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production
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master
Author | SHA1 | Date |
---|---|---|
kay27 | 30ab997358 | |
Daniel Cassidy | d0d7ebe53b | |
kay27 | 0693afe869 | |
Daniel Cassidy | 978f23c70e | |
Daniel Cassidy | 802d214d7b | |
Daniel Cassidy | a0708abb9c | |
Daniel Cassidy | 554f22b802 | |
Daniel Cassidy | 1d03a3d150 | |
Daniel Cassidy | 7c72ce1d0d | |
Daniel Cassidy | 2bdaa77932 | |
Daniel Cassidy | 5cad35dbfe | |
Daniel Cassidy | 51cdc69b99 | |
Daniel Cassidy | b73c0e8f2c | |
Daniel Cassidy | 012d0bd942 | |
Daniel Cassidy | c52f598e64 | |
kay27 | fc3dc63f01 | |
Daniel Cassidy | af03b030a0 |
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@ -214,7 +214,6 @@ end
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--a function used for despawning mobs
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mobs.check_for_player_within_area = function(self, radius)
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local pos1 = self.object:get_pos()
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if not pos1 then return end
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--get players in radius
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for _,player in pairs(minetest_get_connected_players()) do
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if player and player:get_hp() > 0 then
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Before Width: | Height: | Size: 212 B After Width: | Height: | Size: 212 B |
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@ -28,7 +28,9 @@ minetest.register_alias("mapgen_clay", "mcl_core:clay")
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minetest.register_alias("mapgen_lava_source", "air") -- Built-in lava generator is too unpredictable, we generate lava on our own
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minetest.register_alias("mapgen_cobble", "mcl_core:cobble")
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minetest.register_alias("mapgen_mossycobble", "mcl_core:mossycobble")
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if minetest.get_modpath("mcl_flowers") then
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minetest.register_alias("mapgen_junglegrass", "mcl_flowers:fern")
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end
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minetest.register_alias("mapgen_stone_with_coal", "mcl_core:stone_with_coal")
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minetest.register_alias("mapgen_stone_with_iron", "mcl_core:stone_with_iron")
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minetest.register_alias("mapgen_desert_sand", "mcl_core:sand")
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@ -43,11 +45,14 @@ minetest.register_alias("mapgen_snow", "mcl_core:snow")
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minetest.register_alias("mapgen_snowblock", "mcl_core:snowblock")
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minetest.register_alias("mapgen_ice", "mcl_core:ice")
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minetest.register_alias("mapgen_stair_cobble", "mcl_stairs:stair_cobble")
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minetest.register_alias("mapgen_sandstonebrick", "mcl_core:sandstonesmooth")
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if minetest.get_modpath("mcl_stairs") then
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minetest.register_alias("mapgen_stair_cobble", "mcl_stairs:stair_cobble")
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minetest.register_alias("mapgen_stair_sandstonebrick", "mcl_stairs:stair_sandstone")
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minetest.register_alias("mapgen_stair_sandstone_block", "mcl_stairs:stair_sandstone")
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minetest.register_alias("mapgen_stair_desert_stone", "mcl_stairs:stair_sandstone")
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end
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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@ -69,9 +74,16 @@ local c_sand = minetest.get_content_id("mcl_core:sand")
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local c_void = minetest.get_content_id("mcl_core:void")
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local c_lava = minetest.get_content_id("mcl_core:lava_source")
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local c_water = minetest.get_content_id("mcl_core:water_source")
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local c_soul_sand = minetest.get_content_id("mcl_nether:soul_sand")
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local c_netherrack = minetest.get_content_id("mcl_nether:netherrack")
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local c_nether_lava = minetest.get_content_id("mcl_nether:nether_lava_source")
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local c_nether = nil
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if minetest.get_modpath("mcl_nether") then
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c_nether = {
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soul_sand = minetest.get_content_id("mcl_nether:soul_sand"),
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netherrack = minetest.get_content_id("mcl_nether:netherrack"),
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lava = minetest.get_content_id("mcl_nether:nether_lava_source")
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}
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end
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--local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
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local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier")
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local c_top_snow = minetest.get_content_id("mcl_core:snow")
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@ -80,12 +92,18 @@ local c_clay = minetest.get_content_id("mcl_core:clay")
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local c_leaves = minetest.get_content_id("mcl_core:leaves")
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local c_jungleleaves = minetest.get_content_id("mcl_core:jungleleaves")
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--local c_jungletree = minetest.get_content_id("mcl_core:jungletree")
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local c_cocoa_1 = minetest.get_content_id("mcl_cocoas:cocoa_1")
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local c_cocoa_2 = minetest.get_content_id("mcl_cocoas:cocoa_2")
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local c_cocoa_3 = minetest.get_content_id("mcl_cocoas:cocoa_3")
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local c_vine = minetest.get_content_id("mcl_core:vine")
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local c_air = minetest.CONTENT_AIR
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local c_cocoas = nil
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if minetest.get_modpath("mcl_cocoas") then
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c_cocoas = {
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minetest.get_content_id("mcl_cocoas:cocoa_1"),
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minetest.get_content_id("mcl_cocoas:cocoa_2"),
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minetest.get_content_id("mcl_cocoas:cocoa_3")
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}
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end
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--
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-- Ore generation
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--
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@ -710,6 +728,13 @@ local function register_mgv6_decorations()
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num_spawn_by = 1,
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})
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-- Hack to make sure certain items only spawn in jungles
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local spawn_by_in_jungle = { "mcl_core:jungletree" }
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if minetest.get_modpath("mcl_flowers") then
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table.insert(spawn_by_in_jungle, "mcl_flowers:fern")
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end
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if minetest.get_modpath("mcl_flowers") then
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-- Doubletall grass
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minetest.register_decoration({
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deco_type = "schematic",
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@ -747,7 +772,7 @@ local function register_mgv6_decorations()
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},
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},
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-- v6 hack: This makes sure large ferns only appear in jungles
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spawn_by = { "mcl_core:jungletree", "mcl_flowers:fern" },
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spawn_by = spawn_by_in_jungle,
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num_spawn_by = 1,
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place_on = {"group:grass_block_no_snow"},
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@ -823,7 +848,9 @@ local function register_mgv6_decorations()
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y_max = 0,
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rotation = "random",
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})
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end
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if minetest.get_modpath("mcl_farming") then
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-- Pumpkin
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minetest.register_decoration({
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deco_type = "simple",
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@ -858,14 +885,16 @@ local function register_mgv6_decorations()
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persist = 0.6
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},
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-- Small trick to make sure melon spawn in jungles
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spawn_by = { "mcl_core:jungletree", "mcl_flowers:fern" },
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spawn_by = spawn_by_in_jungle,
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num_spawn_by = 1,
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y_min = 1,
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y_max = 40,
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decoration = "mcl_farming:melon",
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})
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end
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-- Tall grass
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if minetest.get_modpath("mcl_flowers") then
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"group:grass_block_no_snow"},
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@ -898,8 +927,10 @@ local function register_mgv6_decorations()
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y_max = mcl_vars.overworld_max,
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decoration = "mcl_flowers:tallgrass",
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})
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end
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-- Seagrass and kelp
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if minetest.get_modpath("mcl_ocean") then
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local materials = {"dirt","sand"}
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for i=1, #materials do
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local mat = materials[i]
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@ -989,11 +1020,12 @@ local function register_mgv6_decorations()
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param2 = 32,
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param2_max = 160,
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})
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end
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end
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-- Wet Sponge
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-- TODO: Remove this when we got ocean monuments
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if minetest.get_modpath("mcl_sponges") then
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minetest.register_decoration({
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deco_type = "simple",
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decoration = "mcl_sponges:sponge_wet",
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@ -1013,8 +1045,10 @@ local function register_mgv6_decorations()
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y_min = mcl_vars.mg_lava_overworld_max + 5,
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y_max = -20,
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})
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end
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-- Add a small amount of tall grass everywhere to avoid areas completely empty devoid of tall grass
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if minetest.get_modpath("mcl_flowers") then
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"group:grass_block_no_snow"},
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@ -1024,7 +1058,9 @@ local function register_mgv6_decorations()
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y_max = mcl_vars.overworld_max,
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decoration = "mcl_flowers:tallgrass",
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})
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end
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if minetest.get_modpath("mcl_mushrooms") then
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local mushrooms = {"mcl_mushrooms:mushroom_red", "mcl_mushrooms:mushroom_brown"}
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local mseeds = { 7133, 8244 }
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for m=1, #mushrooms do
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@ -1048,6 +1084,7 @@ local function register_mgv6_decorations()
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num_spawn_by = 1,
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})
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end
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end
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-- Dead bushes
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minetest.register_decoration({
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@ -1067,6 +1104,7 @@ local function register_mgv6_decorations()
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decoration = "mcl_core:deadbush",
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})
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if minetest.get_modpath("mcl_flowers") then
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local function register_mgv6_flower(name, seed, offset, y_max)
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if offset == nil then
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offset = 0
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@ -1107,6 +1145,7 @@ local function register_mgv6_decorations()
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register_mgv6_flower("blue_orchid", 64500, nil, mcl_worlds.layer_to_y(67))
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register_mgv6_flower("oxeye_daisy", 3490)
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register_mgv6_flower("poppy", 9439)
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end
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-- Put top snow on snowy grass blocks. The v6 mapgen does not generate the top snow on its own.
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minetest.register_decoration({
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@ -1247,47 +1286,26 @@ local function generate_clay(minp, maxp, blockseed, voxelmanip_data, voxelmanip_
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return lvm_used
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end
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local dragon_spawn_pos = false
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local dragon_spawned, portal_generated = false, false
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local function spawn_ender_dragon()
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local obj = minetest.add_entity(dragon_spawn_pos, "mobs_mc:enderdragon")
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if not obj then return false end
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local function generate_end_exit_portal(pos)
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local obj = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon")
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if obj then
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local dragon_entity = obj:get_luaentity()
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dragon_entity._initial = true
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dragon_entity._portal_pos = pos
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return obj
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else
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minetest.log("error", "[mcl_mapgen_core] ERROR! Ender dragon doesn't want to spawn")
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end
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local function try_to_spawn_ender_dragon()
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if spawn_ender_dragon() then
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dragon_spawned = true
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return
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if mcl_structures ~= nil then
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mcl_structures.call_struct(pos, "end_exit_portal")
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end
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minetest.after(2, try_to_spawn_ender_dragon)
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minetest.log("warning", "[mcl_mapgen_core] WARNING! Ender dragon doesn't want to spawn at "..minetest.pos_to_string(dragon_spawn_pos))
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end
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if portal_generated and not dragon_spawned then
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minetest.after(10, try_to_spawn_ender_dragon)
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end
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local function generate_end_exit_portal(pos)
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if dragon_spawn_pos then return false end
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dragon_spawn_pos = vector.add(pos, vector.new(3, 11, 3))
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mcl_structures.call_struct(pos, "end_exit_portal", nil, nil, function()
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minetest.after(2, function()
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minetest.emerge_area(vector.subtract(dragon_spawn_pos, {x = 64, y = 12, z = 5}), vector.add(dragon_spawn_pos, {x = 3, y = 3, z = 5}), function(blockpos, action, calls_remaining, param)
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if calls_remaining > 0 then return end
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minetest.after(2, try_to_spawn_ender_dragon)
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end)
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end)
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end)
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portal_generated = true
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end
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-- TODO: Try to use more efficient structure generating code
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local function generate_structures(minp, maxp, blockseed, biomemap)
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if mcl_structures == nil then
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return
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end
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local chunk_has_desert_well = false
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local chunk_has_desert_temple = false
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local chunk_has_igloo = false
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@ -1596,6 +1614,7 @@ local function generate_tree_decorations(minp, maxp, seed, data, param2_data, ar
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local pos, treepos, dir
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if c_cocoas ~= nil then
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local cocoachance = 40
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if dense_vegetation then
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cocoachance = 32
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@ -1628,17 +1647,11 @@ local function generate_tree_decorations(minp, maxp, seed, data, param2_data, ar
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and data[p_pos] == c_air
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and l and l > 12 then
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local c = pr:next(1, 3)
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if c == 1 then
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data[p_pos] = c_cocoa_1
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elseif c == 2 then
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data[p_pos] = c_cocoa_2
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else
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data[p_pos] = c_cocoa_3
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end
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data[p_pos] = c_cocoas[c]
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param2_data[p_pos] = minetest.dir_to_facedir(vector.subtract(treepos, pos))
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lvm_used = true
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end
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end
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end
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end
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@ -1748,6 +1761,10 @@ end
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-- Generate mushrooms in caves manually.
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-- Minetest's API does not support decorations in caves yet. :-(
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local function generate_underground_mushrooms(minp, maxp, seed)
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if not minetest.get_modpath("mcl_mushrooms") then
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return
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end
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local pr_shroom = PseudoRandom(seed-24359)
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-- Generate rare underground mushrooms
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-- TODO: Make them appear in groups, use Perlin noise
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@ -1782,6 +1799,10 @@ end
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-- Generate Nether decorations manually: Eternal fire, mushrooms, nether wart
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-- Minetest's API does not support decorations in caves yet. :-(
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local function generate_nether_decorations(minp, maxp, seed)
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if c_nether == nil then
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return
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end
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local pr_nether = PseudoRandom(seed+667)
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if minp.y > mcl_vars.mg_nether_max or maxp.y < mcl_vars.mg_nether_min then
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@ -1824,6 +1845,7 @@ local function generate_nether_decorations(minp, maxp, seed)
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-- Mushrooms on netherrack
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-- Note: Spawned *after* the fire because of light level checks
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if minetest.get_modpath("mcl_mushrooms") then
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special_deco(rack, function(bpos)
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local l = minetest.get_node_light(bpos, 0.5)
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if bpos.y > mcl_vars.mg_lava_nether_max + 6 and l and l <= 12 and pr_nether:next(1,1000) <= 4 then
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|
@ -1835,6 +1857,7 @@ local function generate_nether_decorations(minp, maxp, seed)
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end
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end
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end)
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end
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-- Nether wart on soul sand
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-- TODO: Spawn in Nether fortresses
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|
@ -2047,7 +2070,9 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
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-- Big lava seas by replacing air below a certain height
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if mcl_vars.mg_lava then
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lvm_used = set_layers(data, area, c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, emin, emax, lvm_used, pr)
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lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, emin, emax, lvm_used, pr)
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if c_nether then
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lvm_used = set_layers(data, area, c_nether.lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, emin, emax, lvm_used, pr)
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end
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end
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-- Clay, vines, cocoas
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|
@ -2129,25 +2154,27 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
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-- * Replace water with Nether lava.
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-- * Replace stone, sand dirt in v6 so the Nether works in v6.
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elseif emin.y <= mcl_vars.mg_nether_max and emax.y >= mcl_vars.mg_nether_min then
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if c_nether then
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if mg_name == "v6" then
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local nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
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for n=1, #nodes do
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local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
|
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if data[p_pos] == c_water then
|
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data[p_pos] = c_nether_lava
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data[p_pos] = c_nether.lava
|
||||
lvm_used = true
|
||||
elseif data[p_pos] == c_stone then
|
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data[p_pos] = c_netherrack
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data[p_pos] = c_nether.netherrack
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lvm_used = true
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elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then
|
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data[p_pos] = c_soul_sand
|
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data[p_pos] = c_nether.soul_sand
|
||||
lvm_used = true
|
||||
end
|
||||
end
|
||||
else
|
||||
local nodes = minetest.find_nodes_in_area(emin, emax, {"group:water"})
|
||||
for _, n in pairs(nodes) do
|
||||
data[area:index(n.x, n.y, n.z)] = c_nether_lava
|
||||
data[area:index(n.x, n.y, n.z)] = c_nether.lava
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
name = mcl_mapgen_core
|
||||
author = Wuzzy
|
||||
description = The core of the MCL2 mapgen
|
||||
depends = mcl_init, mcl_core, biomeinfo, mcl_worlds, mcl_cocoas, mcl_sponges, mcl_ocean, mcl_stairs, mcl_monster_eggs, mcl_structures
|
||||
optional_depends = mclx_core
|
||||
depends = mcl_init, mcl_core, biomeinfo, mcl_worlds
|
||||
optional_depends = mclx_core, mcl_cocoas, mcl_sponges, mcl_ocean, mcl_stairs, mcl_monster_eggs, mcl_structures, mcl_flowers, mcl_farming, mcl_mushrooms, mcl_nether
|
||||
|
|
|
@ -69,7 +69,7 @@ local function init_node_construct(pos)
|
|||
end
|
||||
|
||||
-- The call of Struct
|
||||
function mcl_structures.call_struct(pos, struct_style, rotation, pr, callback)
|
||||
function mcl_structures.call_struct(pos, struct_style, rotation, pr)
|
||||
minetest.log("action","[mcl_structures] call_struct " .. struct_style.." at "..minetest.pos_to_string(pos))
|
||||
if not rotation then
|
||||
rotation = "random"
|
||||
|
@ -91,31 +91,13 @@ function mcl_structures.call_struct(pos, struct_style, rotation, pr, callback)
|
|||
elseif struct_style == "fossil" then
|
||||
return mcl_structures.generate_fossil(pos, rotation, pr)
|
||||
elseif struct_style == "end_exit_portal" then
|
||||
return mcl_structures.generate_end_exit_portal(pos, rotation, pr, callback)
|
||||
return mcl_structures.generate_end_exit_portal(pos, rotation)
|
||||
elseif struct_style == "end_exit_portal_open" then
|
||||
return mcl_structures.generate_end_exit_portal_open(pos, rotation)
|
||||
elseif struct_style == "end_gateway_portal" then
|
||||
return mcl_structures.generate_end_gateway_portal(pos, rotation)
|
||||
elseif struct_style == "end_portal_shrine" then
|
||||
return mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
|
||||
elseif struct_style == "end_portal" then
|
||||
return mcl_structures.generate_end_portal(pos, rotation, pr)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_structures.generate_end_portal(pos, rotation, pr)
|
||||
-- todo: proper facedir
|
||||
local x0, y0, z0 = pos.x - 2, pos.y, pos.z - 2
|
||||
for x = 0, 4 do
|
||||
for z = 0, 4 do
|
||||
if x % 4 == 0 or z % 4 == 0 then
|
||||
if x % 4 ~= 0 or z % 4 ~= 0 then
|
||||
minetest.swap_node({x = x0 + x, y = y0, z = z0 + z}, {name = "mcl_portals:end_portal_frame_eye"})
|
||||
end
|
||||
else
|
||||
minetest.swap_node({x = x0 + x, y = y0, z = z0 + z}, {name = "mcl_portals:portal_end"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -342,9 +324,9 @@ function mcl_structures.generate_fossil(pos, rotation, pr)
|
|||
return mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true)
|
||||
end
|
||||
|
||||
function mcl_structures.generate_end_exit_portal(pos, rot, pr, callback)
|
||||
function mcl_structures.generate_end_exit_portal(pos, rot)
|
||||
local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts"
|
||||
return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true, nil, callback)
|
||||
return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true)
|
||||
end
|
||||
|
||||
function mcl_structures.generate_end_exit_portal_open(pos, rot)
|
||||
|
@ -574,7 +556,7 @@ end
|
|||
|
||||
-- Debug command
|
||||
minetest.register_chatcommand("spawnstruct", {
|
||||
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | end_portal | nether_portal | dungeon",
|
||||
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | nether_portal | dungeon",
|
||||
description = S("Generate a pre-defined structure near your position."),
|
||||
privs = {debug = true},
|
||||
func = function(name, param)
|
||||
|
@ -614,8 +596,6 @@ minetest.register_chatcommand("spawnstruct", {
|
|||
mcl_structures.generate_end_portal_shrine(pos, rot, pr)
|
||||
elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
|
||||
mcl_dungeons.spawn_dungeon(pos, rot, pr)
|
||||
elseif param == "end_portal" then
|
||||
mcl_structures.generate_end_portal(pos, rot, pr)
|
||||
elseif param == "nether_portal" and mcl_portals and mcl_portals.spawn_nether_portal then
|
||||
mcl_portals.spawn_nether_portal(pos, rot, pr, name)
|
||||
elseif param == "" then
|
||||
|
|
Loading…
Reference in New Issue