diff --git a/mcl_amethyst/grow.lua b/mcl_amethyst/grow.lua new file mode 100644 index 0000000..f1a23d9 --- /dev/null +++ b/mcl_amethyst/grow.lua @@ -0,0 +1,52 @@ +local interval = 10 +local chance = 5 + +local function grow(pos, node) + local def = minetest.registered_nodes[node.name] + local next_gen = def._mcl_amethyst_next_grade + if not next_gen then return end + + local dir = minetest.wallmounted_to_dir(node.param2) + local ba_pos = vector.add(pos, dir) + local ba_node = minetest.get_node(ba_pos) + if ba_node.name ~= "mcl_amethyst:budding_amethyst_block" then return end + + local swap_result = table.copy(node) + swap_result.name = next_gen + minetest.swap_node(pos, swap_result) +end + +minetest.register_abm({ + label = "Amethyst Bud Growth", + nodenames = {"group:amethyst_buds"}, + neighbors = {"mcl_amethyst:budding_amethyst_block"}, + interval = interval, + chance = chance, + action = grow, +}) + +local all_directions = { + vector.new(1, 0, 0), + vector.new(0, 1, 0), + vector.new(0, 0, 1), + vector.new(-1, 0, 0), + vector.new(0, -1, 0), + vector.new(0, 0, -1), +} + +minetest.register_abm({ + label = "Spawn Amethyst Bud", + nodenames = {"mcl_amethyst:budding_amethyst_block"}, + neighbors = {"air", "group:water"}, + interval = 20, + chance = 2, + action = function(pos) + local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos) + local check_node = minetest.get_node(check_pos) + local check_node_name = check_node.name + if check_node_name ~= "air" and minetest.get_item_group(check_node_name, "water") == 0 then return end + local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos)) + local new_node = {name = "mcl_amethyst:small_amethyst_bud", param2 = param2} + minetest.swap_node(check_pos, new_node) + end, +}) diff --git a/mcl_amethyst/init.lua b/mcl_amethyst/init.lua new file mode 100644 index 0000000..e43223a --- /dev/null +++ b/mcl_amethyst/init.lua @@ -0,0 +1,218 @@ +local S = minetest.get_translator(minetest.get_current_modname()) + +local sounds = mcl_sounds.node_sound_glass_defaults({ + footstep = {name = "mcl_amethyst_amethyst_walk", gain = 0.4}, + dug = {name = "mcl_amethyst_amethyst_break", gain = 0.44}, +}) + +-- Amethyst block +minetest.register_node("mcl_amethyst:amethyst_block",{ + description = S("Block of Amethyst"), + _doc_items_longdesc = S("The Block of Amethyst is a decoration block crafted from amethyst shards."), + tiles = {"mcl_amethyst_amethyst_block.png"}, + groups = {pickaxey = 1, building_block = 1}, + sounds = sounds, + is_ground_content = true, + _mcl_hardness = 1.5, + _mcl_blast_resistance = 1.5, +}) + +minetest.register_node("mcl_amethyst:budding_amethyst_block",{ + description = S("Budding Amethyst"), + _doc_items_longdesc = S("The Budding Amethyst can grow amethyst"), + tiles = {"mcl_amethyst_budding_amethyst.png"}, + drop = "", + groups = { + pickaxey = 1, + building_block = 1, + dig_by_piston = 1, + }, + sounds = sounds, + is_ground_content = true, + _mcl_hardness = 1.5, + _mcl_blast_resistance = 1.5, +}) + +mcl_wip.register_wip_item("mcl_amethyst:budding_amethyst_block") + +-- Amethyst Shard +minetest.register_craftitem("mcl_amethyst:amethyst_shard",{ + description = S("Amethyst Shard"), + _doc_items_longdesc = S("An amethyst shard is a crystalline mineral."), + inventory_image = "mcl_amethyst_amethyst_shard.png", + groups = {craftitem = 1}, +}) + +-- Calcite +minetest.register_node("mcl_amethyst:calcite",{ + description = S("Calcite"), + _doc_items_longdesc = S("Calcite can be found as part of amethyst geodes."), + tiles = {"mcl_amethyst_calcite_block.png"}, + groups = {pickaxey = 1, building_block = 1}, + sounds = mcl_sounds.node_sound_stone_defaults(), + is_ground_content = true, + _mcl_hardness = 0.75, + _mcl_blast_resistance = 0.75, +}) + +-- Tinied Glass +minetest.register_node("mcl_amethyst:tinted_glass",{ + description = S("Tinted Glass"), + _doc_items_longdesc = S("Tinted Glass is a type of glass which blocks lights while it is visually transparent."), + tiles = {"mcl_amethyst_tinted_glass.png"}, + _mcl_hardness = 0.3, + _mcl_blast_resistance = 0.3, + drawtype = "glasslike", + use_texture_alpha = "blend", + sunlight_propagates = false, + groups = {handy = 1, building_block = 1, deco_block = 1}, + sounds = mcl_sounds.node_sound_glass_defaults(), + is_ground_content = false, +}) + +-- Amethyst Cluster +local bud_def = { + { + size = "small", + description = S("Small Amethyst Bud"), + long_desc = S("Small Amethyst Bud is the first growth of amethyst bud."), + light_source = 3, + next_stage = "mcl_amethyst:medium_amethyst_bud", + selection_box = { -4/16, -7/16, -4/16, 4/16, -3/16, 4/16 }, + }, + { + size = "medium", + description = S("Medium Amethyst Bud"), + long_desc = S("Medium Amethyst Bud is the second growth of amethyst bud."), + light_source = 4, + next_stage = "mcl_amethyst:large_amethyst_bud", + selection_box = { -4.5/16, -8/16, -4.5/16, 4.5/16, -2/16, 4.5/16 }, + }, + { + size = "large", + description = S("Large Amethyst Bud"), + long_desc = S("Large Amethyst Bud is the third growth of amethyst bud."), + light_source = 5, + next_stage = "mcl_amethyst:amethyst_cluster", + selection_box = { -4.5/16, -8/16, -4.5/16, 4.5/16, -1/16, 4.5/16 }, + }, +} + +for _, def in pairs(bud_def) do + local size = def.size + local name = "mcl_amethyst:" .. size .. "_amethyst_bud" + local tile = "mcl_amethyst_amethyst_bud_" .. size .. ".png" + local inventory_image = "mcl_amethyst_amethyst_bud_" .. size .. ".png" + minetest.register_node(name, { + description = def.description, + _doc_items_longdesc = def.longdesc, + drop = "", + tiles = {tile}, + inventory_image = inventory_image, + paramtype1 = "light", + paramtype2 = "wallmounted", + drawtype = "plantlike", + use_texture_alpha = "clip", + sunlight_propagates = true, + walkable = false, + light_source = def.light_source, + groups = { + destroy_by_lava_flow = 1, + dig_by_piston = 1, + pickaxey = 1, + deco_block = 1, + amethyst_buds = 1, + attached_node = 1, + }, + sounds = sounds, + selection_box = { + type = "fixed", + fixed = def.selection_box + }, + _mcl_hardness = 1.5, + _mcl_blast_resistance = 1.5, + _mcl_silk_touch_drop = true, + _mcl_amethyst_next_grade = def.next_stage, + }) +end + +minetest.register_node("mcl_amethyst:amethyst_cluster",{ + description = S("Amethyst Cluster"), + _doc_items_longdesc = S("Amethyst Cluster is the final growth of amethyst bud."), + drop = { + max_items = 1, + items = { + { + tools = {"~mcl_tools:pick_"}, + items = {"mcl_amethyst:amethyst_shard 4"}, + }, + { + items = {"mcl_amethyst:amethyst_shard 2"}, + }, + } + }, + tiles = {"mcl_amethyst_amethyst_cluster.png",}, + inventory_image = "mcl_amethyst_amethyst_cluster.png", + paramtype2 = "wallmounted", + drawtype = "plantlike", + paramtype1 = "light", + use_texture_alpha = "clip", + sunlight_propagates = true, + walkable = false, + light_source = 7, + groups = { + destroy_by_lava_flow = 1, + dig_by_piston = 1, + pickaxey = 1, + deco_block = 1, + attached_node = 1, + }, + sounds = sounds, + selection_box = { + type = "fixed", + fixed = { -4.8/16, -8/16, -4.8/16, 4.8/16, 3.9/16, 4.8/16 }, + }, + _mcl_hardness = 1.5, + _mcl_blast_resistance = 1.5, + _mcl_silk_touch_drop = true, +}) + +-- Register Crafts +minetest.register_craft({ + output = "mcl_amethyst:amethyst_block", + recipe = { + {"mcl_amethyst:amethyst_shard", "mcl_amethyst:amethyst_shard"}, + {"mcl_amethyst:amethyst_shard", "mcl_amethyst:amethyst_shard"}, + }, +}) + +minetest.register_craft({ + output = "mcl_amethyst:tinted_glass 2", + recipe = { + {"", "mcl_amethyst:amethyst_shard", ""}, + {"mcl_amethyst:amethyst_shard", "mcl_core:glass", "mcl_amethyst:amethyst_shard",}, + {"", "mcl_amethyst:amethyst_shard", ""}, + }, +}) + +if minetest.get_modpath("mcl_spyglass") then + minetest.clear_craft({output = "mcl_spyglass:spyglass",}) + local function craft_spyglass(ingot) + minetest.register_craft({ + output = "mcl_spyglass:spyglass", + recipe = { + {"mcl_amethyst:amethyst_shard"}, + {ingot}, + {ingot}, + } + }) + end + if minetest.get_modpath("mcl_copper") then + craft_spyglass("mcl_copper:copper_ingot") + else + craft_spyglass("mcl_core:iron_ingot") + end +end + +-- Amethyst Growing +dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/grow.lua") diff --git a/mcl_amethyst/locale/mcl_amethyst.fr.tr b/mcl_amethyst/locale/mcl_amethyst.fr.tr new file mode 100644 index 0000000..fbdab48 --- /dev/null +++ b/mcl_amethyst/locale/mcl_amethyst.fr.tr @@ -0,0 +1,19 @@ +# textdomain: mcl_amethyst +Amethyst Cluster=Agrégat d'améthyste +Amethyst Cluster is the final growth of amethyst bud.=L'agrégat d'améthyste est le stade final de la croissance du bourgeon d'améthyste. +Amethyst Shard=Éclat d'améthyste +An amethyst shard is a crystalline mineral.=Un éclat d'améthyste est un minéral cristallin. +Block of Amethyst=Bloc d'améthyste +Budding Amethyst=Améthyste bourgeonante +Calcite=Calcite +Calcite can be found as part of amethyst geodes.=La calcite peut être trouvée dans les géodes d'améthyste. +Large Amethyst Bud=Grand bourgeon d'améthyste +Large Amethyst Bud is the third growth of amethyst bud.=Le grand bourgeon d'améthyste est le troisième stade de la croissance du bourgeon d'améthyste. +Medium Amethyst Bud=Bourgeon d'améthyste moyen +Medium Amethyst Bud is the second growth of amethyst bud.=Le bourgeon d'améthyste moyen est le deuxième stade de la croissance du bourgeon d'améthyste. +Small Amethyst Bud=Petit bourgeon d'améthyste +Small Amethyst Bud is the first growth of amethyst bud.=Le petit bourgeon d'améthyste est le premier stade de la croissance du bourgeon d'améthyste. +The Block of Amethyst is a decoration block crafted from amethyst shards.=Le bloc d'améthyste est un bloc décoratif fabriqué à partir d'éclats d'améthyste. +The Budding Amethyst can grow amethyst=L'améthyste bourgeonante peut faire croître de l'améthyste. +Tinted Glass=Verre teinté +Tinted Glass is a type of glass which blocks lights while it is visually transparent.=Le verre teinté est un type de verre qui bloque la lumière tout en étant visuellement transparent. diff --git a/mcl_amethyst/locale/mcl_amethyst.ja.tr b/mcl_amethyst/locale/mcl_amethyst.ja.tr new file mode 100644 index 0000000..4535580 --- /dev/null +++ b/mcl_amethyst/locale/mcl_amethyst.ja.tr @@ -0,0 +1,19 @@ +# textdomain: mcl_amethyst +Amethyst Cluster=アメジストの集塊 +Amethyst Cluster is the final growth of amethyst bud.=アメジストの集塊は、アメジストの芽の成長最終段階です。 +Amethyst Shard=アメジストの欠片 +An amethyst shard is a crystalline mineral.=アメジストの欠片は、結晶性の鉱物です。 +Block of Amethyst=アメジストブロック +Budding Amethyst=芽生えたアメジスト +Calcite=方解石 +Calcite can be found as part of amethyst geodes.=方解石は、アメジストジオードの一部として見つけることができます。 +Large Amethyst Bud=大きなアメジストの芽 +Large Amethyst Bud is the third growth of amethyst bud.=大きなアメジストの芽は、アメジストの芽の成長三段階目です。 +Medium Amethyst Bud=中くらいのアメジストの芽 +Medium Amethyst Bud is the second growth of amethyst bud.=中くらいのアメジストの芽は、アメジストの芽の成長二段階目です。 +Small Amethyst Bud=小さなアメジストの芽 +Small Amethyst Bud is the first growth of amethyst bud.=小さなアメジストの芽は、アメジストの芽の成長一段階目です。 +The Block of Amethyst is a decoration block crafted from amethyst shards.=アメジストブロックは、アメジストの欠片を加工した装飾ブロックです。 +The Budding Amethyst can grow amethyst=芽生えたアメジストは、アメジストを育成可能 +Tinted Glass=遮光ガラス +Tinted Glass is a type of glass which blocks lights while it is visually transparent.=遮光ガラスは、視覚的には透明でありながら光を遮断するタイプのガラスです。 diff --git a/mcl_amethyst/locale/mcl_amethyst.ru.tr b/mcl_amethyst/locale/mcl_amethyst.ru.tr new file mode 100644 index 0000000..9f1d0f5 --- /dev/null +++ b/mcl_amethyst/locale/mcl_amethyst.ru.tr @@ -0,0 +1,19 @@ +# textdomain: mcl_amethyst +Amethyst Cluster=Аметистовая друза +Amethyst Cluster is the final growth of amethyst bud.=Аметистовая друза - это последняя 4-я стадия роста аметистового бутона. +Amethyst Shard=Осколок аметиста +An amethyst shard is a crystalline mineral.=Осколок аметиста - это кристаллический минерал, получаемый в результате разрушения кластеров аметиста. +Block of Amethyst=Аметистовый блок +Budding Amethyst=Растущий аметист +Calcite=Кальцит +Calcite can be found as part of amethyst geodes.=Кальцит можно найти в составе аметистовых жеод. +Large Amethyst Bud=Большой росток аметиста +Large Amethyst Bud is the third growth of amethyst bud.=Большой росток - третья стадия роста аметиста. +Medium Amethyst Bud=Средний росток аметиста +Medium Amethyst Bud is the second growth of amethyst bud.=Средний росток - вторая стадия роста аметиста. +Small Amethyst Bud=Маленький росток аметиста +Small Amethyst Bud is the first growth of amethyst bud.=Маленький росток - первая стадия роста аметиста. +The Block of Amethyst is a decoration block crafted from amethyst shards.=Блок аметиста - декоративный блок, скрафченный из осколков аметиста. +The Budding Amethyst can grow amethyst=Растущий аметист может вырастить аметист +Tinted Glass=Тонированное стекло +Tinted Glass is a type of glass which blocks lights while it is visually transparent.=Тонированное стекло блокирует свет, но визуально прозрачно. diff --git a/mcl_amethyst/locale/template.txt b/mcl_amethyst/locale/template.txt new file mode 100644 index 0000000..7f23e99 --- /dev/null +++ b/mcl_amethyst/locale/template.txt @@ -0,0 +1,19 @@ +# textdomain: mcl_amethyst +Amethyst Cluster= +Amethyst Cluster is the final growth of amethyst bud.= +Amethyst Shard= +An amethyst shard is a crystalline mineral.= +Block of Amethyst= +Budding Amethyst= +Calcite= +Calcite can be found as part of amethyst geodes.= +Large Amethyst Bud= +Large Amethyst Bud is the third growth of amethyst bud.= +Medium Amethyst Bud= +Medium Amethyst Bud is the second growth of amethyst bud.= +Small Amethyst Bud= +Small Amethyst Bud is the first growth of amethyst bud.= +The Block of Amethyst is a decoration block crafted from amethyst shards.= +The Budding Amethyst can grow amethyst= +Tinted Glass= +Tinted Glass is a type of glass which blocks lights while it is visually transparent.= diff --git a/mcl_amethyst/mod.conf b/mcl_amethyst/mod.conf new file mode 100644 index 0000000..97ed6ae --- /dev/null +++ b/mcl_amethyst/mod.conf @@ -0,0 +1,5 @@ +name = mcl_amethyst +author = Emojiminetest, kay27 +description = Amethyst related stuff +depends = mcl_init, mcl_core, mcl_wip +optional_depends = mcl_spyglass, mcl_copper diff --git a/mcl_amethyst/sounds/mcl_amethyst_amethyst_break.1.ogg b/mcl_amethyst/sounds/mcl_amethyst_amethyst_break.1.ogg new file mode 100644 index 0000000..a220801 Binary files /dev/null and b/mcl_amethyst/sounds/mcl_amethyst_amethyst_break.1.ogg differ diff --git a/mcl_amethyst/sounds/mcl_amethyst_amethyst_break.2.ogg b/mcl_amethyst/sounds/mcl_amethyst_amethyst_break.2.ogg new file mode 100644 index 0000000..a390355 Binary files /dev/null and b/mcl_amethyst/sounds/mcl_amethyst_amethyst_break.2.ogg differ diff --git a/mcl_amethyst/sounds/mcl_amethyst_amethyst_break.3.ogg b/mcl_amethyst/sounds/mcl_amethyst_amethyst_break.3.ogg new file mode 100644 index 0000000..9cc81e2 Binary files /dev/null and b/mcl_amethyst/sounds/mcl_amethyst_amethyst_break.3.ogg differ diff --git a/mcl_amethyst/sounds/mcl_amethyst_amethyst_walk.1.ogg b/mcl_amethyst/sounds/mcl_amethyst_amethyst_walk.1.ogg new file mode 100644 index 0000000..8165edd Binary files /dev/null and b/mcl_amethyst/sounds/mcl_amethyst_amethyst_walk.1.ogg differ diff --git a/mcl_amethyst/sounds/mcl_amethyst_amethyst_walk.2.ogg b/mcl_amethyst/sounds/mcl_amethyst_amethyst_walk.2.ogg new file mode 100644 index 0000000..5bb5c46 Binary files /dev/null and b/mcl_amethyst/sounds/mcl_amethyst_amethyst_walk.2.ogg differ diff --git a/mcl_amethyst/sounds/mcl_amethyst_amethyst_walk.3.ogg b/mcl_amethyst/sounds/mcl_amethyst_amethyst_walk.3.ogg new file mode 100644 index 0000000..7816685 Binary files /dev/null and b/mcl_amethyst/sounds/mcl_amethyst_amethyst_walk.3.ogg differ diff --git a/mcl_amethyst/sounds/mcl_amethyst_amethyst_walk.4.ogg b/mcl_amethyst/sounds/mcl_amethyst_amethyst_walk.4.ogg new file mode 100644 index 0000000..14299f5 Binary files /dev/null and b/mcl_amethyst/sounds/mcl_amethyst_amethyst_walk.4.ogg differ diff --git a/mcl_amethyst/textures/LICENSE.txt b/mcl_amethyst/textures/LICENSE.txt new file mode 100644 index 0000000..f0993b6 --- /dev/null +++ b/mcl_amethyst/textures/LICENSE.txt @@ -0,0 +1 @@ +Nova_Wostra Creative Commons Attribution-Share Alike 4.0 International License https://creativecommons.org/licenses/by-sa/4.0/ diff --git a/mcl_amethyst/textures/mcl_amethyst_amethyst_block.png b/mcl_amethyst/textures/mcl_amethyst_amethyst_block.png new file mode 100644 index 0000000..bc172f2 Binary files /dev/null and b/mcl_amethyst/textures/mcl_amethyst_amethyst_block.png differ diff --git a/mcl_amethyst/textures/mcl_amethyst_amethyst_bud_large.png b/mcl_amethyst/textures/mcl_amethyst_amethyst_bud_large.png new file mode 100644 index 0000000..5c73094 Binary files /dev/null and b/mcl_amethyst/textures/mcl_amethyst_amethyst_bud_large.png differ diff --git a/mcl_amethyst/textures/mcl_amethyst_amethyst_bud_medium.png b/mcl_amethyst/textures/mcl_amethyst_amethyst_bud_medium.png new file mode 100644 index 0000000..5a54f63 Binary files /dev/null and b/mcl_amethyst/textures/mcl_amethyst_amethyst_bud_medium.png differ diff --git a/mcl_amethyst/textures/mcl_amethyst_amethyst_bud_small.png b/mcl_amethyst/textures/mcl_amethyst_amethyst_bud_small.png new file mode 100644 index 0000000..7a41423 Binary files /dev/null and b/mcl_amethyst/textures/mcl_amethyst_amethyst_bud_small.png differ diff --git a/mcl_amethyst/textures/mcl_amethyst_amethyst_cluster.png b/mcl_amethyst/textures/mcl_amethyst_amethyst_cluster.png new file mode 100644 index 0000000..1097d97 Binary files /dev/null and b/mcl_amethyst/textures/mcl_amethyst_amethyst_cluster.png differ diff --git a/mcl_amethyst/textures/mcl_amethyst_amethyst_shard.png b/mcl_amethyst/textures/mcl_amethyst_amethyst_shard.png new file mode 100644 index 0000000..0d718c4 Binary files /dev/null and b/mcl_amethyst/textures/mcl_amethyst_amethyst_shard.png differ diff --git a/mcl_amethyst/textures/mcl_amethyst_budding_amethyst.png b/mcl_amethyst/textures/mcl_amethyst_budding_amethyst.png new file mode 100644 index 0000000..6dee8ee Binary files /dev/null and b/mcl_amethyst/textures/mcl_amethyst_budding_amethyst.png differ diff --git a/mcl_amethyst/textures/mcl_amethyst_calcite_block.png b/mcl_amethyst/textures/mcl_amethyst_calcite_block.png new file mode 100644 index 0000000..48e3ce5 Binary files /dev/null and b/mcl_amethyst/textures/mcl_amethyst_calcite_block.png differ diff --git a/mcl_amethyst/textures/mcl_amethyst_tinted_glass.png b/mcl_amethyst/textures/mcl_amethyst_tinted_glass.png new file mode 100644 index 0000000..18e7977 Binary files /dev/null and b/mcl_amethyst/textures/mcl_amethyst_tinted_glass.png differ diff --git a/mcl_bamboo/License.txt b/mcl_bamboo/License.txt new file mode 100644 index 0000000..36caec9 --- /dev/null +++ b/mcl_bamboo/License.txt @@ -0,0 +1,226 @@ + +GNU GENERAL PUBLIC LICENSE + +Version 3, 29 June 2007 + +Copyright © 2007 Free Software Foundation, Inc. + +Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. +Preamble + +The GNU General Public License is a free, copyleft license for software and other kinds of works. + +The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. + +When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things. + +To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others. + +For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. + +Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it. + +For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions. + +Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users. + +Finally, every program is threatened constantly by software patents. 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If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read . diff --git a/mcl_bamboo/README.md b/mcl_bamboo/README.md new file mode 100644 index 0000000..c251321 --- /dev/null +++ b/mcl_bamboo/README.md @@ -0,0 +1,29 @@ +mcl_bamboo +========= + +This mod adds working, familiar bamboo nodes to your Mineclone 2 world. + +Code: Michieal. Original (basic) bamboo code by: Small Joker. + +License for code: GPLv3. +License for images / textures: CC-BY-SA except where noted. +Images Created by Michieal, except for: + +* Inventory / wield image for Bamboo Stalk: created by RandomLegoBrick#8692 and is CC0. +* The Bamboo door image, which is a variant of this image: https://www.flickr.com/photos/basheertome/5179849901/ which + is CC-BY 2.0, + Basheer Tome (2015). + +Dependencies: mcl_core, mcl_sounds, mcl_tools + +Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, +mesecons_button. +Note that "mcl_boats" may be used at a later date. + +Special thanks to Nicu for help with a ton of things from testing, to encouragement, to graphic design and nodebox work. +Nicu - You Rock! + +Small Joker's bamboo forum topic: +Forum topic: https://forum.minetest.net/viewtopic.php?id=8289 + +Scaffold inspiration: Cora, because she said that it couldn't be done. \ No newline at end of file diff --git a/mcl_bamboo/bamboo_base.lua b/mcl_bamboo/bamboo_base.lua new file mode 100644 index 0000000..4c67a48 --- /dev/null +++ b/mcl_bamboo/bamboo_base.lua @@ -0,0 +1,401 @@ +--- +--- Generated by EmmyLua(https://github.com/EmmyLua) +--- Created by michieal. +--- DateTime: 12/29/22 12:33 PM -- Restructure Date +--- Copyright (C) 2022 - 2023, Michieal. See License.txt + +-- CONSTS +local DOUBLE_DROP_CHANCE = 8 +-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it... +-- "BAMBOO" goes here. +local BAMBOO = "mcl_bamboo:bamboo" +local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap" +local BAMBOO_PLANK = BAMBOO .. "_plank" + +-- LOCALS +local modname = minetest.get_current_modname() +local S = minetest.get_translator(modname) +local node_sound = mcl_sounds.node_sound_wood_defaults() +local pr = PseudoRandom((os.time() + 15766) * 12) -- switched from math.random() to PseudoRandom because the random wasn't very random. + +local on_rotate +if minetest.get_modpath("screwdriver") then + on_rotate = screwdriver.disallow +end + +-- basic bamboo nodes. +local bamboo_def = { + description = "Bamboo", + tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"}, + drawtype = "nodebox", + paramtype = "light", + groups = {handy = 1, axey = 1, choppy = 1, flammable = 3}, + sounds = node_sound, + + drop = { + max_items = 1, + -- From the API: + -- max_items: Maximum number of item lists to drop. + -- The entries in 'items' are processed in order. For each: + -- Item filtering is applied, chance of drop is applied, if both are + -- successful the entire item list is dropped. + -- Entry processing continues until the number of dropped item lists + -- equals 'max_items'. + -- Therefore, entries should progress from low to high drop chance. + items = { + -- Examples: + { + -- 1 in DOUBLE_DROP_CHANCE chance of dropping. + -- Default rarity is '1'. + rarity = DOUBLE_DROP_CHANCE, + items = {BAMBOO .. " 2"}, + }, + { + -- 1 in 1 chance of dropping. (Note: this means that it will drop 100% of the time.) + -- Default rarity is '1'. + rarity = 1, + items = {BAMBOO}, + }, + }, + }, + + inventory_image = "mcl_bamboo_bamboo_shoot.png", + wield_image = "mcl_bamboo_bamboo_shoot.png", + _mcl_blast_resistance = 1, + _mcl_hardness = 1.5, + node_box = { + type = "fixed", + fixed = { + {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, + } + }, + collision_box = { + type = "fixed", + fixed = { + {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, + } + }, + node_placement_prediction = "", + + on_rotate = on_rotate, + + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + local node = minetest.get_node(pointed_thing.under) + local pos = pointed_thing.under + local nodename = node.name -- intentional use of nodename. + + mcl_bamboo.mcl_log("Node placement data:") + mcl_bamboo.mcl_log(dump(pointed_thing)) + mcl_bamboo.mcl_log("node name: " .. nodename) + + mcl_bamboo.mcl_log("Checking for protected placement of bamboo.") + if mcl_bamboo.is_protected(pos, placer) then + return + end + mcl_bamboo.mcl_log("placement of bamboo is not protected.") + + -- Use pointed node's on_rightclick function first, if present + if placer and not placer:get_player_control().sneak then + if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then + mcl_bamboo.mcl_log("Attempting targeted node's on_rightclick.") + return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack + end + end + + if mcl_bamboo.is_bamboo(nodename) == false and nodename ~= BAMBOO_ENDCAP_NAME then + -- not bamboo... + mcl_bamboo.mcl_log("not bamboo...") + if nodename ~= "mcl_flowerpots:flower_pot" then + if mcl_bamboo.is_dirt(nodename) == false then + mcl_bamboo.mcl_log("bamboo dirt node not found; node name: " .. nodename) + return + end + end + end + + mcl_bamboo.mcl_log("placing bamboo directly.") + + local dir = vector.subtract(pointed_thing.under, pointed_thing.above) + local wdir = minetest.dir_to_wallmounted(dir) + local fdir = minetest.dir_to_facedir(dir) + if wdir ~= 1 then + return + end + + local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original. + + local bamboo_node = mcl_bamboo.is_bamboo(nodename) or 0 + mcl_bamboo.mcl_log("node name: " .. nodename .. "\nbamboo_node: " .. bamboo_node) + + local rand_height + local BAMBOO_MAX_HEIGHT = 16 -- maximum height of 16, per wiki. + local first_shoot + local meta + + if bamboo_node and bamboo_node > 0 then + place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node]) + + -- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky. + -- variables used in more than one spot. + local chk_pos + local node_name = "" + local dist = 0 + local height = -1 + + local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1 + -- ------------------- + for py = -1, BAMBOO_SOIL_DIST, -1 do + chk_pos = vector.offset(pos, 0, py, 0) + node_name = minetest.get_node(chk_pos).name + if mcl_bamboo.is_dirt(node_name) then + first_shoot = vector.offset(chk_pos, 0, 1, 0) + break + end + if mcl_bamboo.is_bamboo(node_name) == false then + break + end + end + -- requires knowing where the soil node is. + if first_shoot == nil then + return + end + meta = minetest.get_meta(first_shoot) + if meta then + height = meta:get_int("height", -1) + end + + dist = vector.distance(first_shoot, pos) + 1 -- +1 for the ground offset. + mcl_bamboo.mcl_log("Distance: " .. dist .. " Height: " .. height .. " Bamboo to place: " .. mcl_bamboo.bamboo_index[bamboo_node]) + -- okay, so don't go beyond max height... + -- Height is determined when the first node grows or is placed. + -- here, it's not found, so let them do 4-5 nodes up. (should help it grow.) + if dist < 5 and height < 5 then + -- allow + else + -- else, it's complicated. + if dist > 5 and height < 5 then + return + end + end + + if dist > height - 1 then + -- height found. here, we let them do it until they reach where the endcap will go. + return + end + else + local placed_type = pr:next(1, 4) -- randomly choose which one to place. + mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type) + place_item = ItemStack(mcl_bamboo.bamboo_index[placed_type]) + rand_height = pr:next(BAMBOO_MAX_HEIGHT - 4, BAMBOO_MAX_HEIGHT) + end + + local node_above_name = minetest.get_node(pointed_thing.above).name + mcl_bamboo.mcl_log("\n\n\nnode_above name: " .. node_above_name) + if node_above_name ~= "mcl_core:water_source" and node_above_name ~= "mcl_core:lava_source" + and node_above_name ~= "mcl_nether:nether_lava_source" then + local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item(1) + end + if rand_height and rand_height > 1 then + if position then + mcl_bamboo.mcl_log("Setting Height Data...") + meta = minetest.get_meta(position) + if meta then + meta:set_int("height", rand_height) + end + end + end + return itemstack, pointed_thing.under + else + return + end + end, + + on_destruct = function(pos) + -- Node destructor; called before removing node. + local new_pos = vector.offset(pos, 0, 1, 0) + local node_above = minetest.get_node(new_pos) + local bamboo_node = mcl_bamboo.is_bamboo(node_above.name) or 0 + local istack = ItemStack(BAMBOO) + local sound_params = { + pos = new_pos, + gain = 1.0, -- default + max_hear_distance = 10, -- default, uses a Euclidean metric + } + + if node_above and ((bamboo_node and bamboo_node > 0) or node_above.name == BAMBOO_ENDCAP_NAME) then + minetest.remove_node(new_pos) + minetest.sound_play(node_sound.dug, sound_params, true) + if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then + minetest.add_item(new_pos, istack) + end + minetest.add_item(new_pos, istack) + end + end, +} +minetest.register_node(BAMBOO, bamboo_def) + +local bamboo_top = table.copy(bamboo_def) +bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} +bamboo_top.tiles = {"mcl_bamboo_endcap.png"} +bamboo_top.drawtype = "plantlike_rooted" --"plantlike" +--bamboo_top.paramtype2 = "meshoptions" +--bamboo_top.param2 = 2 +-- bamboo_top.waving = 2 +bamboo_top.special_tiles = {{name = "mcl_bamboo_endcap.png"}} +bamboo_top.nodebox = nil +bamboo_top.selection_box = nil +bamboo_top.collision_box = nil + +bamboo_top.on_place = function(itemstack, _, _) + -- Should never occur... but, if it does, then nix it. + itemstack:set_name(BAMBOO) + return itemstack +end + +minetest.register_node(BAMBOO_ENDCAP_NAME, bamboo_top) + +local bamboo_block_def = { + description = "Bamboo Block", + tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"}, + groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5}, + sounds = node_sound, + paramtype2 = "facedir", + drops = "mcl_bamboo:bamboo_block", + _mcl_blast_resistance = 3, + _mcl_hardness = 2, + _mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block. + on_place = function(itemstack, placer, pointed_thing) + + local pos = pointed_thing.under + + if mcl_bamboo.is_protected(pos, placer) then + return + end + + -- Use pointed node's on_rightclick function first, if present + local node = minetest.get_node(pointed_thing.under) + if placer and not placer:get_player_control().sneak then + if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then + return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack + end + end + + return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + end, + +} + +minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def) + +local bamboo_stripped_block = table.copy(bamboo_block_def) +bamboo_stripped_block.on_rightclick = nil +bamboo_stripped_block.description = S("Stripped Bamboo Block") +bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", + "mcl_bamboo_bamboo_block_stripped.png"} +minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block) +minetest.register_node("mcl_bamboo:bamboo_plank", { + description = S("Bamboo Plank"), + _doc_items_longdesc = S("Bamboo Plank"), + _doc_items_hidden = false, + tiles = {"mcl_bamboo_bamboo_plank.png"}, + stack_max = 64, + is_ground_content = false, + groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20}, + sounds = mcl_sounds.node_sound_wood_defaults(), + _mcl_blast_resistance = 3, + _mcl_hardness = 2, +}) + +-- Bamboo Part 2 Base nodes. +-- Bamboo Mosaic +local bamboo_mosaic = table.copy(minetest.registered_nodes[BAMBOO_PLANK]) +bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank_mosaic.png"} +bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20} +bamboo_mosaic.description = S("Bamboo Mosaic Plank") +bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank") +minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic) + +--[[ Bamboo alternative node types. Note that the table.copy's are very important! if you use a common node def and +make changes, even after registering them, the changes overwrite the previous node definitions, and in this case, +you will end up with 4 nodes all being type 3. --]] + +local bamboo_one_def = table.copy(bamboo_def) +bamboo_one_def.node_box = { + type = "fixed", + fixed = { + {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, + } +} +bamboo_one_def.collision_box = { + -- see [Node boxes] for possibilities + type = "fixed", + fixed = { + {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, + } +} +bamboo_one_def.selection_box = { + type = "fixed", + fixed = { + {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, + } +} +bamboo_one_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} +mcl_bamboo.mcl_log(dump(mcl_bamboo.bamboo_index)) +minetest.register_node(mcl_bamboo.bamboo_index[2], bamboo_one_def) +local bamboo_two_def = table.copy(bamboo_def) + +bamboo_two_def.node_box = { + type = "fixed", + fixed = { + {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, + } +} +bamboo_two_def.collision_box = { + -- see [Node boxes] for possibilities + type = "fixed", + fixed = { + {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, + } +} +bamboo_two_def.selection_box = { + type = "fixed", + fixed = { + {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, + } +} +bamboo_two_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} +minetest.register_node(mcl_bamboo.bamboo_index[3], bamboo_two_def) +local bamboo_three_def = table.copy(bamboo_def) + +bamboo_three_def.node_box = { + type = "fixed", + fixed = { + {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, + } +} +bamboo_three_def.collision_box = { + -- see [Node boxes] for possibilities + type = "fixed", + fixed = { + {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, + } +} +bamboo_three_def.selection_box = { + type = "fixed", + fixed = { + {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, + } +} +bamboo_three_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} +minetest.register_node(mcl_bamboo.bamboo_index[4], bamboo_three_def) diff --git a/mcl_bamboo/bamboo_items.lua b/mcl_bamboo/bamboo_items.lua new file mode 100644 index 0000000..6aeb197 --- /dev/null +++ b/mcl_bamboo/bamboo_items.lua @@ -0,0 +1,600 @@ +--- +--- Generated by EmmyLua(https://github.com/EmmyLua) +--- Created by michieal. +--- DateTime: 12/29/22 12:38 PM -- Restructure Date +--- Copyright (C) 2022 - 2023, Michieal. See License.txt + +-- CONSTS +-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false. +local BROKEN_DOORS = true + +-- FUTURE USE VARIABLE. MUST REMAIN FALSE UNTIL IT HAS BEEN FULLY IMPLEMENTED. DO NOT ENABLE. +local SIDE_SCAFFOLDING = false +local SIDE_SCAFFOLD_NAME = "mcl_bamboo:scaffolding_horizontal" +-- --------------------------------------------------------------------------- +local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding" +-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it... +-- "BAMBOO" goes here. +local BAMBOO = "mcl_bamboo:bamboo" +local BAMBOO_PLANK = BAMBOO .. "_plank" + +-- LOCALS +local modname = minetest.get_current_modname() +local S = minetest.get_translator(modname) +local adj_nodes = { + vector.new(0, 0, 1), + vector.new(1, 0, 0), + vector.new(0, 0, -1), + vector.new(-1, 0, 0), +} +local node_sound = mcl_sounds.node_sound_wood_defaults() + +-- specific bamboo nodes (Items)... Pt. 1 +if minetest.get_modpath("mcl_flowerpots") then + mcl_bamboo.mcl_log("FlowerPot Section Entrance. Modpath exists.") + if mcl_flowerpots ~= nil then + -- Flower-potted Bamboo... + local flwr_name = BAMBOO + local flwr_def = {name = "bamboo_plant", + desc = S("Bamboo"), + image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube" + -- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower" + } + + -- Chose cube over "potted_flower" as "potted flower" looks bad. + mcl_flowerpots.register_potted_cube(flwr_name, flwr_def) -- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def) + minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant") + end +end + +if minetest.get_modpath("mcl_doors") then + if mcl_doors then + local top_door_tiles = {} + local bot_door_tiles = {} + + if BROKEN_DOORS then + top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"} + bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"} + else + top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"} + bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"} + end + + local name = "mcl_bamboo:bamboo_door" + local def = { + description = S("Bamboo Door."), + inventory_image = "mcl_bamboo_door_wield.png", + wield_image = "mcl_bamboo_door_wield.png", + groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1}, + _mcl_hardness = 3, + _mcl_blast_resistance = 3, + tiles_bottom = bot_door_tiles, + tiles_top = top_door_tiles, + sounds = mcl_sounds.node_sound_wood_defaults(), + } + + mcl_doors:register_door(name, def) + + name = "mcl_bamboo:bamboo_trapdoor" + local trap_def = { + description = S("Bamboo Trapdoor."), + inventory_image = "mcl_bamboo_door_complete.png", + groups = {}, + tile_front = "mcl_bamboo_trapdoor_side.png", + tile_side = "mcl_bamboo_trapdoor_side.png", + _doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."), + _doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."), + wield_image = "mcl_bamboo_trapdoor_side.png", + inventory_image = "mcl_bamboo_trapdoor_side.png", + groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1}, + _mcl_hardness = 3, + _mcl_blast_resistance = 3, + sounds = mcl_sounds.node_sound_wood_defaults(), + } + + mcl_doors:register_trapdoor(name, trap_def) + + minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door") + minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor") + end +end + +if minetest.get_modpath("mcl_stairs") then + if mcl_stairs ~= nil then + mcl_stairs.register_stair_and_slab_simple( + "bamboo_block", + "mcl_bamboo:bamboo_block", + S("Bamboo Stair"), + S("Bamboo Slab"), + S("Double Bamboo Slab") + ) + mcl_stairs.register_stair_and_slab_simple( + "bamboo_stripped", + "mcl_bamboo:bamboo_block_stripped", + S("Stripped Bamboo Stair"), + S("Stripped Bamboo Slab"), + S("Double Stripped Bamboo Slab") + ) + mcl_stairs.register_stair_and_slab_simple( + "bamboo_plank", + BAMBOO_PLANK, + S("Bamboo Plank Stair"), + S("Bamboo Plank Slab"), + S("Double Bamboo Plank Slab") + ) + + -- let's add plank slabs to the wood_slab group. + local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank" + local node_groups = { + wood_slab = 1, + building_block = 1, + slab = 1, + axey = 1, + handy = 1, + stair = 1, + flammable = 1, + fire_encouragement = 5, + fire_flammability = 20 + } + + minetest.override_item(bamboo_plank_slab, {groups = node_groups}) + end +end + +if minetest.get_modpath("mesecons_pressureplates") then + + if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then + -- make sure that pressure plates are installed. + + -- Bamboo Pressure Plate... + + -- Register a Pressure Plate (api command doc.) + -- basename: base name of the pressure plate + -- description: description displayed in the player's inventory + -- textures_off:textures of the pressure plate when inactive + -- textures_on: textures of the pressure plate when active + -- image_w: wield image of the pressure plate + -- image_i: inventory image of the pressure plate + -- recipe: crafting recipe of the pressure plate + -- sounds: sound table (like in minetest.register_node) + -- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used) + -- activated_by: optimal table with elements denoting by which entities this pressure plate is triggered + -- Possible table fields: + -- * player=true: Player + -- * mob=true: Mob + -- By default, is triggered by all entities + -- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used) + + mesecon.register_pressure_plate( + "mcl_bamboo:pressure_plate_bamboo_wood", + S("Bamboo Pressure Plate"), + {"mcl_bamboo_bamboo_plank.png"}, + {"mcl_bamboo_bamboo_plank.png"}, + "mcl_bamboo_bamboo_plank.png", + nil, + {{BAMBOO_PLANK, BAMBOO_PLANK}}, + mcl_sounds.node_sound_wood_defaults(), + {axey = 1, material_wood = 1}, + nil, + S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.")) + + minetest.register_craft({ + type = "fuel", + recipe = "mcl_bamboo:pressure_plate_bamboo_wood_off", + burntime = 15 + }) + minetest.register_alias("bamboo_pressure_plate", "mcl_bamboo:pressure_plate_bamboo_wood") + + end +end + +if minetest.get_modpath("mcl_signs") then + mcl_bamboo.mcl_log("Signs Section Entrance. Modpath exists.") + if mcl_signs ~= nil then + -- Bamboo Signs... + mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_bamboo_bamboo_sign.png", + "#ffffff", "mcl_bamboo_bamboo_sign_wield.png", "mcl_bamboo_bamboo_sign_wield.png", + "Bamboo Sign") + mcl_signs.register_sign_craft("mcl_bamboo", BAMBOO_PLANK, "_bamboo") + minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo") + end +end + +if minetest.get_modpath("mcl_fences") then + mcl_bamboo.mcl_log("Fences Section Entrance. Modpath exists.") + + local id = "bamboo_fence" + local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20} + local wood_connect = {"group:fence_wood"} + + local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups, + 2, 15, wood_connect, node_sound) + local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png", + wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults. + + mcl_bamboo.mcl_log(dump(fence_id)) + mcl_bamboo.mcl_log(dump(gate_id)) +end + +if minetest.get_modpath("mesecons_button") then + if mesecon ~= nil then + mesecon.register_button( + "bamboo", + S("Bamboo Button"), + "mcl_bamboo_bamboo_plank.png", + BAMBOO_PLANK, + node_sound, + {material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, }, + 1, + false, + S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."), + "mesecons_button_push") + end +end + +if minetest.get_modpath("mcl_stairs") then + if mcl_stairs ~= nil then + mcl_stairs.register_stair_and_slab_simple( + "bamboo_mosaic", + "mcl_bamboo:bamboo_mosaic", + S("Bamboo Mosaic Stair"), + S("Bamboo Mosaic Slab"), + S("Double Bamboo Mosaic Slab") + ) + end +end + +local disallow_on_rotate +if minetest.get_modpath("screwdriver") then + disallow_on_rotate = screwdriver.disallow +end + +minetest.register_node(SCAFFOLDING_NAME, { + description = S("Scaffolding"), + doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), + doc_items_hidden = false, + tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, + drawtype = "nodebox", + paramtype = "light", + use_texture_alpha = "clip", + node_box = { + type = "fixed", + fixed = { + {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, + {-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, + {0.375, -0.5, -0.5, 0.5, 0.5, -0.375}, + {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, + {-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + }, + }, + buildable_to = false, + is_ground_content = false, + walkable = false, + climbable = true, + physical = true, + node_placement_prediction = "", + groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1}, + sounds = mcl_sounds.node_sound_wood_defaults(), + _mcl_blast_resistance = 0, + _mcl_hardness = 0, + + on_rotate = disallow_on_rotate, + + on_place = function(itemstack, placer, pointed) + mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.") + local node = minetest.get_node(pointed.under) + local pos = pointed.under + local h = 0 + local current_base_node = node -- Current Base Node. + local below_node = minetest.get_node(vector.offset(pos, 0, -1, 0)) -- current node below the current_base_node. + + mcl_bamboo.mcl_log("Below Node: " .. below_node.name) + + -- check protected placement. + if mcl_bamboo.is_protected(pos, placer) then + return + end + mcl_bamboo.mcl_log("placement of scaffolding is not protected.") + -- place on solid nodes + -- Need to add in a check here... to prevent placing scaffolds against doors, chests, etc. + -- Added in a quick check. need to test it. + if node.name ~= SCAFFOLDING_NAME then + -- Start temp fix: This is a temp fix... will NOT work in final scaffolding implementation. + -- Use pointed node's on_rightclick function first, if present + if placer and not placer:get_player_control().sneak then + if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then + mcl_bamboo.mcl_log("attempting placement of bamboo via targeted node's on_rightclick.") + return minetest.registered_nodes[node.name].on_rightclick(pointed.under, node, placer, itemstack) or itemstack + end + end + -- End: Temp fix + + -- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes. + local dir = vector.subtract(pointed.under, pointed.above) + local wdir = minetest.dir_to_wallmounted(dir) + if wdir == 1 then + minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0}) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item(1) + end + return itemstack + else + return + end + end + + --build up when placing on existing scaffold + --[[ + Quick explanation. scaffolding should be placed at the ground level ONLY. To do this, we look at a few + different nodes. Current node (current_node) is the top node being placed - make sure that it is air / unoccupied. + below_node (below node) is the node below the bottom node; Used to check to see if we are up in the air putting + more scaffolds on the top.. current_base_node (Current Base Node) is the targeted node for placement; we can only place + scaffolding on this one, to stack them up in the air. + --]] + repeat -- loop through, allowing placement. + pos = vector.offset(pos, 0, 1, 0) -- cleaned up vector. + local current_node = minetest.get_node(pos) -- current node. + if current_node.name == "air" then + -- first step to making scaffolding work like scaffolding should. + -- Prevent running up, and putting down new scaffolding + if current_base_node.name == SCAFFOLDING_NAME and below_node == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then + return itemstack + end + + -- Make sure that the uppermost scaffolding doesn't violate protected areas. + if mcl_bamboo.is_protected(pos, placer) then + return itemstack + end + + -- okay, we're good. place the node and take the item unless we are in creative mode. + minetest.set_node(pos, node) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item(1) + end + -- set the wielded item to the correct itemstack. (possibly unneeded code. but, works.) + placer:set_wielded_item(itemstack) + return itemstack -- finally, return the itemstack to finish on_place. + end + h = h + 1 + until current_node.name ~= node.name or itemstack:get_count() == 0 or h >= 128 -- loop check. + end, + on_destruct = function(pos) + -- Node destructor; called before removing node. + local new_pos = vector.offset(pos, 0, 1, 0) + local node_above = minetest.get_node(new_pos) + if node_above and node_above.name == SCAFFOLDING_NAME then + local sound_params = { + pos = new_pos, + gain = 1.0, -- default + max_hear_distance = 10, -- default, uses a Euclidean metric + } + + minetest.remove_node(new_pos) + minetest.sound_play(node_sound.dug, sound_params, true) + local istack = ItemStack(SCAFFOLDING_NAME) + minetest.add_item(new_pos, istack) + end + end, +}) + +-- FOR FUTURE USE. DO NOT ENABLE. DO NOT UNCOMMENT OUT. THIS WILL BREAK THE SCAFFOLDING, IF NOT FINISHED. +-- YOU HAVE BEEN WARNED. +--[[ +if SIDE_SCAFFOLDING then +minetest.register_node(SCAFFOLDING_NAME, { + description = S("Scaffolding"), + doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), + doc_items_hidden = false, + tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, + drawtype = "nodebox", + paramtype = "light", + use_texture_alpha = "clip", + node_box = { + type = "fixed", + fixed = { + {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, + {-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, + {0.375, -0.5, -0.5, 0.5, 0.5, -0.375}, + {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, + {-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + }, + }, + buildable_to = false, + is_ground_content = false, + walkable = false, + climbable = true, + physical = true, + node_placement_prediction = "", + groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1}, + sounds = mcl_sounds.node_sound_wood_defaults(), + _mcl_blast_resistance = 0, + _mcl_hardness = 0, + + on_rotate = disallow_on_rotate, + + on_place = function(itemstack, placer, pointed) + mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.") + local node = minetest.get_node(pointed.under) + local pos = pointed.under + local dir = vector.subtract(pointed.under, pointed.above) + local wdir = minetest.dir_to_wallmounted(dir) + local h = 0 + mcl_bamboo.mcl_log("WDIR: " .. wdir) + local fdir = minetest.dir_to_facedir(dir, true) + mcl_bamboo.mcl_log("FDIR: " .. fdir) + + local down_two = minetest.get_node(vector.offset(pointed.under, 0, -1, 0)) + + if wdir == 1 then + -- standing placement. + + if mcl_bamboo.is_protected(pos, placer) then + return + end + mcl_bamboo.mcl_log("placement of scaffolding is not protected.") + -- place on solid nodes + if node.name ~= SCAFFOLDING_NAME then + minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0}) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item(1) + end + return itemstack + end + --build up when placing on existing scaffold + repeat + pos.y = pos.y + 1 + local current_node = minetest.get_node(pos) + local current_base_node = node + local below_node = down_two + if current_node.name == "air" then + -- first step to making scaffolding work like Minecraft scaffolding. + if current_base_node.name == SCAFFOLDING_NAME and below_node == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then + return itemstack + end + + if mcl_bamboo.is_protected(pos, placer) then + return + end + + minetest.set_node(pos, node) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item(1) + end + placer:set_wielded_item(itemstack) + return itemstack + end + h = h + 1 + until current_node.name ~= node.name or itemstack:get_count() == 0 or h >= 128 + + -- Commenting out untested code, for commit. + if SIDE_SCAFFOLDING == true then + local meta = minetest.get_meta(pos) + + if not meta then + return false + end + -- local count = meta:get_int("count", 0) + + h = minetest.get_node(pointed.under).param2 + local new_pos = pointed.under + repeat + local ctrl = placer:get_player_control() + if ctrl and ctrl.sneak then + if node.name == SCAFFOLDING_NAME or node.name == SIDE_SCAFFOLD_NAME then + local param_2 = h + + local node_param2 = param_2 + 1 + fdir = fdir + 1 -- convert fdir to a base of one. + local target_offset = adj_nodes[fdir] + + new_pos = vector.offset(new_pos, target_offset.x, 0, target_offset.z) + if mcl_bamboo.is_protected(new_pos, placer) then + -- disallow placement in protected area + return + end + + itemstack:take_item(1) + if minetest.get_node(new_pos).name == "air" then + minetest.set_node(new_pos, {name = SIDE_SCAFFOLD_NAME, param2 = node_param2}) + if node_param2 >= 6 then + node_param2 = 6 + minetest.minetest.dig_node(new_pos) + end + end + return itemstack + + end + + h = h + 1 + + end + until h >= 7 or itemstack.get_count() <= 0 + end + end + end, + on_destruct = function(pos) + -- Node destructor; called before removing node. + local new_pos = vector.offset(pos, 0, 1, 0) + local node_above = minetest.get_node(new_pos) + if node_above and node_above.name == SCAFFOLDING_NAME then + local sound_params = { + pos = new_pos, + gain = 1.0, -- default + max_hear_distance = 10, -- default, uses a Euclidean metric + } + + minetest.remove_node(new_pos) + minetest.sound_play(node_sound.dug, sound_params, true) + local istack = ItemStack(SCAFFOLDING_NAME) + minetest.add_item(new_pos, istack) + end + end, +}) + +minetest.register_node(SIDE_SCAFFOLD_NAME, { + description = S("Scaffolding"), + doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), + doc_items_hidden = false, + tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, + drop = "mcl_bamboo:scaffolding", + drawtype = "nodebox", + paramtype = "light", + use_texture_alpha = "clip", + node_box = { + type = "fixed", + fixed = { + {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, + {-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, + {0.375, -0.5, -0.5, 0.5, 0.5, -0.375}, + {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, + {-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, + {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5}, + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + }, + }, + groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1}, + _mcl_after_falling = function(pos) + if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then + if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= SCAFFOLDING_NAME then + minetest.remove_node(pos) + minetest.add_item(pos, SCAFFOLDING_NAME) + else + minetest.set_node(vector.offset(pos, 0, 1, 0), {name = SIDE_SCAFFOLD_NAME}) + end + end + end, + buildable_to = false, + is_ground_content = false, + walkable = false, + climbable = true, + physical = true, + + on_rotate = disallow_on_rotate, + + on_place = function(itemstack, placer, pointed_thing) + -- this function shouldn't be called, as this is never placed by the user. + -- it's placed only as a variant of regular scaffolding. + return false + end + + +}) +end +--]] diff --git a/mcl_bamboo/globals.lua b/mcl_bamboo/globals.lua new file mode 100644 index 0000000..02c90ab --- /dev/null +++ b/mcl_bamboo/globals.lua @@ -0,0 +1,269 @@ +--- +--- Generated by EmmyLua(https://github.com/EmmyLua) +--- Created by michieal. +--- DateTime: 12/29/22 12:34 PM -- Restructure Date +--- Copyright (C) 2022 - 2023, Michieal. See License.txt + +local DEBUG = false + +local rand = math.random +math.randomseed((os.time() + 31) * 31415) -- try to make a valid seed +local BAMBOO_MAX_HEIGHT = 16 -- base height check. + +local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1 +local BAM_MAX_HEIGHT_STPCHK = BAMBOO_MAX_HEIGHT - 5 +local BAM_MAX_HEIGHT_TOP = BAMBOO_MAX_HEIGHT - 1 +local GROW_DOUBLE_CHANCE = 32 + +--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud +mcl_bamboo.bamboo_dirt_nodes = { + "mcl_core:redsand", + "mcl_core:sand", + "mcl_core:dirt", + "mcl_core:coarse_dirt", + "mcl_core:dirt_with_grass", + "mcl_core:podzol", + "mcl_core:mycelium", + "mcl_lush_caves:rooted_dirt", + "mcl_lush_caves:moss", + "mcl_mud:mud", +} + +function mcl_bamboo.is_dirt(node_name) + local index = table.indexof(mcl_bamboo.bamboo_dirt_nodes, node_name) + if index == -1 then + return false + else + return true + end +end + +mcl_bamboo.bamboo_index = { + "mcl_bamboo:bamboo", + "mcl_bamboo:bamboo_1", + "mcl_bamboo:bamboo_2", + "mcl_bamboo:bamboo_3", +} + +function mcl_bamboo.is_bamboo(node_name) + local index = table.indexof(mcl_bamboo.bamboo_index, node_name) + if index == -1 then + return false + else + return index + end +end + +--- pos: node position; placer: ObjectRef that is placing the item +--- returns: true if protected, otherwise false. +function mcl_bamboo.is_protected(pos, placer) + local name = placer:get_player_name() + if minetest.is_protected(pos, name) then + minetest.record_protection_violation(pos, name) + return true + end + return false +end + +local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap" + +function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) + local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0)) + mcl_bamboo.mcl_log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied)) + + if not bonemeal_applied and mcl_bamboo.is_bamboo(node_above.name) ~= false then + return false -- short circuit this function if we're trying to grow (std) the bamboo and it's not the top shoot. + end + if minetest.get_node_light(pos) < 8 then + return false + end + + -- variables used in more than one spot. + local first_shoot + local chk_pos + local soil_pos + local node_name = "" + local dist = 0 + local node_below + -- ------------------- + + mcl_bamboo.mcl_log("Grow bamboo; checking for soil: ") + -- the soil node below the bamboo. + for py = -1, BAMBOO_SOIL_DIST, -1 do + chk_pos = vector.offset(pos, 0, py, 0) + node_name = minetest.get_node(chk_pos).name + if mcl_bamboo.is_dirt(node_name) then + soil_pos = chk_pos + break + end + if mcl_bamboo.is_bamboo(node_name) == false then + break + end + end + -- requires knowing where the soil node is. + if soil_pos == nil then + return false -- returning false means don't use up the bonemeal. + end + + mcl_bamboo.mcl_log("Grow bamboo; soil found. ") + local grow_amount = rand(1, GROW_DOUBLE_CHANCE) + grow_amount = rand(1, GROW_DOUBLE_CHANCE) + grow_amount = rand(1, GROW_DOUBLE_CHANCE) -- because yeah, not truly random, or even a good prng. + grow_amount = rand(1, GROW_DOUBLE_CHANCE) + local init_height = rand(BAM_MAX_HEIGHT_STPCHK + 1, BAM_MAX_HEIGHT_TOP + 1) + mcl_bamboo.mcl_log("Grow bamboo; random height: " .. init_height) + + node_name = "" + + -- update: add randomized max height to first node's meta data. + first_shoot = vector.offset(soil_pos, 0, 1, 0) + local meta = minetest.get_meta(first_shoot) + node_below = minetest.get_node(first_shoot).name + + mcl_bamboo.mcl_log("Grow bamboo; checking height meta ") + -- check the meta data for the first node, to see how high to make the stalk. + if not meta then + -- if no metadata, set the metadata!!! + meta:set_int("height", init_height) + end + local height = meta:get_int("height", -1) + mcl_bamboo.mcl_log("Grow bamboo; meta-height: " .. height) + if height <= 10 then + height = init_height + meta:set_int("height", init_height) + end + + mcl_bamboo.mcl_log("Grow bamboo; height: " .. height) + + -- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.) + if bonemeal_applied then + -- handle applying bonemeal. + for py = 1, BAM_MAX_HEIGHT_TOP do + -- find the top node of bamboo. + chk_pos = vector.offset(pos, 0, py, 0) + node_name = minetest.get_node(chk_pos).name + dist = vector.distance(soil_pos, chk_pos) + if mcl_bamboo.is_bamboo(node_name) == false or node_name == BAMBOO_ENDCAP_NAME then + break + end + end + + mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist) + + if node_name == BAMBOO_ENDCAP_NAME then + -- prevent overgrowth + return false + end + + -- check to see if we have a full stalk of bamboo. + if dist >= height - 1 then + if dist == height - 1 then + -- equals top of the stalk before the cap + if node_name == "air" then + mcl_bamboo.mcl_log("Grow bamboo; Placing endcap") + minetest.set_node(vector.offset(chk_pos, 0, 1, 0), {name = BAMBOO_ENDCAP_NAME}) + return true -- returning true means use up the bonemeal. + else + return false + end + else + -- okay, we're higher than the end cap, fail out. + return false -- returning false means don't use up the bonemeal. + end + end + + -- and now, the meat of the section... add bamboo to the stalk. + -- at this point, we should be lower than the generated maximum height. ~ about height -2 or lower. + if dist <= height - 2 then + if node_name == "air" then + -- here we can check to see if we can do up to 2 bamboo shoots onto the stalk + mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.") + minetest.set_node(chk_pos, {name = node_below}) + -- handle growing a second node. + if grow_amount == 2 then + chk_pos = vector.offset(chk_pos, 0, 1, 0) + if minetest.get_node(chk_pos).name == "air" then + mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!") + minetest.set_node(chk_pos, {name = node_below}) + end + end + return true -- exit out with a success. We've added 1-2 nodes, per the wiki. + end + end + end + + -- Non-Bonemeal growth. + for py = 1, BAM_MAX_HEIGHT_TOP do + -- Find the topmost node above the stalk, and check it for "air" + chk_pos = vector.offset(pos, 0, py, 0) + node_below = minetest.get_node(pos).name + node_name = minetest.get_node(chk_pos).name + dist = vector.distance(soil_pos, chk_pos) + + if node_name ~= "air" and mcl_bamboo.is_bamboo(node_name) == false then + break + end + + -- stop growing check. ie, handle endcap placement. + if dist >= height - 1 then + local above_node_name = minetest.get_node(vector.offset(chk_pos, 0, 1, 0)).name + if node_name == "air" and above_node_name == "air" then + if height - 1 == dist then + mcl_bamboo.mcl_log("Grow bamboo; Placing endcap") + minetest.set_node(chk_pos, {name = BAMBOO_ENDCAP_NAME}) + end + end + break + end + + -- handle regular node placement. + -- find the air node above the top shoot. place a node. And then, if short enough, + -- check for second node placement. + if node_name == "air" then + mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist) + mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.") + minetest.set_node(chk_pos, {name = node_below}) + -- handle growing a second node. (1 in 32 chance.) + if grow_amount == 2 and dist <= height - 2 then + chk_pos = vector.offset(chk_pos, 0, 1, 0) + if minetest.get_node(chk_pos).name == "air" then + mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!") + minetest.set_node(chk_pos, {name = node_below}) + end + end + break + end + end +end + +-- Add Groups function, courtesy of Warr1024. +function mcl_bamboo.add_groups(name, ...) + local def = minetest.registered_items[name] or error(name .. " not found") + local groups = {} + for k, v in pairs(def.groups) do + groups[k] = v + end + local function add_all(x, ...) + if not x then + return + end + groups[x] = 1 + return add_all(...) + end + addall(...) + return minetest.override_item(name, {groups = groups}) +end + +function mcl_bamboo.mcl_log(m, l) + if not m then + minetest.log("error", "expected string, received: " .. m) + return + end + if DEBUG then + if not l then + minetest.log("[mcl_bamboo]: " .. m) + else + minetest.log(l, "[mcl_bamboo]: " .. m) + end + end +end diff --git a/mcl_bamboo/init.lua b/mcl_bamboo/init.lua new file mode 100644 index 0000000..6b952e4 --- /dev/null +++ b/mcl_bamboo/init.lua @@ -0,0 +1,73 @@ +-- [bamboo] mod by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo). +-- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; Fixed and heavily reworked +-- for mcl_bamboo by Michieal. +-- Creation date: 12-01-2022 (Dec 1st, 2022) +-- License for Media: CC-BY-SA 4.0 (except where noted); Code: GPLv3 +-- Copyright (C) 2022 - 2023, Michieal. See License.txt + +-- LOCALS +local modname = minetest.get_current_modname() +-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it... +-- "BAMBOO" goes here. +local BAMBOO = "mcl_bamboo:bamboo" + +mcl_bamboo = {} + +-- BAMBOO GLOBALS +dofile(minetest.get_modpath(modname) .. "/globals.lua") +-- BAMBOO Base Nodes +dofile(minetest.get_modpath(modname) .. "/bamboo_base.lua") +-- BAMBOO ITEMS +dofile(minetest.get_modpath(modname) .. "/bamboo_items.lua") +-- BAMBOO RECIPES +dofile(minetest.get_modpath(modname) .. "/recipes.lua") + +-- ------------------------------------------------------------ + +--ABMs +minetest.register_abm({ + nodenames = mcl_bamboo.bamboo_index, + interval = 10, + chance = 20, + action = function(pos, _) + mcl_bamboo.grow_bamboo(pos, false) + end, +}) + +-- Base Aliases. +local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding" +minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block") +minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped") +minetest.register_alias("bamboo", BAMBOO) +minetest.register_alias("bamboo_plank", "mcl_bamboo:bamboo_plank") +minetest.register_alias("bamboo_mosaic", "mcl_bamboo:bamboo_mosaic") + +minetest.register_alias("mcl_stairs:stair_bamboo", "mcl_stairs:stair_bamboo_block") +minetest.register_alias("bamboo_stairs", "mcl_stairs:stair_bamboo_block") +minetest.register_alias("bamboo:bamboo", BAMBOO) +minetest.register_alias("scaffold", SCAFFOLDING_NAME) +minetest.register_alias("mcl_scaffolding:scaffolding", SCAFFOLDING_NAME) +minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", SCAFFOLDING_NAME) + +minetest.register_alias("bamboo_fence", "mcl_fences:bamboo_fence") +minetest.register_alias("bamboo_fence_gate", "mcl_fences:bamboo_fence_gate") + +--[[ +todo -- make scaffolds do side scaffold blocks, so that they jut out. (Shelved.) +todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks. + +waiting on specific things: +todo -- Raft -- need model +todo -- Raft with Chest. same. +todo -- handle bonemeal... (shelved until after redoing the bonemeal api). + +----------------------------------------------------------- +todo -- Add in Extras. -- Moved to Official Mod Pack. + +Notes: +When bone meal is used on it, it grows by 1–2 blocks. Bamboo can grow up to 12–16 blocks tall. +The top of a bamboo plant requires a light level of 9 or above to grow. + +Design Decision - to not make bamboo saplings, and not make them go through a ton of transformations. + +--]] diff --git a/mcl_bamboo/locale/template.txt b/mcl_bamboo/locale/template.txt new file mode 100644 index 0000000..e099419 --- /dev/null +++ b/mcl_bamboo/locale/template.txt @@ -0,0 +1,40 @@ +# textdomain: mcl_bamboo + +### bamboo_base.lua ### + +Bamboo Mosaic Plank= +Bamboo Plank= +Stripped Bamboo Block= + +### bamboo_items.lua ### + +A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.= + +A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.= + +Bamboo= +Bamboo Button= +Bamboo Door.= +Bamboo Fence= +Bamboo Fence Gate= +Bamboo Mosaic Slab= +Bamboo Mosaic Stair= +Bamboo Plank Slab= +Bamboo Plank Stair= +Bamboo Pressure Plate= +Bamboo Slab= +Bamboo Stair= +Bamboo Trapdoor.= +Double Bamboo Mosaic Slab= +Double Bamboo Plank Slab= +Double Bamboo Slab= +Double Stripped Bamboo Slab= +Scaffolding= +Scaffolding (horizontal)= +Scaffolding block used to climb up or out across areas.= +Stripped Bamboo Slab= +Stripped Bamboo Stair= + +To open or close the trapdoor, rightclick it or send a redstone signal to it.= + +Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.= diff --git a/mcl_bamboo/mod.conf b/mcl_bamboo/mod.conf new file mode 100644 index 0000000..d4b93a7 --- /dev/null +++ b/mcl_bamboo/mod.conf @@ -0,0 +1,4 @@ +name = mcl_bamboo +depends = mcl_core, mcl_sounds, mcl_tools +optional_depends = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button +author = Michieal \ No newline at end of file diff --git a/mcl_bamboo/recipes.lua b/mcl_bamboo/recipes.lua new file mode 100644 index 0000000..d5c48d6 --- /dev/null +++ b/mcl_bamboo/recipes.lua @@ -0,0 +1,200 @@ +--- +--- Generated by EmmyLua(https://github.com/EmmyLua) +--- Created by michieal. +--- DateTime: 12/29/22 12:46 PM -- Restructure Date +--- These are all of the fuel recipes and all of the crafting recipes, consolidated into one place. +--- Copyright (C) 2022 - 2023, Michieal. See License.txt + +-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it... +-- "BAMBOO" goes here. +local BAMBOO = "mcl_bamboo:bamboo" +local BAMBOO_PLANK = BAMBOO .. "_plank" +-- Craftings +-- Basic Bamboo craftings +minetest.register_craft({ + output = "mcl_core:stick", + recipe = { + {BAMBOO}, + {BAMBOO}, + } +}) + +minetest.register_craft({ + output = BAMBOO .. "_block", + recipe = { + {BAMBOO, BAMBOO, BAMBOO}, + {BAMBOO, BAMBOO, BAMBOO}, + {BAMBOO, BAMBOO, BAMBOO}, + } +}) + +minetest.register_craft({ + output = BAMBOO_PLANK .. " 2", + recipe = { + {BAMBOO .. "_block"}, + } +}) + +minetest.register_craft({ + output = BAMBOO_PLANK .. " 2", + recipe = { + {BAMBOO .. "_block_stripped"}, + } +}) + +minetest.register_craft({ + output = BAMBOO .. "_mosaic", + recipe = { + {"mcl_stair:slab_bamboo_plank"}, + {"mcl_stair:slab_bamboo_plank"}, + } +}) + +-- Bamboo specific items + +if minetest.get_modpath("mcl_doors") and mcl_doors then + minetest.register_craft({ + output = "mcl_bamboo:bamboo_door 3", + recipe = { + {BAMBOO_PLANK, BAMBOO_PLANK}, + {BAMBOO_PLANK, BAMBOO_PLANK}, + {BAMBOO_PLANK, BAMBOO_PLANK} + } + }) + minetest.register_craft({ + output = "mcl_bamboo:bamboo_trapdoor 2", + recipe = { + {BAMBOO_PLANK, BAMBOO_PLANK, BAMBOO_PLANK}, + {BAMBOO_PLANK, BAMBOO_PLANK, BAMBOO_PLANK}, + } + }) +end +if minetest.get_modpath("mcl_fences") then + minetest.register_craft({ + output = "mcl_bamboo:bamboo_fence 3", + recipe = { + {BAMBOO_PLANK, "mcl_core:stick", BAMBOO_PLANK}, + {BAMBOO_PLANK, "mcl_core:stick", BAMBOO_PLANK}, + } + }) + minetest.register_craft({ + output = "mcl_bamboo:bamboo_fence_gate", + recipe = { + {"mcl_core:stick", BAMBOO_PLANK, "mcl_core:stick"}, + {"mcl_core:stick", BAMBOO_PLANK, "mcl_core:stick"}, + } + }) +end + +minetest.register_craft({ + output = "mcl_bamboo:scaffolding 6", + recipe = {{BAMBOO, "mcl_mobitems:string", BAMBOO}, + {BAMBOO, "", BAMBOO}, + {BAMBOO, "", BAMBOO}} +}) + +-- Fuels +-- Basic Bamboo nodes +minetest.register_craft({ + type = "fuel", + recipe = BAMBOO, + burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3 +}) + +minetest.register_craft({ + type = "fuel", + recipe = BAMBOO .. "_block", + burntime = 15, +}) + +minetest.register_craft({ + type = "fuel", + recipe = BAMBOO .. "_block_stripped", + burntime = 15, +}) + +minetest.register_craft({ + type = "fuel", + recipe = BAMBOO_PLANK, + burntime = 7.5, +}) + +minetest.register_craft({ + type = "fuel", + recipe = BAMBOO .. "_mosaic", + burntime = 7.5, +}) + +-- Bamboo Items +if minetest.get_modpath("mcl_doors") then + if mcl_doors then + minetest.register_craft({ + type = "fuel", + recipe = "mcl_bamboo:bamboo_door", + burntime = 10, + }) + + minetest.register_craft({ + type = "fuel", + recipe = "mcl_bamboo:bamboo_trapdoor", + burntime = 15, + }) + end +end + +if minetest.get_modpath("mcl_stairs") then + if mcl_stairs ~= nil then + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_plank", + burntime = 7.5, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_block", + burntime = 7.5, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_stripped", + burntime = 7.5, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_plank", + burntime = 15, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_block", + burntime = 15, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_stripped", + burntime = 15, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_mosaic", + burntime = 7.5, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_mosaic", + burntime = 15, + }) + end +end + +minetest.register_craft({ + type = "fuel", + recipe = "mesecons_button:button_bamboo_off", + burntime = 5, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "mcl_bamboo:scaffolding", + burntime = 20 +}) diff --git a/mcl_crimson/init.lua b/mcl_crimson/init.lua new file mode 100644 index 0000000..c9d0a54 --- /dev/null +++ b/mcl_crimson/init.lua @@ -0,0 +1,753 @@ +local modname = minetest.get_current_modname() +local S = minetest.get_translator(modname) +local modpath = minetest.get_modpath(modname) +-- Warped and Crimson fungus +-- by debiankaios +-- adapted for mcl2 by cora + +local function generate_warped_tree(pos) + minetest.place_schematic(pos,modpath.."/schematics/warped_fungus_1.mts","random",nil,false,"place_center_x,place_center_z") +end + +function generate_crimson_tree(pos) + minetest.place_schematic(pos,modpath.."/schematics/crimson_fungus_1.mts","random",nil,false,"place_center_x,place_center_z") +end + +function grow_vines(pos, moreontop ,vine, dir) + if dir == nil then dir = 1 end + local n + repeat + pos = vector.offset(pos,0,dir,0) + n = minetest.get_node(pos) + if n.name == "air" then + for i=0,math.max(moreontop,1) do + if minetest.get_node(pos).name == "air" then + minetest.set_node(vector.offset(pos,0,i*dir,0),{name=vine}) + end + end + break + end + until n.name ~= "air" and n.name ~= vine +end + +local nether_plants = { + ["mcl_crimson:crimson_nylium"] = { + "mcl_crimson:crimson_roots", + "mcl_crimson:crimson_fungus", + "mcl_crimson:warped_fungus", + }, + ["mcl_crimson:warped_nylium"] = { + "mcl_crimson:warped_roots", + "mcl_crimson:warped_fungus", + "mcl_crimson:twisting_vines", + "mcl_crimson:nether_sprouts", + }, +} + +local function has_nylium_neighbor(pos) + local p = minetest.find_node_near(pos,1,{"mcl_crimson:warped_nylium","mcl_crimson:crimson_nylium"}) + if p then + return minetest.get_node(p) + end +end + +local function spread_nether_plants(pos,node) + local n = node.name + local nn = minetest.find_nodes_in_area_under_air(vector.offset(pos,-5,-3,-5),vector.offset(pos,5,3,5),{n}) + table.shuffle(nn) + nn[1] = pos + for i=1,math.random(1,math.min(#nn,12)) do + local p = vector.offset(nn[i],0,1,0) + if minetest.get_node(p).name == "air" then + minetest.set_node(p,{name=nether_plants[n][math.random(#nether_plants[n])]}) + mcl_dye.add_bone_meal_particle(vector.offset(nn[i],0,1,0)) + end + end +end + +minetest.register_node("mcl_crimson:warped_fungus", { + description = S("Warped Fungus Mushroom"), + drawtype = "plantlike", + tiles = { "farming_warped_fungus.png" }, + inventory_image = "farming_warped_fungus.png", + wield_image = "farming_warped_fungus.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1}, + light_source = 1, +--[[ selection_box = { + type = "fixed", + fixed = { -3/16, -0.5, -3/16, 3/16, -2/16, 3/16 }, + },]] + node_placement_prediction = "", + on_rightclick = function(pos, node, pointed_thing, player, itemstack) + if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then + local nodepos = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) + if nodepos.name == "mcl_crimson:warped_nylium" or nodepos.name == "mcl_nether:netherrack" then + local random = math.random(1, 5) + if random == 1 then + minetest.remove_node(pos) + generate_warped_tree(pos) + end + end + end + end, + _mcl_blast_resistance = 0, +}) + +mcl_flowerpots.register_potted_flower("mcl_crimson:warped_fungus", { + name = "warped fungus", + desc = S("Warped Fungus Mushroom"), + image = "farming_warped_fungus.png", +}) + +minetest.register_node("mcl_crimson:twisting_vines", { + description = S("Twisting Vines"), + drawtype = "plantlike", + tiles = { "twisting_vines_plant.png" }, + inventory_image = "twisting_vines.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + climbable = true, + buildable_to = true, + groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1}, + selection_box = { + type = "fixed", + fixed = { -3/16, -0.5, -3/16, 3/16, 0.5, 3/16 }, + }, + node_placement_prediction = "", + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + local pn = clicker:get_player_name() + if clicker:is_player() and minetest.is_protected(vector.offset(pos,0,1,0), pn or "") then + minetest.record_protection_violation(vector.offset(pos,0,1,0), pn) + return itemstack + end + if clicker:get_wielded_item():get_name() == "mcl_crimson:twisting_vines" then + if not minetest.is_creative_enabled(clicker:get_player_name()) then + itemstack:take_item() + end + grow_vines(pos, 1, "mcl_crimson:twisting_vines") + elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then + if not minetest.is_creative_enabled(clicker:get_player_name()) then + itemstack:take_item() + end + grow_vines(pos, math.random(1, 3),"mcl_crimson:twisting_vines") + end + return itemstack + end, + drop = { + max_items = 1, + items = { + {items = {"mcl_crimson:twisting_vines"}, rarity = 3}, + }, + }, + _mcl_shears_drop = true, + _mcl_silk_touch_drop = true, + _mcl_fortune_drop = { + items = { + {items = {"mcl_crimson:twisting_vines"}, rarity = 3}, + }, + items = { + {items = {"mcl_crimson:twisting_vines"}, rarity = 1.8181818181818181}, + }, + "mcl_crimson:twisting_vines", + "mcl_crimson:twisting_vines", + }, + _mcl_blast_resistance = 0, +}) + +minetest.register_node("mcl_crimson:weeping_vines", { + description = S("Weeping Vines"), + drawtype = "plantlike", + tiles = { "mcl_crimson_weeping_vines.png" }, + inventory_image = "mcl_crimson_weeping_vines.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + climbable = true, + buildable_to = true, + groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1}, + selection_box = { + type = "fixed", + fixed = { -3/16, -0.5, -3/16, 3/16, 0.5, 3/16 }, + }, + node_placement_prediction = "", + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + local pn = clicker:get_player_name() + if clicker:is_player() and minetest.is_protected(vector.offset(pos,0,1,0), pn or "") then + minetest.record_protection_violation(vector.offset(pos,0,1,0), pn) + return itemstack + end + if clicker:get_wielded_item():get_name() == "mcl_crimson:weeping_vines" then + if not minetest.is_creative_enabled(clicker:get_player_name()) then + itemstack:take_item() + end + grow_vines(pos, 1, "mcl_crimson:weeping_vines", -1) + elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then + if not minetest.is_creative_enabled(clicker:get_player_name()) then + itemstack:take_item() + end + grow_vines(pos, math.random(1, 3),"mcl_crimson:weeping_vines", -1) + end + return itemstack + end, + drop = { + max_items = 1, + items = { + {items = {"mcl_crimson:weeping_vines"}, rarity = 3}, + }, + }, + _mcl_shears_drop = true, + _mcl_silk_touch_drop = true, + _mcl_fortune_drop = { + items = { + {items = {"mcl_crimson:weeping_vines"}, rarity = 3}, + }, + items = { + {items = {"mcl_crimson:weeping_vines"}, rarity = 1.8181818181818181}, + }, + "mcl_crimson:weeping_vines", + "mcl_crimson:weeping_vines", + }, + _mcl_blast_resistance = 0, +}) + +minetest.register_node("mcl_crimson:nether_sprouts", { + description = S("Nether Sprouts"), + drawtype = "plantlike", + tiles = { "nether_sprouts.png" }, + inventory_image = "nether_sprouts.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1}, + selection_box = { + type = "fixed", + fixed = { -4/16, -0.5, -4/16, 4/16, 0, 4/16 }, + }, + node_placement_prediction = "", + drop = "", + _mcl_shears_drop = true, + _mcl_silk_touch_drop = false, + _mcl_blast_resistance = 0, +}) + +minetest.register_node("mcl_crimson:warped_roots", { + description = S("Warped Roots"), + drawtype = "plantlike", + tiles = { "warped_roots.png" }, + inventory_image = "warped_roots.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1}, + selection_box = { + type = "fixed", + fixed = { -6/16, -0.5, -6/16, 6/16, -4/16, 6/16 }, + }, + node_placement_prediction = "", + _mcl_silk_touch_drop = false, + _mcl_blast_resistance = 0, +}) + +mcl_flowerpots.register_potted_flower("mcl_crimson:warped_roots", { + name = "warped roots", + desc = S("Warped Roots"), + image = "warped_roots.png", +}) + + +minetest.register_node("mcl_crimson:warped_wart_block", { + description = S("Warped Wart Block"), + tiles = {"warped_wart_block.png"}, + groups = {handy = 1, hoe = 7, swordy = 1, deco_block = 1}, + _mcl_hardness = 2, +}) + +minetest.register_node("mcl_crimson:shroomlight", { + description = S("Shroomlight"), + tiles = {"shroomlight.png"}, + groups = {handy = 1, hoe = 7, swordy = 1, deco_block = 1}, + light_source = minetest.LIGHT_MAX, + _mcl_hardness = 2, +}) + +minetest.register_node("mcl_crimson:warped_hyphae", { + description = S("Warped Hyphae"), + _doc_items_longdesc = S("The stem of a warped hyphae"), + _doc_items_hidden = false, + tiles = { + "warped_hyphae.png", + "warped_hyphae.png", + { + image="warped_hyphae_side.png", + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0} + }, + }, + paramtype2 = "facedir", + on_place = mcl_util.rotate_axis, + groups = {handy = 1, axey = 1, tree = 1, building_block = 1, material_wood = 1}, + sounds = mcl_sounds.node_sound_wood_defaults(), + _mcl_blast_resistance = 2, + _mcl_hardness = 2, + _mcl_stripped_variant = "mcl_crimson:stripped_warped_hyphae", +}) + +minetest.register_node("mcl_crimson:warped_nylium", { + description = S("Warped Nylium"), + tiles = { + "warped_nylium.png", + "mcl_nether_netherrack.png", + "mcl_nether_netherrack.png^warped_nylium_side.png", + "mcl_nether_netherrack.png^warped_nylium_side.png", + "mcl_nether_netherrack.png^warped_nylium_side.png", + "mcl_nether_netherrack.png^warped_nylium_side.png", + }, + is_ground_content = true, + drop = "mcl_nether:netherrack", + groups = {pickaxey=1, building_block=1, material_stone=1}, + sounds = mcl_sounds.node_sound_stone_defaults(), + _mcl_hardness = 0.4, + _mcl_blast_resistance = 0.4, + _mcl_silk_touch_drop = true, +}) + +--Stem bark, stripped stem and bark + +minetest.register_node("mcl_crimson:warped_hyphae_bark", { + description = S("Warped Hyphae Bark"), + _doc_items_longdesc = S("This is a decorative block surrounded by the bark of an hyphae."), + tiles = { + { + image="warped_hyphae_side.png", + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0} + }, + }, + paramtype2 = "facedir", + on_place = mcl_util.rotate_axis, + groups = {handy = 1, axey = 1, bark = 1, building_block = 1, material_wood = 1}, + sounds = mcl_sounds.node_sound_wood_defaults(), + is_ground_content = false, + _mcl_blast_resistance = 2, + _mcl_hardness = 2, + _mcl_stripped_variant = "mcl_crimson:stripped_warped_hyphae_bark", +}) + +minetest.register_craft({ + output = "mcl_crimson:warped_hyphae_bark 3", + recipe = { + { "mcl_crimson:warped_hyphae", "mcl_crimson:warped_hyphae" }, + { "mcl_crimson:warped_hyphae", "mcl_crimson:warped_hyphae" }, + }, +}) + +minetest.register_node("mcl_crimson:stripped_warped_hyphae", { + description = S("Stripped Warped Hyphae"), + _doc_items_longdesc = S("The stripped hyphae of a warped fungus"), + _doc_items_hidden = false, + tiles = {"warped_stem_stripped_top.png", "warped_stem_stripped_top.png", "warped_stem_stripped_side.png"}, + paramtype2 = "facedir", + on_place = mcl_util.rotate_axis, + groups = {handy = 1, axey = 1, tree = 1, building_block = 1, material_wood = 1}, + sounds = mcl_sounds.node_sound_wood_defaults(), + _mcl_blast_resistance = 2, + _mcl_hardness = 2, +}) + +minetest.register_node("mcl_crimson:stripped_warped_hyphae_bark", { + description = S("Stripped Warped Hyphae Bark"), + _doc_items_longdesc = S("The stripped hyphae bark of a warped fungus"), + tiles = {"warped_stem_stripped_side.png"}, + paramtype2 = "facedir", + on_place = mcl_util.rotate_axis, + groups = {handy = 1, axey = 1, bark = 1, building_block = 1, material_wood = 1}, + sounds = mcl_sounds.node_sound_wood_defaults(), + is_ground_content = false, + _mcl_blast_resistance = 2, + _mcl_hardness = 2, +}) + +minetest.register_craft({ + output = "mcl_crimson:stripped_warped_hyphae_bark 3", + recipe = { + { "mcl_crimson:stripped_warped_hyphae", "mcl_crimson:stripped_warped_hyphae" }, + { "mcl_crimson:stripped_warped_hyphae", "mcl_crimson:stripped_warped_hyphae" }, + }, +}) + +minetest.register_node("mcl_crimson:warped_hyphae_wood", { + description = S("Warped Hyphae Wood"), + tiles = {"warped_hyphae_wood.png"}, + groups = {handy = 5,axey = 1, flammable = 3, wood=1,building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20}, + sounds = mcl_sounds.node_sound_wood_defaults(), + _mcl_hardness = 2, +}) + +mcl_stairs.register_stair_and_slab_simple("warped_hyphae_wood", "mcl_crimson:warped_hyphae_wood", S("Warped Stair"), S("Warped Slab"), S("Double Warped Slab")) + +minetest.register_craft({ + output = "mcl_crimson:warped_hyphae_wood 4", + recipe = { + {"mcl_crimson:warped_hyphae"}, + }, +}) + +minetest.register_craft({ + output = "mcl_crimson:warped_nylium 2", + recipe = { + {"mcl_crimson:warped_wart_block"}, + {"mcl_nether:netherrack"}, + }, +}) + +minetest.register_node("mcl_crimson:crimson_fungus", { + description = S("Crimson Fungus Mushroom"), + drawtype = "plantlike", + tiles = { "farming_crimson_fungus.png" }, + inventory_image = "farming_crimson_fungus.png", + wield_image = "farming_crimson_fungus.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1}, + light_source = 1, + selection_box = { + type = "fixed", + fixed = { -3/16, -0.5, -3/16, 3/16, -2/16, 3/16 }, + }, + node_placement_prediction = "", + on_rightclick = function(pos, node, pointed_thing, player) + if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then + local nodepos = minetest.get_node(vector.offset(pos, 0, -1, 0)) + if nodepos.name == "mcl_crimson:crimson_nylium" or nodepos.name == "mcl_nether:netherrack" then + local random = math.random(1, 5) + if random == 1 then + minetest.remove_node(pos) + generate_crimson_tree(pos) + end + end + end + end, + _mcl_blast_resistance = 0, +}) + +mcl_flowerpots.register_potted_flower("mcl_crimson:crimson_fungus", { + name = "crimson fungus", + desc = S("Crimson Fungus Mushroom"), + image = "farming_crimson_fungus.png", +}) + +minetest.register_node("mcl_crimson:crimson_roots", { + description = S("Crimson Roots"), + drawtype = "plantlike", + tiles = { "crimson_roots.png" }, + inventory_image = "crimson_roots.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1}, + selection_box = { + type = "fixed", + fixed = { -6/16, -0.5, -6/16, 6/16, -4/16, 6/16 }, + }, + node_placement_prediction = "", + _mcl_silk_touch_drop = false, + _mcl_blast_resistance = 0, +}) + +mcl_flowerpots.register_potted_flower("mcl_crimson:crimson_roots", { + name = "crimson roots", + desc = S("Crimson Roots"), + image = "crimson_roots.png", +}) + +minetest.register_node("mcl_crimson:crimson_hyphae", { + description = S("Crimson Hyphae"), + _doc_items_longdesc = S("The stem of a crimson hyphae"), + _doc_items_hidden = false, + tiles = { + "crimson_hyphae.png", + "crimson_hyphae.png", + { + image="crimson_hyphae_side.png", + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0} + }, + }, + paramtype2 = "facedir", + on_place = mcl_util.rotate_axis, + groups = {handy = 1, axey = 1, tree = 1, building_block = 1, material_wood = 1}, + sounds = mcl_sounds.node_sound_wood_defaults(), + _mcl_blast_resistance = 2, + _mcl_hardness = 2, + _mcl_stripped_variant = "mcl_crimson:stripped_crimson_hyphae", +}) + +--Stem bark, stripped stem and bark + +minetest.register_node("mcl_crimson:crimson_hyphae_bark", { + description = S("Crimson Hyphae Bark"), + _doc_items_longdesc = S("This is a decorative block surrounded by the bark of an hyphae."), + tiles = { + { + image="crimson_hyphae_side.png", + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0} + }, + }, + paramtype2 = "facedir", + on_place = mcl_util.rotate_axis, + groups = {handy = 1, axey = 1, bark = 1, building_block = 1, material_wood = 1}, + sounds = mcl_sounds.node_sound_wood_defaults(), + is_ground_content = false, + _mcl_blast_resistance = 2, + _mcl_hardness = 2, + _mcl_stripped_variant = "mcl_crimson:stripped_crimson_hyphae_bark", +}) + +minetest.register_craft({ + output = "mcl_crimson:crimson_hyphae_bark 3", + recipe = { + { "mcl_crimson:crimson_hyphae", "mcl_crimson:crimson_hyphae" }, + { "mcl_crimson:crimson_hyphae", "mcl_crimson:crimson_hyphae" }, + }, +}) + +minetest.register_node("mcl_crimson:stripped_crimson_hyphae", { + description = S("Stripped Crimson Hyphae"), + _doc_items_longdesc = S("The stripped stem of a crimson hyphae"), + _doc_items_hidden = false, + tiles = {"crimson_stem_stripped_top.png", "crimson_stem_stripped_top.png", "crimson_stem_stripped_side.png"}, + paramtype2 = "facedir", + on_place = mcl_util.rotate_axis, + groups = {handy = 1, axey = 1, tree = 1, building_block = 1, material_wood = 1}, + sounds = mcl_sounds.node_sound_wood_defaults(), + _mcl_blast_resistance = 2, + _mcl_hardness = 2, +}) + +minetest.register_node("mcl_crimson:stripped_crimson_hyphae_bark", { + description = S("Stripped Crimson Hyphae Bark"), + _doc_items_longdesc = S("The stripped wood of a crimson hyphae"), + tiles = {"crimson_stem_stripped_side.png"}, + paramtype2 = "facedir", + on_place = mcl_util.rotate_axis, + groups = {handy = 1, axey = 1, bark = 1, building_block = 1, material_wood = 1}, + sounds = mcl_sounds.node_sound_wood_defaults(), + is_ground_content = false, + _mcl_blast_resistance = 2, + _mcl_hardness = 2, +}) + +minetest.register_craft({ + output = "mcl_crimson:stripped_crimson_hyphae_bark 3", + recipe = { + { "mcl_crimson:stripped_crimson_hyphae", "mcl_crimson:stripped_crimson_hyphae" }, + { "mcl_crimson:stripped_crimson_hyphae", "mcl_crimson:stripped_crimson_hyphae" }, + }, +}) + +minetest.register_node("mcl_crimson:crimson_hyphae_wood", { + description = S("Crimson Hyphae Wood"), + tiles = {"crimson_hyphae_wood.png"}, + groups = {handy = 5, axey = 1, wood = 1, building_block = 1, material_wood = 1}, + sounds = mcl_sounds.node_sound_wood_defaults(), + _mcl_hardness = 2, +}) + +minetest.register_node("mcl_crimson:crimson_nylium", { + description = S("Crimson Nylium"), + tiles = { + "crimson_nylium.png", + "mcl_nether_netherrack.png", + "mcl_nether_netherrack.png^crimson_nylium_side.png", + "mcl_nether_netherrack.png^crimson_nylium_side.png", + "mcl_nether_netherrack.png^crimson_nylium_side.png", + "mcl_nether_netherrack.png^crimson_nylium_side.png", + }, + groups = {pickaxey = 1, building_block = 1, material_stone = 1}, + sounds = mcl_sounds.node_sound_stone_defaults(), + is_ground_content = true, + drop = "mcl_nether:netherrack", + _mcl_hardness = 0.4, + _mcl_blast_resistance = 0.4, + _mcl_silk_touch_drop = true, +}) + +minetest.register_craft({ + output = "mcl_crimson:crimson_hyphae_wood 4", + recipe = { + {"mcl_crimson:crimson_hyphae"}, + }, +}) + +minetest.register_craft({ + output = "mcl_crimson:crimson_nylium 2", + recipe = { + {"mcl_nether:nether_wart"}, + {"mcl_nether:netherrack"}, + }, +}) + +mcl_stairs.register_stair_and_slab_simple("crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", S("Crimson Stair"), S("Crimson Slab"), S("Double Crimson Slab")) + +mcl_dye.register_on_bone_meal_apply(function(pt,user) + if not pt.type == "node" then return end + local node = minetest.get_node(pt.under) + if node.name == "mcl_nether:netherrack" then + local n = has_nylium_neighbor(pt.under) + if n then + minetest.set_node(pt.under,n) + end + elseif node.name == "mcl_crimson:warped_nylium" or node.name == "mcl_crimson:crimson_nylium" then + spread_nether_plants(pt.under,node) + end +end) + +mcl_doors:register_door("mcl_crimson:crimson_door", { + description = S("Crimson Door"), + _doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."), + _doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."), + inventory_image = "mcl_crimson_crimson_door.png", + groups = {handy=1,axey=1, material_wood=1, flammable=-1}, + _mcl_hardness = 3, + _mcl_blast_resistance = 3, + tiles_bottom = {"mcl_crimson_crimson_door_bottom.png", "mcl_doors_door_crimson_side_lower.png"}, + tiles_top = {"mcl_crimson_crimson_door_top.png", "mcl_doors_door_crimson_side_upper.png"}, + sounds = mcl_sounds.node_sound_wood_defaults(), +}) + +mcl_doors:register_trapdoor("mcl_crimson:crimson_trapdoor", { + description = S("Crimson Trapdoor"), + _doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."), + _doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."), + tile_front = "mcl_crimson_crimson_trapdoor.png", + tile_side = "crimson_hyphae_wood.png", + wield_image = "mcl_crimson_crimson_trapdoor.png", + groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1}, + _mcl_hardness = 3, + _mcl_blast_resistance = 3, + sounds = mcl_sounds.node_sound_wood_defaults(), +}) + +mcl_fences.register_fence_and_fence_gate( + "crimson_fence", + S("Crimson Fence"), + S("Crimson Fence Gate"), + "mcl_crimson_crimson_fence.png", + {handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20}, + minetest.registered_nodes["mcl_crimson:crimson_hyphae"]._mcl_hardness, + minetest.registered_nodes["mcl_crimson:crimson_hyphae"]._mcl_blast_resistance, + {"group:fence_wood"}, + mcl_sounds.node_sound_wood_defaults()) + + +mcl_doors:register_door("mcl_crimson:warped_door", { + description = S("Warped Door"), + _doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."), + _doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."), + inventory_image = "mcl_crimson_warped_door.png", + groups = {handy=1,axey=1, material_wood=1, flammable=-1}, + _mcl_hardness = 3, + _mcl_blast_resistance = 3, + tiles_bottom = {"mcl_crimson_warped_door_bottom.png", "mcl_doors_door_warped_side_lower.png"}, + tiles_top = {"mcl_crimson_warped_door_top.png", "mcl_doors_door_warped_side_upper.png"}, + sounds = mcl_sounds.node_sound_wood_defaults(), +}) + +mcl_doors:register_trapdoor("mcl_crimson:warped_trapdoor", { + description = S("Warped Trapdoor"), + _doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."), + _doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."), + tile_front = "mcl_crimson_warped_trapdoor.png", + tile_side = "warped_hyphae_wood.png", + wield_image = "mcl_crimson_warped_trapdoor.png", + groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1}, + _mcl_hardness = 3, + _mcl_blast_resistance = 3, + sounds = mcl_sounds.node_sound_wood_defaults(), +}) + +mcl_fences.register_fence_and_fence_gate( + "warped_fence", + S("Warped Fence"), + S("Warped Fence Gate"), + "mcl_crimson_warped_fence.png", + {handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20}, + minetest.registered_nodes["mcl_crimson:warped_hyphae"]._mcl_hardness, + minetest.registered_nodes["mcl_crimson:warped_hyphae"]._mcl_blast_resistance, + {"group:fence_wood"}, + mcl_sounds.node_sound_wood_defaults()) + +-- Door, Trapdoor, and Fence/Gate Crafting +local crimson_wood = "mcl_crimson:crimson_hyphae_wood" +local warped_wood = "mcl_crimson:warped_hyphae_wood" + +minetest.register_craft({ + output = "mcl_crimson:crimson_door 3", + recipe = { + {crimson_wood, crimson_wood}, + {crimson_wood, crimson_wood}, + {crimson_wood, crimson_wood} + } +}) + +minetest.register_craft({ + output = "mcl_crimson:warped_door 3", + recipe = { + {warped_wood, warped_wood}, + {warped_wood, warped_wood}, + {warped_wood, warped_wood} + } +}) + +minetest.register_craft({ + output = "mcl_crimson:crimson_trapdoor 2", + recipe = { + {crimson_wood, crimson_wood, crimson_wood}, + {crimson_wood, crimson_wood, crimson_wood}, + } +}) + +minetest.register_craft({ + output = "mcl_crimson:warped_trapdoor 2", + recipe = { + {warped_wood, warped_wood, warped_wood}, + {warped_wood, warped_wood, warped_wood}, + } +}) + +minetest.register_craft({ + output = "mcl_crimson:crimson_fence 3", + recipe = { + {crimson_wood, "mcl_core:stick", crimson_wood}, + {crimson_wood, "mcl_core:stick", crimson_wood}, + } +}) + +minetest.register_craft({ + output = "mcl_crimson:warped_fence 3", + recipe = { + {warped_wood, "mcl_core:stick", warped_wood}, + {warped_wood, "mcl_core:stick", warped_wood}, + } +}) + +minetest.register_craft({ + output = "mcl_crimson:crimson_fence_gate", + recipe = { + {"mcl_core:stick", crimson_wood, "mcl_core:stick"}, + {"mcl_core:stick", crimson_wood, "mcl_core:stick"}, + } +}) + +minetest.register_craft({ + output = "mcl_crimson:warped_fence_gate", + recipe = { + {"mcl_core:stick", warped_wood, "mcl_core:stick"}, + {"mcl_core:stick", warped_wood, "mcl_core:stick"}, + } +}) diff --git a/mcl_crimson/locale/mcl_crimson.de.tr b/mcl_crimson/locale/mcl_crimson.de.tr new file mode 100644 index 0000000..480094d --- /dev/null +++ b/mcl_crimson/locale/mcl_crimson.de.tr @@ -0,0 +1,24 @@ +# textdomain: mcl_crimson + +Warped Fungus Mushroom=Wirrpilz +Twisting Vines=Zwirbelranken +Nether Sprouts=Nethersprossen +Warped Roots=Wirrwurzeln +Warped Wart Block=Wirrwarzenblock +Shroomlight=Pilzlicht +Warped Hyphae=Wirrhyphe +Warped Nylium=Wirr-Nezel +Warped Checknode - only to check!=Wirr Checkblock - Nur zum checken! +Warped Hyphae Wood=Wirrhyphen Holz +Warped Stair=Wirrtreppe +Warped Slab=Wirrstufe +Double Warped Slab=Doppelte Wirrstufe +Crimson Fungus Mushroom=Karmesinpilz +Crimson Roots=Karmesinwurzeln +Crimson Hyphae=Karmesinhyphe +Crimson Hyphae Wood=Karmesinhyphenholz +Crimson Stair=Karmesintreppe +Crimson Slab=Karmesinstufe +Double Crimson Slab=Doppelte Karmesinstufe +Crimson Nylium=Karmesin-Nezel +Crimson Checknode - only to check!=Karmesin Checkblock - Nur zum checken! diff --git a/mcl_crimson/locale/mcl_crimson.fr.tr b/mcl_crimson/locale/mcl_crimson.fr.tr new file mode 100644 index 0000000..8ebdb67 --- /dev/null +++ b/mcl_crimson/locale/mcl_crimson.fr.tr @@ -0,0 +1,29 @@ +# textdomain: mcl_crimson + +Warped Fungus Mushroom=Champignon tordu +Twisting Vines=Liane tordue +Nether Sprouts=Racines du nether +Warped Roots=Racines tordues +Warped Wart Block=Bloc de verrues tordu +Shroomlight=Champilampe +Warped Hyphae=Tige tordue +Warped Hyphae Bark=Hyphe tordue +Stripped warped hyphae=Tige tordue dénudée +Stripped warped hyphae bark=Hyphe tordue dénudée +Warped Nylium=Nylium tordu +Warped Checknode - only to check!=Bloc de vérification tordu - seulement pour vérifier ! +Warped Hyphae Wood=Planches tordues +Warped Stair=Escalier tordu +Warped Slab=Dalle tordue +Crimson Fungus Mushroom=Champignon écarlate +Crimson Roots=Racines écarlates +Crimson Hyphae=Tige écarlate +Crimson Hyphae Bark=Hyphe écarlate +Stripped Crimson Hyphae=Tige écarlate dénudée +Stripped Crimson Hyphae Bark=Hyphe écarlate dénudée +Crimson Hyphae Wood=Planches écarlates +Crimson Stair=Escalier écarlate +Crimson Slab=Dalle écarlate +Double Crimson Slab=Dalle double écarlate +Crimson Nylium=Nylium écarlate +Crimson Checknode - only to check!=Bloc de vérification écarlate - seulement pour vérifier ! \ No newline at end of file diff --git a/mcl_crimson/locale/mcl_crimson.ja.tr b/mcl_crimson/locale/mcl_crimson.ja.tr new file mode 100644 index 0000000..47251fd --- /dev/null +++ b/mcl_crimson/locale/mcl_crimson.ja.tr @@ -0,0 +1,29 @@ +# textdomain: mcl_crimson + +Warped Fungus Mushroom=歪なキノコ +Twisting Vines=ねじれツタ +Nether Sprouts=ネザースプラウト +Warped Roots=歪な根 +Warped Wart Block=歪なウォートブロック +Shroomlight=シュルームライト +Warped Hyphae=歪な菌糸 +Warped Hyphae Bark=歪な菌糸の表皮 +Stripped warped hyphae=表皮を剥いだ歪な菌糸 +Stripped warped hyphae bark=剥がされた歪な菌糸の表皮 +Warped Nylium=歪なナイリウム +Warped Checknode - only to check!=歪なチェックノード - チェックのみ! +Warped Hyphae Wood=歪な菌糸の樹 +Warped Stair=歪な階段 +Warped Slab=歪なスラブ +Crimson Fungus Mushroom=真紅のキノコ +Crimson Roots=真紅の根 +Crimson Hyphae=真紅の菌糸 +Crimson Hyphae Bark=真紅の菌糸の表皮 +Stripped Crimson Hyphae=表皮を剥いだ真紅の菌糸 +Stripped Crimson Hyphae Bark=剥がされた真紅の菌糸の表皮 +Crimson Hyphae Wood=真紅の菌糸の樹 +Crimson Stair=真紅の階段 +Crimson Slab=真紅のスラブ +Double Crimson Slab=真紅の2重スラブ +Crimson Nylium=真紅のナイリウム +Crimson Checknode - only to check!=真紅のチェックノード - チェックのみ! diff --git a/mcl_crimson/locale/template.txt b/mcl_crimson/locale/template.txt new file mode 100644 index 0000000..022a9a6 --- /dev/null +++ b/mcl_crimson/locale/template.txt @@ -0,0 +1,29 @@ +# textdomain: mcl_crimson + +Warped Fungus Mushroom= +Twisting Vines= +Nether Sprouts= +Warped Roots= +Warped Wart Block= +Shroomlight= +Warped Hyphae= +Warped Hyphae Bark= +Stripped warped hyphae= +Stripped warped hyphae bark= +Warped Nylium= +Warped Checknode - only to check!= +Warped Hyphae Wood= +Warped Stair= +Warped Slab= +Crimson Fungus Mushroom= +Crimson Roots= +Crimson Hyphae= +Crimson Hyphae Bark= +Stripped Crimson Hyphae= +Stripped Crimson Hyphae Bark= +Crimson Hyphae Wood= +Crimson Stair= +Crimson Slab= +Double Crimson Slab= +Crimson Nylium= +Crimson Checknode - only to check!= diff --git a/mcl_crimson/mod.conf b/mcl_crimson/mod.conf new file mode 100644 index 0000000..89c60cd --- /dev/null +++ b/mcl_crimson/mod.conf @@ -0,0 +1,3 @@ +name = mcl_crimson +author = debiankaios 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