped_warped_hyphae_bark",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:warped_hyphae_bark 3",
|
||||
recipe = {
|
||||
{ "mcl_crimson:warped_hyphae", "mcl_crimson:warped_hyphae" },
|
||||
{ "mcl_crimson:warped_hyphae", "mcl_crimson:warped_hyphae" },
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:stripped_warped_hyphae", {
|
||||
description = S("Stripped Warped Hyphae"),
|
||||
_doc_items_longdesc = S("The stripped hyphae of a warped fungus"),
|
||||
_doc_items_hidden = false,
|
||||
tiles = {"warped_stem_stripped_top.png", "warped_stem_stripped_top.png", "warped_stem_stripped_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
on_place = mcl_util.rotate_axis,
|
||||
groups = {handy = 1, axey = 1, tree = 1, building_block = 1, material_wood = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 2,
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:stripped_warped_hyphae_bark", {
|
||||
description = S("Stripped Warped Hyphae Bark"),
|
||||
_doc_items_longdesc = S("The stripped hyphae bark of a warped fungus"),
|
||||
tiles = {"warped_stem_stripped_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
on_place = mcl_util.rotate_axis,
|
||||
groups = {handy = 1, axey = 1, bark = 1, building_block = 1, material_wood = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
is_ground_content = false,
|
||||
_mcl_blast_resistance = 2,
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:stripped_warped_hyphae_bark 3",
|
||||
recipe = {
|
||||
{ "mcl_crimson:stripped_warped_hyphae", "mcl_crimson:stripped_warped_hyphae" },
|
||||
{ "mcl_crimson:stripped_warped_hyphae", "mcl_crimson:stripped_warped_hyphae" },
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:warped_hyphae_wood", {
|
||||
description = S("Warped Hyphae Wood"),
|
||||
tiles = {"warped_hyphae_wood.png"},
|
||||
groups = {handy = 5,axey = 1, flammable = 3, wood=1,building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
mcl_stairs.register_stair_and_slab_simple("warped_hyphae_wood", "mcl_crimson:warped_hyphae_wood", S("Warped Stair"), S("Warped Slab"), S("Double Warped Slab"))
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:warped_hyphae_wood 4",
|
||||
recipe = {
|
||||
{"mcl_crimson:warped_hyphae"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:warped_nylium 2",
|
||||
recipe = {
|
||||
{"mcl_crimson:warped_wart_block"},
|
||||
{"mcl_nether:netherrack"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:crimson_fungus", {
|
||||
description = S("Crimson Fungus Mushroom"),
|
||||
drawtype = "plantlike",
|
||||
tiles = { "farming_crimson_fungus.png" },
|
||||
inventory_image = "farming_crimson_fungus.png",
|
||||
wield_image = "farming_crimson_fungus.png",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1},
|
||||
light_source = 1,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -3/16, -0.5, -3/16, 3/16, -2/16, 3/16 },
|
||||
},
|
||||
node_placement_prediction = "",
|
||||
on_rightclick = function(pos, node, pointed_thing, player)
|
||||
if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
|
||||
local nodepos = minetest.get_node(vector.offset(pos, 0, -1, 0))
|
||||
if nodepos.name == "mcl_crimson:crimson_nylium" or nodepos.name == "mcl_nether:netherrack" then
|
||||
local random = math.random(1, 5)
|
||||
if random == 1 then
|
||||
minetest.remove_node(pos)
|
||||
generate_crimson_tree(pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
|
||||
mcl_flowerpots.register_potted_flower("mcl_crimson:crimson_fungus", {
|
||||
name = "crimson fungus",
|
||||
desc = S("Crimson Fungus Mushroom"),
|
||||
image = "farming_crimson_fungus.png",
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:crimson_roots", {
|
||||
description = S("Crimson Roots"),
|
||||
drawtype = "plantlike",
|
||||
tiles = { "crimson_roots.png" },
|
||||
inventory_image = "crimson_roots.png",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -6/16, -0.5, -6/16, 6/16, -4/16, 6/16 },
|
||||
},
|
||||
node_placement_prediction = "",
|
||||
_mcl_silk_touch_drop = false,
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
|
||||
mcl_flowerpots.register_potted_flower("mcl_crimson:crimson_roots", {
|
||||
name = "crimson roots",
|
||||
desc = S("Crimson Roots"),
|
||||
image = "crimson_roots.png",
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:crimson_hyphae", {
|
||||
description = S("Crimson Hyphae"),
|
||||
_doc_items_longdesc = S("The stem of a crimson hyphae"),
|
||||
_doc_items_hidden = false,
|
||||
tiles = {
|
||||
"crimson_hyphae.png",
|
||||
"crimson_hyphae.png",
|
||||
{
|
||||
image="crimson_hyphae_side.png",
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
|
||||
},
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
on_place = mcl_util.rotate_axis,
|
||||
groups = {handy = 1, axey = 1, tree = 1, building_block = 1, material_wood = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 2,
|
||||
_mcl_hardness = 2,
|
||||
_mcl_stripped_variant = "mcl_crimson:stripped_crimson_hyphae",
|
||||
})
|
||||
|
||||
--Stem bark, stripped stem and bark
|
||||
|
||||
minetest.register_node("mcl_crimson:crimson_hyphae_bark", {
|
||||
description = S("Crimson Hyphae Bark"),
|
||||
_doc_items_longdesc = S("This is a decorative block surrounded by the bark of an hyphae."),
|
||||
tiles = {
|
||||
{
|
||||
image="crimson_hyphae_side.png",
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
|
||||
},
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
on_place = mcl_util.rotate_axis,
|
||||
groups = {handy = 1, axey = 1, bark = 1, building_block = 1, material_wood = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
is_ground_content = false,
|
||||
_mcl_blast_resistance = 2,
|
||||
_mcl_hardness = 2,
|
||||
_mcl_stripped_variant = "mcl_crimson:stripped_crimson_hyphae_bark",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:crimson_hyphae_bark 3",
|
||||
recipe = {
|
||||
{ "mcl_crimson:crimson_hyphae", "mcl_crimson:crimson_hyphae" },
|
||||
{ "mcl_crimson:crimson_hyphae", "mcl_crimson:crimson_hyphae" },
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:stripped_crimson_hyphae", {
|
||||
description = S("Stripped Crimson Hyphae"),
|
||||
_doc_items_longdesc = S("The stripped stem of a crimson hyphae"),
|
||||
_doc_items_hidden = false,
|
||||
tiles = {"crimson_stem_stripped_top.png", "crimson_stem_stripped_top.png", "crimson_stem_stripped_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
on_place = mcl_util.rotate_axis,
|
||||
groups = {handy = 1, axey = 1, tree = 1, building_block = 1, material_wood = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 2,
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:stripped_crimson_hyphae_bark", {
|
||||
description = S("Stripped Crimson Hyphae Bark"),
|
||||
_doc_items_longdesc = S("The stripped wood of a crimson hyphae"),
|
||||
tiles = {"crimson_stem_stripped_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
on_place = mcl_util.rotate_axis,
|
||||
groups = {handy = 1, axey = 1, bark = 1, building_block = 1, material_wood = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
is_ground_content = false,
|
||||
_mcl_blast_resistance = 2,
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:stripped_crimson_hyphae_bark 3",
|
||||
recipe = {
|
||||
{ "mcl_crimson:stripped_crimson_hyphae", "mcl_crimson:stripped_crimson_hyphae" },
|
||||
{ "mcl_crimson:stripped_crimson_hyphae", "mcl_crimson:stripped_crimson_hyphae" },
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:crimson_hyphae_wood", {
|
||||
description = S("Crimson Hyphae Wood"),
|
||||
tiles = {"crimson_hyphae_wood.png"},
|
||||
groups = {handy = 5, axey = 1, wood = 1, building_block = 1, material_wood = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:crimson_nylium", {
|
||||
description = S("Crimson Nylium"),
|
||||
tiles = {
|
||||
"crimson_nylium.png",
|
||||
"mcl_nether_netherrack.png",
|
||||
"mcl_nether_netherrack.png^crimson_nylium_side.png",
|
||||
"mcl_nether_netherrack.png^crimson_nylium_side.png",
|
||||
"mcl_nether_netherrack.png^crimson_nylium_side.png",
|
||||
"mcl_nether_netherrack.png^crimson_nylium_side.png",
|
||||
},
|
||||
groups = {pickaxey = 1, building_block = 1, material_stone = 1},
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
is_ground_content = true,
|
||||
drop = "mcl_nether:netherrack",
|
||||
_mcl_hardness = 0.4,
|
||||
_mcl_blast_resistance = 0.4,
|
||||
_mcl_silk_touch_drop = true,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:crimson_hyphae_wood 4",
|
||||
recipe = {
|
||||
{"mcl_crimson:crimson_hyphae"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:crimson_nylium 2",
|
||||
recipe = {
|
||||
{"mcl_nether:nether_wart"},
|
||||
{"mcl_nether:netherrack"},
|
||||
},
|
||||
})
|
||||
|
||||
mcl_stairs.register_stair_and_slab_simple("crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", S("Crimson Stair"), S("Crimson Slab"), S("Double Crimson Slab"))
|
||||
|
||||
mcl_dye.register_on_bone_meal_apply(function(pt,user)
|
||||
if not pt.type == "node" then return end
|
||||
local node = minetest.get_node(pt.under)
|
||||
if node.name == "mcl_nether:netherrack" then
|
||||
local n = has_nylium_neighbor(pt.under)
|
||||
if n then
|
||||
minetest.set_node(pt.under,n)
|
||||
end
|
||||
elseif node.name == "mcl_crimson:warped_nylium" or node.name == "mcl_crimson:crimson_nylium" then
|
||||
spread_nether_plants(pt.under,node)
|
||||
end
|
||||
end)
|
||||
|
||||
mcl_doors:register_door("mcl_crimson:crimson_door", {
|
||||
description = S("Crimson Door"),
|
||||
_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
|
||||
_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
|
||||
inventory_image = "mcl_crimson_crimson_door.png",
|
||||
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
tiles_bottom = {"mcl_crimson_crimson_door_bottom.png", "mcl_doors_door_crimson_side_lower.png"},
|
||||
tiles_top = {"mcl_crimson_crimson_door_top.png", "mcl_doors_door_crimson_side_upper.png"},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
mcl_doors:register_trapdoor("mcl_crimson:crimson_trapdoor", {
|
||||
description = S("Crimson Trapdoor"),
|
||||
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
||||
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
||||
tile_front = "mcl_crimson_crimson_trapdoor.png",
|
||||
tile_side = "crimson_hyphae_wood.png",
|
||||
wield_image = "mcl_crimson_crimson_trapdoor.png",
|
||||
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
mcl_fences.register_fence_and_fence_gate(
|
||||
"crimson_fence",
|
||||
S("Crimson Fence"),
|
||||
S("Crimson Fence Gate"),
|
||||
"mcl_crimson_crimson_fence.png",
|
||||
{handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20},
|
||||
minetest.registered_nodes["mcl_crimson:crimson_hyphae"]._mcl_hardness,
|
||||
minetest.registered_nodes["mcl_crimson:crimson_hyphae"]._mcl_blast_resistance,
|
||||
{"group:fence_wood"},
|
||||
mcl_sounds.node_sound_wood_defaults())
|
||||
|
||||
|
||||
mcl_doors:register_door("mcl_crimson:warped_door", {
|
||||
description = S("Warped Door"),
|
||||
_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
|
||||
_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
|
||||
inventory_image = "mcl_crimson_warped_door.png",
|
||||
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
tiles_bottom = {"mcl_crimson_warped_door_bottom.png", "mcl_doors_door_warped_side_lower.png"},
|
||||
tiles_top = {"mcl_crimson_warped_door_top.png", "mcl_doors_door_warped_side_upper.png"},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
mcl_doors:register_trapdoor("mcl_crimson:warped_trapdoor", {
|
||||
description = S("Warped Trapdoor"),
|
||||
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
||||
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
||||
tile_front = "mcl_crimson_warped_trapdoor.png",
|
||||
tile_side = "warped_hyphae_wood.png",
|
||||
wield_image = "mcl_crimson_warped_trapdoor.png",
|
||||
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
mcl_fences.register_fence_and_fence_gate(
|
||||
"warped_fence",
|
||||
S("Warped Fence"),
|
||||
S("Warped Fence Gate"),
|
||||
"mcl_crimson_warped_fence.png",
|
||||
{handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20},
|
||||
minetest.registered_nodes["mcl_crimson:warped_hyphae"]._mcl_hardness,
|
||||
minetest.registered_nodes["mcl_crimson:warped_hyphae"]._mcl_blast_resistance,
|
||||
{"group:fence_wood"},
|
||||
mcl_sounds.node_sound_wood_defaults())
|
||||
|
||||
-- Door, Trapdoor, and Fence/Gate Crafting
|
||||
local crimson_wood = "mcl_crimson:crimson_hyphae_wood"
|
||||
local warped_wood = "mcl_crimson:warped_hyphae_wood"
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:crimson_door 3",
|
||||
recipe = {
|
||||
{crimson_wood, crimson_wood},
|
||||
{crimson_wood, crimson_wood},
|
||||
{crimson_wood, crimson_wood}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:warped_door 3",
|
||||
recipe = {
|
||||
{warped_wood, warped_wood},
|
||||
{warped_wood, warped_wood},
|
||||
{warped_wood, warped_wood}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:crimson_trapdoor 2",
|
||||
recipe = {
|
||||
{crimson_wood, crimson_wood, crimson_wood},
|
||||
{crimson_wood, crimson_wood, crimson_wood},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:warped_trapdoor 2",
|
||||
recipe = {
|
||||
{warped_wood, warped_wood, warped_wood},
|
||||
{warped_wood, warped_wood, warped_wood},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:crimson_fence 3",
|
||||
recipe = {
|
||||
{crimson_wood, "mcl_core:stick", crimson_wood},
|
||||
{crimson_wood, "mcl_core:stick", crimson_wood},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:warped_fence 3",
|
||||
recipe = {
|
||||
{warped_wood, "mcl_core:stick", warped_wood},
|
||||
{warped_wood, "mcl_core:stick", warped_wood},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:crimson_fence_gate",
|
||||
recipe = {
|
||||
{"mcl_core:stick", crimson_wood, "mcl_core:stick"},
|
||||
{"mcl_core:stick", crimson_wood, "mcl_core:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:warped_fence_gate",
|
||||
recipe = {
|
||||
{"mcl_core:stick", warped_wood, "mcl_core:stick"},
|
||||
{"mcl_core:stick", warped_wood, "mcl_core:stick"},
|
||||
}
|
||||
})
|
|
@ -0,0 +1,24 @@
|
|||
# textdomain: mcl_crimson
|
||||
|
||||
Warped Fungus Mushroom=Wirrpilz
|
||||
Twisting Vines=Zwirbelranken
|
||||
Nether Sprouts=Nethersprossen
|
||||
Warped Roots=Wirrwurzeln
|
||||
Warped Wart Block=Wirrwarzenblock
|
||||
Shroomlight=Pilzlicht
|
||||
Warped Hyphae=Wirrhyphe
|
||||
Warped Nylium=Wirr-Nezel
|
||||
Warped Checknode - only to check!=Wirr Checkblock - Nur zum checken!
|
||||
Warped Hyphae Wood=Wirrhyphen Holz
|
||||
Warped Stair=Wirrtreppe
|
||||
Warped Slab=Wirrstufe
|
||||
Double Warped Slab=Doppelte Wirrstufe
|
||||
Crimson Fungus Mushroom=Karmesinpilz
|
||||
Crimson Roots=Karmesinwurzeln
|
||||
Crimson Hyphae=Karmesinhyphe
|
||||
Crimson Hyphae Wood=Karmesinhyphenholz
|
||||
Crimson Stair=Karmesintreppe
|
||||
Crimson Slab=Karmesinstufe
|
||||
Double Crimson Slab=Doppelte Karmesinstufe
|
||||
Crimson Nylium=Karmesin-Nezel
|
||||
Crimson Checknode - only to check!=Karmesin Checkblock - Nur zum checken!
|
|
@ -0,0 +1,29 @@
|
|||
# textdomain: mcl_crimson
|
||||
|
||||
Warped Fungus Mushroom=Champignon tordu
|
||||
Twisting Vines=Liane tordue
|
||||
Nether Sprouts=Racines du nether
|
||||
Warped Roots=Racines tordues
|
||||
Warped Wart Block=Bloc de verrues tordu
|
||||
Shroomlight=Champilampe
|
||||
Warped Hyphae=Tige tordue
|
||||
Warped Hyphae Bark=Hyphe tordue
|
||||
Stripped warped hyphae=Tige tordue dénudée
|
||||
Stripped warped hyphae bark=Hyphe tordue dénudée
|
||||
Warped Nylium=Nylium tordu
|
||||
Warped Checknode - only to check!=Bloc de vérification tordu - seulement pour vérifier !
|
||||
Warped Hyphae Wood=Planches tordues
|
||||
Warped Stair=Escalier tordu
|
||||
Warped Slab=Dalle tordue
|
||||
Crimson Fungus Mushroom=Champignon écarlate
|
||||
Crimson Roots=Racines écarlates
|
||||
Crimson Hyphae=Tige écarlate
|
||||
Crimson Hyphae Bark=Hyphe écarlate
|
||||
Stripped Crimson Hyphae=Tige écarlate dénudée
|
||||
Stripped Crimson Hyphae Bark=Hyphe écarlate dénudée
|
||||
Crimson Hyphae Wood=Planches écarlates
|
||||
Crimson Stair=Escalier écarlate
|
||||
Crimson Slab=Dalle écarlate
|
||||
Double Crimson Slab=Dalle double écarlate
|
||||
Crimson Nylium=Nylium écarlate
|
||||
Crimson Checknode - only to check!=Bloc de vérification écarlate - seulement pour vérifier !
|
|
@ -0,0 +1,29 @@
|
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# textdomain: mcl_crimson
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|
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Warped Fungus Mushroom=歪なキノコ
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Twisting Vines=ねじれツタ
|
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Nether Sprouts=ネザースプラウト
|
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Warped Roots=歪な根
|
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Warped Wart Block=歪なウォートブロック
|
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Shroomlight=シュルームライト
|
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Warped Hyphae=歪な菌糸
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Warped Hyphae Bark=歪な菌糸の表皮
|
||||
Stripped warped hyphae=表皮を剥いだ歪な菌糸
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||||
Stripped warped hyphae bark=剥がされた歪な菌糸の表皮
|
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Warped Nylium=歪なナイリウム
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||||
Warped Checknode - only to check!=歪なチェックノード - チェックのみ!
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Warped Hyphae Wood=歪な菌糸の樹
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Warped Stair=歪な階段
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Warped Slab=歪なスラブ
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Crimson Fungus Mushroom=真紅のキノコ
|
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Crimson Roots=真紅の根
|
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Crimson Hyphae=真紅の菌糸
|
||||
Crimson Hyphae Bark=真紅の菌糸の表皮
|
||||
Stripped Crimson Hyphae=表皮を剥いだ真紅の菌糸
|
||||
Stripped Crimson Hyphae Bark=剥がされた真紅の菌糸の表皮
|
||||
Crimson Hyphae Wood=真紅の菌糸の樹
|
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Crimson Stair=真紅の階段
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Crimson Slab=真紅のスラブ
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Double Crimson Slab=真紅の2重スラブ
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||||
Crimson Nylium=真紅のナイリウム
|
||||
Crimson Checknode - only to check!=真紅のチェックノード - チェックのみ!
|
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@ -0,0 +1,29 @@
|
|||
# textdomain: mcl_crimson
|
||||
|
||||
Warped Fungus Mushroom=
|
||||
Twisting Vines=
|
||||
Nether Sprouts=
|
||||
Warped Roots=
|
||||
Warped Wart Block=
|
||||
Shroomlight=
|
||||
Warped Hyphae=
|
||||
Warped Hyphae Bark=
|
||||
Stripped warped hyphae=
|
||||
Stripped warped hyphae bark=
|
||||
Warped Nylium=
|
||||
Warped Checknode - only to check!=
|
||||
Warped Hyphae Wood=
|
||||
Warped Stair=
|
||||
Warped Slab=
|
||||
Crimson Fungus Mushroom=
|
||||
Crimson Roots=
|
||||
Crimson Hyphae=
|
||||
Crimson Hyphae Bark=
|
||||
Stripped Crimson Hyphae=
|
||||
Stripped Crimson Hyphae Bark=
|
||||
Crimson Hyphae Wood=
|
||||
Crimson Stair=
|
||||
Crimson Slab=
|
||||
Double Crimson Slab=
|
||||
Crimson Nylium=
|
||||
Crimson Checknode - only to check!=
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_crimson
|
||||
author = debiankaios
|
||||
depends = mcl_core, mcl_stairs, mobs_mc, mcl_util, mcl_dye, mcl_flowerpots
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