Slab detection

This commit is contained in:
Guy Liner 2022-01-07 00:04:17 -05:00
parent 48f6699a6a
commit 531b17c5bd
1 changed files with 6 additions and 0 deletions

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@ -42,6 +42,7 @@ function mcl_playerinfo:collision_detect(pos,player)
}
--Your distance from a block is < 1.1 if you're touching it.
local too_close = 1.1
local slab_too_close = 1.42
--[[
Takes the current degree angle that the player is facing
Degrees in minetest are determined counter clock wise
@ -89,8 +90,13 @@ function mcl_playerinfo:collision_detect(pos,player)
local node = minetest.get_node(coord)
-- How far is the player from the block in the given direction and
-- if the block is not air the player is colliding with it
print(node.name)
print(vector.distance(pos, coord))
if vector.distance(pos, coord) < too_close and node.name ~= "air" then
return false
--Should be able to detect when you head is touching a slab
elseif vector.distance(pos, coord) < slab_too_close and vector.distance(pos, coord) > too_close and placement == "front_ofplayerplus" and node.name ~= "air" then
return false
end
end
return true