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production
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master
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@ -214,7 +214,6 @@ end
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--a function used for despawning mobs
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mobs.check_for_player_within_area = function(self, radius)
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local pos1 = self.object:get_pos()
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if not pos1 then return end
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--get players in radius
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for _,player in pairs(minetest_get_connected_players()) do
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if player and player:get_hp() > 0 then
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Before Width: | Height: | Size: 212 B After Width: | Height: | Size: 212 B |
File diff suppressed because it is too large
Load Diff
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@ -1,5 +1,5 @@
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name = mcl_mapgen_core
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author = Wuzzy
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description = The core of the MCL2 mapgen
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depends = mcl_init, mcl_core, biomeinfo, mcl_worlds, mcl_cocoas, mcl_sponges, mcl_ocean, mcl_stairs, mcl_monster_eggs, mcl_structures
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optional_depends = mclx_core
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depends = mcl_init, mcl_core, biomeinfo, mcl_worlds
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optional_depends = mclx_core, mcl_cocoas, mcl_sponges, mcl_ocean, mcl_stairs, mcl_monster_eggs, mcl_structures, mcl_flowers, mcl_farming, mcl_mushrooms, mcl_nether
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@ -69,7 +69,7 @@ local function init_node_construct(pos)
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end
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-- The call of Struct
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function mcl_structures.call_struct(pos, struct_style, rotation, pr, callback)
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function mcl_structures.call_struct(pos, struct_style, rotation, pr)
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minetest.log("action","[mcl_structures] call_struct " .. struct_style.." at "..minetest.pos_to_string(pos))
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if not rotation then
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rotation = "random"
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@ -91,31 +91,13 @@ function mcl_structures.call_struct(pos, struct_style, rotation, pr, callback)
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elseif struct_style == "fossil" then
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return mcl_structures.generate_fossil(pos, rotation, pr)
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elseif struct_style == "end_exit_portal" then
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return mcl_structures.generate_end_exit_portal(pos, rotation, pr, callback)
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return mcl_structures.generate_end_exit_portal(pos, rotation)
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elseif struct_style == "end_exit_portal_open" then
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return mcl_structures.generate_end_exit_portal_open(pos, rotation)
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elseif struct_style == "end_gateway_portal" then
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return mcl_structures.generate_end_gateway_portal(pos, rotation)
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elseif struct_style == "end_portal_shrine" then
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return mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
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elseif struct_style == "end_portal" then
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return mcl_structures.generate_end_portal(pos, rotation, pr)
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end
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end
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function mcl_structures.generate_end_portal(pos, rotation, pr)
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-- todo: proper facedir
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local x0, y0, z0 = pos.x - 2, pos.y, pos.z - 2
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for x = 0, 4 do
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for z = 0, 4 do
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if x % 4 == 0 or z % 4 == 0 then
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if x % 4 ~= 0 or z % 4 ~= 0 then
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minetest.swap_node({x = x0 + x, y = y0, z = z0 + z}, {name = "mcl_portals:end_portal_frame_eye"})
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end
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else
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minetest.swap_node({x = x0 + x, y = y0, z = z0 + z}, {name = "mcl_portals:portal_end"})
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end
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end
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end
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end
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@ -342,9 +324,9 @@ function mcl_structures.generate_fossil(pos, rotation, pr)
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return mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true)
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end
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function mcl_structures.generate_end_exit_portal(pos, rot, pr, callback)
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function mcl_structures.generate_end_exit_portal(pos, rot)
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local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts"
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return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true, nil, callback)
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return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true)
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end
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function mcl_structures.generate_end_exit_portal_open(pos, rot)
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@ -574,7 +556,7 @@ end
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-- Debug command
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minetest.register_chatcommand("spawnstruct", {
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params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | end_portal | nether_portal | dungeon",
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params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | nether_portal | dungeon",
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description = S("Generate a pre-defined structure near your position."),
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privs = {debug = true},
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func = function(name, param)
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@ -614,8 +596,6 @@ minetest.register_chatcommand("spawnstruct", {
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mcl_structures.generate_end_portal_shrine(pos, rot, pr)
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elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
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mcl_dungeons.spawn_dungeon(pos, rot, pr)
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elseif param == "end_portal" then
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mcl_structures.generate_end_portal(pos, rot, pr)
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elseif param == "nether_portal" and mcl_portals and mcl_portals.spawn_nether_portal then
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mcl_portals.spawn_nether_portal(pos, rot, pr, name)
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elseif param == "" then
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