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5 changed files with 473 additions and 479 deletions

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@ -214,6 +214,7 @@ end
--a function used for despawning mobs --a function used for despawning mobs
mobs.check_for_player_within_area = function(self, radius) mobs.check_for_player_within_area = function(self, radius)
local pos1 = self.object:get_pos() local pos1 = self.object:get_pos()
if not pos1 then return end
--get players in radius --get players in radius
for _,player in pairs(minetest_get_connected_players()) do for _,player in pairs(minetest_get_connected_players()) do
if player and player:get_hp() > 0 then if player and player:get_hp() > 0 then

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@ -28,9 +28,7 @@ minetest.register_alias("mapgen_clay", "mcl_core:clay")
minetest.register_alias("mapgen_lava_source", "air") -- Built-in lava generator is too unpredictable, we generate lava on our own minetest.register_alias("mapgen_lava_source", "air") -- Built-in lava generator is too unpredictable, we generate lava on our own
minetest.register_alias("mapgen_cobble", "mcl_core:cobble") minetest.register_alias("mapgen_cobble", "mcl_core:cobble")
minetest.register_alias("mapgen_mossycobble", "mcl_core:mossycobble") minetest.register_alias("mapgen_mossycobble", "mcl_core:mossycobble")
if minetest.get_modpath("mcl_flowers") then minetest.register_alias("mapgen_junglegrass", "mcl_flowers:fern")
minetest.register_alias("mapgen_junglegrass", "mcl_flowers:fern")
end
minetest.register_alias("mapgen_stone_with_coal", "mcl_core:stone_with_coal") minetest.register_alias("mapgen_stone_with_coal", "mcl_core:stone_with_coal")
minetest.register_alias("mapgen_stone_with_iron", "mcl_core:stone_with_iron") minetest.register_alias("mapgen_stone_with_iron", "mcl_core:stone_with_iron")
minetest.register_alias("mapgen_desert_sand", "mcl_core:sand") minetest.register_alias("mapgen_desert_sand", "mcl_core:sand")
@ -45,14 +43,11 @@ minetest.register_alias("mapgen_snow", "mcl_core:snow")
minetest.register_alias("mapgen_snowblock", "mcl_core:snowblock") minetest.register_alias("mapgen_snowblock", "mcl_core:snowblock")
minetest.register_alias("mapgen_ice", "mcl_core:ice") minetest.register_alias("mapgen_ice", "mcl_core:ice")
minetest.register_alias("mapgen_stair_cobble", "mcl_stairs:stair_cobble")
minetest.register_alias("mapgen_sandstonebrick", "mcl_core:sandstonesmooth") minetest.register_alias("mapgen_sandstonebrick", "mcl_core:sandstonesmooth")
minetest.register_alias("mapgen_stair_sandstonebrick", "mcl_stairs:stair_sandstone")
if minetest.get_modpath("mcl_stairs") then minetest.register_alias("mapgen_stair_sandstone_block", "mcl_stairs:stair_sandstone")
minetest.register_alias("mapgen_stair_cobble", "mcl_stairs:stair_cobble") minetest.register_alias("mapgen_stair_desert_stone", "mcl_stairs:stair_sandstone")
minetest.register_alias("mapgen_stair_sandstonebrick", "mcl_stairs:stair_sandstone")
minetest.register_alias("mapgen_stair_sandstone_block", "mcl_stairs:stair_sandstone")
minetest.register_alias("mapgen_stair_desert_stone", "mcl_stairs:stair_sandstone")
end
local mg_name = minetest.get_mapgen_setting("mg_name") local mg_name = minetest.get_mapgen_setting("mg_name")
local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true" local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
@ -74,16 +69,9 @@ local c_sand = minetest.get_content_id("mcl_core:sand")
local c_void = minetest.get_content_id("mcl_core:void") local c_void = minetest.get_content_id("mcl_core:void")
local c_lava = minetest.get_content_id("mcl_core:lava_source") local c_lava = minetest.get_content_id("mcl_core:lava_source")
local c_water = minetest.get_content_id("mcl_core:water_source") local c_water = minetest.get_content_id("mcl_core:water_source")
local c_soul_sand = minetest.get_content_id("mcl_nether:soul_sand")
local c_nether = nil local c_netherrack = minetest.get_content_id("mcl_nether:netherrack")
if minetest.get_modpath("mcl_nether") then local c_nether_lava = minetest.get_content_id("mcl_nether:nether_lava_source")
c_nether = {
soul_sand = minetest.get_content_id("mcl_nether:soul_sand"),
netherrack = minetest.get_content_id("mcl_nether:netherrack"),
lava = minetest.get_content_id("mcl_nether:nether_lava_source")
}
end
--local c_end_stone = minetest.get_content_id("mcl_end:end_stone") --local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier") local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier")
local c_top_snow = minetest.get_content_id("mcl_core:snow") local c_top_snow = minetest.get_content_id("mcl_core:snow")
@ -92,18 +80,12 @@ local c_clay = minetest.get_content_id("mcl_core:clay")
local c_leaves = minetest.get_content_id("mcl_core:leaves") local c_leaves = minetest.get_content_id("mcl_core:leaves")
local c_jungleleaves = minetest.get_content_id("mcl_core:jungleleaves") local c_jungleleaves = minetest.get_content_id("mcl_core:jungleleaves")
--local c_jungletree = minetest.get_content_id("mcl_core:jungletree") --local c_jungletree = minetest.get_content_id("mcl_core:jungletree")
local c_cocoa_1 = minetest.get_content_id("mcl_cocoas:cocoa_1")
local c_cocoa_2 = minetest.get_content_id("mcl_cocoas:cocoa_2")
local c_cocoa_3 = minetest.get_content_id("mcl_cocoas:cocoa_3")
local c_vine = minetest.get_content_id("mcl_core:vine") local c_vine = minetest.get_content_id("mcl_core:vine")
local c_air = minetest.CONTENT_AIR local c_air = minetest.CONTENT_AIR
local c_cocoas = nil
if minetest.get_modpath("mcl_cocoas") then
c_cocoas = {
minetest.get_content_id("mcl_cocoas:cocoa_1"),
minetest.get_content_id("mcl_cocoas:cocoa_2"),
minetest.get_content_id("mcl_cocoas:cocoa_3")
}
end
-- --
-- Ore generation -- Ore generation
-- --
@ -728,13 +710,6 @@ local function register_mgv6_decorations()
num_spawn_by = 1, num_spawn_by = 1,
}) })
-- Hack to make sure certain items only spawn in jungles
local spawn_by_in_jungle = { "mcl_core:jungletree" }
if minetest.get_modpath("mcl_flowers") then
table.insert(spawn_by_in_jungle, "mcl_flowers:fern")
end
if minetest.get_modpath("mcl_flowers") then
-- Doubletall grass -- Doubletall grass
minetest.register_decoration({ minetest.register_decoration({
deco_type = "schematic", deco_type = "schematic",
@ -772,7 +747,7 @@ local function register_mgv6_decorations()
}, },
}, },
-- v6 hack: This makes sure large ferns only appear in jungles -- v6 hack: This makes sure large ferns only appear in jungles
spawn_by = spawn_by_in_jungle, spawn_by = { "mcl_core:jungletree", "mcl_flowers:fern" },
num_spawn_by = 1, num_spawn_by = 1,
place_on = {"group:grass_block_no_snow"}, place_on = {"group:grass_block_no_snow"},
@ -848,9 +823,7 @@ local function register_mgv6_decorations()
y_max = 0, y_max = 0,
rotation = "random", rotation = "random",
}) })
end
if minetest.get_modpath("mcl_farming") then
-- Pumpkin -- Pumpkin
minetest.register_decoration({ minetest.register_decoration({
deco_type = "simple", deco_type = "simple",
@ -885,16 +858,14 @@ local function register_mgv6_decorations()
persist = 0.6 persist = 0.6
}, },
-- Small trick to make sure melon spawn in jungles -- Small trick to make sure melon spawn in jungles
spawn_by = spawn_by_in_jungle, spawn_by = { "mcl_core:jungletree", "mcl_flowers:fern" },
num_spawn_by = 1, num_spawn_by = 1,
y_min = 1, y_min = 1,
y_max = 40, y_max = 40,
decoration = "mcl_farming:melon", decoration = "mcl_farming:melon",
}) })
end
-- Tall grass -- Tall grass
if minetest.get_modpath("mcl_flowers") then
minetest.register_decoration({ minetest.register_decoration({
deco_type = "simple", deco_type = "simple",
place_on = {"group:grass_block_no_snow"}, place_on = {"group:grass_block_no_snow"},
@ -927,10 +898,8 @@ local function register_mgv6_decorations()
y_max = mcl_vars.overworld_max, y_max = mcl_vars.overworld_max,
decoration = "mcl_flowers:tallgrass", decoration = "mcl_flowers:tallgrass",
}) })
end
-- Seagrass and kelp -- Seagrass and kelp
if minetest.get_modpath("mcl_ocean") then
local materials = {"dirt","sand"} local materials = {"dirt","sand"}
for i=1, #materials do for i=1, #materials do
local mat = materials[i] local mat = materials[i]
@ -1020,12 +989,11 @@ local function register_mgv6_decorations()
param2 = 32, param2 = 32,
param2_max = 160, param2_max = 160,
}) })
end
end end
-- Wet Sponge -- Wet Sponge
-- TODO: Remove this when we got ocean monuments -- TODO: Remove this when we got ocean monuments
if minetest.get_modpath("mcl_sponges") then
minetest.register_decoration({ minetest.register_decoration({
deco_type = "simple", deco_type = "simple",
decoration = "mcl_sponges:sponge_wet", decoration = "mcl_sponges:sponge_wet",
@ -1045,10 +1013,8 @@ local function register_mgv6_decorations()
y_min = mcl_vars.mg_lava_overworld_max + 5, y_min = mcl_vars.mg_lava_overworld_max + 5,
y_max = -20, y_max = -20,
}) })
end
-- Add a small amount of tall grass everywhere to avoid areas completely empty devoid of tall grass -- Add a small amount of tall grass everywhere to avoid areas completely empty devoid of tall grass
if minetest.get_modpath("mcl_flowers") then
minetest.register_decoration({ minetest.register_decoration({
deco_type = "simple", deco_type = "simple",
place_on = {"group:grass_block_no_snow"}, place_on = {"group:grass_block_no_snow"},
@ -1058,9 +1024,7 @@ local function register_mgv6_decorations()
y_max = mcl_vars.overworld_max, y_max = mcl_vars.overworld_max,
decoration = "mcl_flowers:tallgrass", decoration = "mcl_flowers:tallgrass",
}) })
end
if minetest.get_modpath("mcl_mushrooms") then
local mushrooms = {"mcl_mushrooms:mushroom_red", "mcl_mushrooms:mushroom_brown"} local mushrooms = {"mcl_mushrooms:mushroom_red", "mcl_mushrooms:mushroom_brown"}
local mseeds = { 7133, 8244 } local mseeds = { 7133, 8244 }
for m=1, #mushrooms do for m=1, #mushrooms do
@ -1084,7 +1048,6 @@ local function register_mgv6_decorations()
num_spawn_by = 1, num_spawn_by = 1,
}) })
end end
end
-- Dead bushes -- Dead bushes
minetest.register_decoration({ minetest.register_decoration({
@ -1104,7 +1067,6 @@ local function register_mgv6_decorations()
decoration = "mcl_core:deadbush", decoration = "mcl_core:deadbush",
}) })
if minetest.get_modpath("mcl_flowers") then
local function register_mgv6_flower(name, seed, offset, y_max) local function register_mgv6_flower(name, seed, offset, y_max)
if offset == nil then if offset == nil then
offset = 0 offset = 0
@ -1145,7 +1107,6 @@ local function register_mgv6_decorations()
register_mgv6_flower("blue_orchid", 64500, nil, mcl_worlds.layer_to_y(67)) register_mgv6_flower("blue_orchid", 64500, nil, mcl_worlds.layer_to_y(67))
register_mgv6_flower("oxeye_daisy", 3490) register_mgv6_flower("oxeye_daisy", 3490)
register_mgv6_flower("poppy", 9439) register_mgv6_flower("poppy", 9439)
end
-- Put top snow on snowy grass blocks. The v6 mapgen does not generate the top snow on its own. -- Put top snow on snowy grass blocks. The v6 mapgen does not generate the top snow on its own.
minetest.register_decoration({ minetest.register_decoration({
@ -1286,26 +1247,47 @@ local function generate_clay(minp, maxp, blockseed, voxelmanip_data, voxelmanip_
return lvm_used return lvm_used
end end
local function generate_end_exit_portal(pos) local dragon_spawn_pos = false
local obj = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon") local dragon_spawned, portal_generated = false, false
if obj then
local function spawn_ender_dragon()
local obj = minetest.add_entity(dragon_spawn_pos, "mobs_mc:enderdragon")
if not obj then return false end
local dragon_entity = obj:get_luaentity() local dragon_entity = obj:get_luaentity()
dragon_entity._initial = true dragon_entity._initial = true
dragon_entity._portal_pos = pos dragon_entity._portal_pos = pos
else return obj
minetest.log("error", "[mcl_mapgen_core] ERROR! Ender dragon doesn't want to spawn") end
end
if mcl_structures ~= nil then local function try_to_spawn_ender_dragon()
mcl_structures.call_struct(pos, "end_exit_portal") if spawn_ender_dragon() then
dragon_spawned = true
return
end end
minetest.after(2, try_to_spawn_ender_dragon)
minetest.log("warning", "[mcl_mapgen_core] WARNING! Ender dragon doesn't want to spawn at "..minetest.pos_to_string(dragon_spawn_pos))
end
if portal_generated and not dragon_spawned then
minetest.after(10, try_to_spawn_ender_dragon)
end
local function generate_end_exit_portal(pos)
if dragon_spawn_pos then return false end
dragon_spawn_pos = vector.add(pos, vector.new(3, 11, 3))
mcl_structures.call_struct(pos, "end_exit_portal", nil, nil, function()
minetest.after(2, function()
minetest.emerge_area(vector.subtract(dragon_spawn_pos, {x = 64, y = 12, z = 5}), vector.add(dragon_spawn_pos, {x = 3, y = 3, z = 5}), function(blockpos, action, calls_remaining, param)
if calls_remaining > 0 then return end
minetest.after(2, try_to_spawn_ender_dragon)
end)
end)
end)
portal_generated = true
end end
-- TODO: Try to use more efficient structure generating code -- TODO: Try to use more efficient structure generating code
local function generate_structures(minp, maxp, blockseed, biomemap) local function generate_structures(minp, maxp, blockseed, biomemap)
if mcl_structures == nil then
return
end
local chunk_has_desert_well = false local chunk_has_desert_well = false
local chunk_has_desert_temple = false local chunk_has_desert_temple = false
local chunk_has_igloo = false local chunk_has_igloo = false
@ -1614,7 +1596,6 @@ local function generate_tree_decorations(minp, maxp, seed, data, param2_data, ar
local pos, treepos, dir local pos, treepos, dir
if c_cocoas ~= nil then
local cocoachance = 40 local cocoachance = 40
if dense_vegetation then if dense_vegetation then
cocoachance = 32 cocoachance = 32
@ -1647,11 +1628,17 @@ local function generate_tree_decorations(minp, maxp, seed, data, param2_data, ar
and data[p_pos] == c_air and data[p_pos] == c_air
and l and l > 12 then and l and l > 12 then
local c = pr:next(1, 3) local c = pr:next(1, 3)
data[p_pos] = c_cocoas[c] if c == 1 then
data[p_pos] = c_cocoa_1
elseif c == 2 then
data[p_pos] = c_cocoa_2
else
data[p_pos] = c_cocoa_3
end
param2_data[p_pos] = minetest.dir_to_facedir(vector.subtract(treepos, pos)) param2_data[p_pos] = minetest.dir_to_facedir(vector.subtract(treepos, pos))
lvm_used = true lvm_used = true
end end
end
end end
end end
@ -1761,10 +1748,6 @@ end
-- Generate mushrooms in caves manually. -- Generate mushrooms in caves manually.
-- Minetest's API does not support decorations in caves yet. :-( -- Minetest's API does not support decorations in caves yet. :-(
local function generate_underground_mushrooms(minp, maxp, seed) local function generate_underground_mushrooms(minp, maxp, seed)
if not minetest.get_modpath("mcl_mushrooms") then
return
end
local pr_shroom = PseudoRandom(seed-24359) local pr_shroom = PseudoRandom(seed-24359)
-- Generate rare underground mushrooms -- Generate rare underground mushrooms
-- TODO: Make them appear in groups, use Perlin noise -- TODO: Make them appear in groups, use Perlin noise
@ -1799,10 +1782,6 @@ end
-- Generate Nether decorations manually: Eternal fire, mushrooms, nether wart -- Generate Nether decorations manually: Eternal fire, mushrooms, nether wart
-- Minetest's API does not support decorations in caves yet. :-( -- Minetest's API does not support decorations in caves yet. :-(
local function generate_nether_decorations(minp, maxp, seed) local function generate_nether_decorations(minp, maxp, seed)
if c_nether == nil then
return
end
local pr_nether = PseudoRandom(seed+667) local pr_nether = PseudoRandom(seed+667)
if minp.y > mcl_vars.mg_nether_max or maxp.y < mcl_vars.mg_nether_min then if minp.y > mcl_vars.mg_nether_max or maxp.y < mcl_vars.mg_nether_min then
@ -1845,7 +1824,6 @@ local function generate_nether_decorations(minp, maxp, seed)
-- Mushrooms on netherrack -- Mushrooms on netherrack
-- Note: Spawned *after* the fire because of light level checks -- Note: Spawned *after* the fire because of light level checks
if minetest.get_modpath("mcl_mushrooms") then
special_deco(rack, function(bpos) special_deco(rack, function(bpos)
local l = minetest.get_node_light(bpos, 0.5) local l = minetest.get_node_light(bpos, 0.5)
if bpos.y > mcl_vars.mg_lava_nether_max + 6 and l and l <= 12 and pr_nether:next(1,1000) <= 4 then if bpos.y > mcl_vars.mg_lava_nether_max + 6 and l and l <= 12 and pr_nether:next(1,1000) <= 4 then
@ -1857,7 +1835,6 @@ local function generate_nether_decorations(minp, maxp, seed)
end end
end end
end) end)
end
-- Nether wart on soul sand -- Nether wart on soul sand
-- TODO: Spawn in Nether fortresses -- TODO: Spawn in Nether fortresses
@ -2070,9 +2047,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
-- Big lava seas by replacing air below a certain height -- Big lava seas by replacing air below a certain height
if mcl_vars.mg_lava then if mcl_vars.mg_lava then
lvm_used = set_layers(data, area, c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, emin, emax, lvm_used, pr) lvm_used = set_layers(data, area, c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, emin, emax, lvm_used, pr)
if c_nether then lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, emin, emax, lvm_used, pr)
lvm_used = set_layers(data, area, c_nether.lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, emin, emax, lvm_used, pr)
end
end end
-- Clay, vines, cocoas -- Clay, vines, cocoas
@ -2154,27 +2129,25 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
-- * Replace water with Nether lava. -- * Replace water with Nether lava.
-- * Replace stone, sand dirt in v6 so the Nether works in v6. -- * Replace stone, sand dirt in v6 so the Nether works in v6.
elseif emin.y <= mcl_vars.mg_nether_max and emax.y >= mcl_vars.mg_nether_min then elseif emin.y <= mcl_vars.mg_nether_max and emax.y >= mcl_vars.mg_nether_min then
if c_nether then
if mg_name == "v6" then if mg_name == "v6" then
local nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) local nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
for n=1, #nodes do for n=1, #nodes do
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z) local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
if data[p_pos] == c_water then if data[p_pos] == c_water then
data[p_pos] = c_nether.lava data[p_pos] = c_nether_lava
lvm_used = true lvm_used = true
elseif data[p_pos] == c_stone then elseif data[p_pos] == c_stone then
data[p_pos] = c_nether.netherrack data[p_pos] = c_netherrack
lvm_used = true lvm_used = true
elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then
data[p_pos] = c_nether.soul_sand data[p_pos] = c_soul_sand
lvm_used = true lvm_used = true
end end
end end
else else
local nodes = minetest.find_nodes_in_area(emin, emax, {"group:water"}) local nodes = minetest.find_nodes_in_area(emin, emax, {"group:water"})
for _, n in pairs(nodes) do for _, n in pairs(nodes) do
data[area:index(n.x, n.y, n.z)] = c_nether.lava data[area:index(n.x, n.y, n.z)] = c_nether_lava
end
end end
end end

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@ -1,5 +1,5 @@
name = mcl_mapgen_core name = mcl_mapgen_core
author = Wuzzy author = Wuzzy
description = The core of the MCL2 mapgen description = The core of the MCL2 mapgen
depends = mcl_init, mcl_core, biomeinfo, mcl_worlds depends = mcl_init, mcl_core, biomeinfo, mcl_worlds, mcl_cocoas, mcl_sponges, mcl_ocean, mcl_stairs, mcl_monster_eggs, mcl_structures
optional_depends = mclx_core, mcl_cocoas, mcl_sponges, mcl_ocean, mcl_stairs, mcl_monster_eggs, mcl_structures, mcl_flowers, mcl_farming, mcl_mushrooms, mcl_nether optional_depends = mclx_core

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@ -69,7 +69,7 @@ local function init_node_construct(pos)
end end
-- The call of Struct -- The call of Struct
function mcl_structures.call_struct(pos, struct_style, rotation, pr) function mcl_structures.call_struct(pos, struct_style, rotation, pr, callback)
minetest.log("action","[mcl_structures] call_struct " .. struct_style.." at "..minetest.pos_to_string(pos)) minetest.log("action","[mcl_structures] call_struct " .. struct_style.." at "..minetest.pos_to_string(pos))
if not rotation then if not rotation then
rotation = "random" rotation = "random"
@ -91,13 +91,31 @@ function mcl_structures.call_struct(pos, struct_style, rotation, pr)
elseif struct_style == "fossil" then elseif struct_style == "fossil" then
return mcl_structures.generate_fossil(pos, rotation, pr) return mcl_structures.generate_fossil(pos, rotation, pr)
elseif struct_style == "end_exit_portal" then elseif struct_style == "end_exit_portal" then
return mcl_structures.generate_end_exit_portal(pos, rotation) return mcl_structures.generate_end_exit_portal(pos, rotation, pr, callback)
elseif struct_style == "end_exit_portal_open" then elseif struct_style == "end_exit_portal_open" then
return mcl_structures.generate_end_exit_portal_open(pos, rotation) return mcl_structures.generate_end_exit_portal_open(pos, rotation)
elseif struct_style == "end_gateway_portal" then elseif struct_style == "end_gateway_portal" then
return mcl_structures.generate_end_gateway_portal(pos, rotation) return mcl_structures.generate_end_gateway_portal(pos, rotation)
elseif struct_style == "end_portal_shrine" then elseif struct_style == "end_portal_shrine" then
return mcl_structures.generate_end_portal_shrine(pos, rotation, pr) return mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
elseif struct_style == "end_portal" then
return mcl_structures.generate_end_portal(pos, rotation, pr)
end
end
function mcl_structures.generate_end_portal(pos, rotation, pr)
-- todo: proper facedir
local x0, y0, z0 = pos.x - 2, pos.y, pos.z - 2
for x = 0, 4 do
for z = 0, 4 do
if x % 4 == 0 or z % 4 == 0 then
if x % 4 ~= 0 or z % 4 ~= 0 then
minetest.swap_node({x = x0 + x, y = y0, z = z0 + z}, {name = "mcl_portals:end_portal_frame_eye"})
end
else
minetest.swap_node({x = x0 + x, y = y0, z = z0 + z}, {name = "mcl_portals:portal_end"})
end
end
end end
end end
@ -324,9 +342,9 @@ function mcl_structures.generate_fossil(pos, rotation, pr)
return mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true) return mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true)
end end
function mcl_structures.generate_end_exit_portal(pos, rot) function mcl_structures.generate_end_exit_portal(pos, rot, pr, callback)
local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts" local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts"
return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true) return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true, nil, callback)
end end
function mcl_structures.generate_end_exit_portal_open(pos, rot) function mcl_structures.generate_end_exit_portal_open(pos, rot)
@ -556,7 +574,7 @@ end
-- Debug command -- Debug command
minetest.register_chatcommand("spawnstruct", { minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | nether_portal | dungeon", params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | end_portal | nether_portal | dungeon",
description = S("Generate a pre-defined structure near your position."), description = S("Generate a pre-defined structure near your position."),
privs = {debug = true}, privs = {debug = true},
func = function(name, param) func = function(name, param)
@ -596,6 +614,8 @@ minetest.register_chatcommand("spawnstruct", {
mcl_structures.generate_end_portal_shrine(pos, rot, pr) mcl_structures.generate_end_portal_shrine(pos, rot, pr)
elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
mcl_dungeons.spawn_dungeon(pos, rot, pr) mcl_dungeons.spawn_dungeon(pos, rot, pr)
elseif param == "end_portal" then
mcl_structures.generate_end_portal(pos, rot, pr)
elseif param == "nether_portal" and mcl_portals and mcl_portals.spawn_nether_portal then elseif param == "nether_portal" and mcl_portals and mcl_portals.spawn_nether_portal then
mcl_portals.spawn_nether_portal(pos, rot, pr, name) mcl_portals.spawn_nether_portal(pos, rot, pr, name)
elseif param == "" then elseif param == "" then