diff --git a/mods/PLAYER/mcl_playerinfo/init.lua b/mods/PLAYER/mcl_playerinfo/init.lua index 58e4f7abc..e2404347f 100644 --- a/mods/PLAYER/mcl_playerinfo/init.lua +++ b/mods/PLAYER/mcl_playerinfo/init.lua @@ -42,6 +42,7 @@ function mcl_playerinfo:collision_detect(pos,player) } --Your distance from a block is < 1.1 if you're touching it. local too_close = 1.1 + local slab_too_close = 1.42 --[[ Takes the current degree angle that the player is facing Degrees in minetest are determined counter clock wise @@ -89,8 +90,13 @@ function mcl_playerinfo:collision_detect(pos,player) local node = minetest.get_node(coord) -- How far is the player from the block in the given direction and -- if the block is not air the player is colliding with it + print(node.name) + print(vector.distance(pos, coord)) if vector.distance(pos, coord) < too_close and node.name ~= "air" then return false + --Should be able to detect when you head is touching a slab + elseif vector.distance(pos, coord) < slab_too_close and vector.distance(pos, coord) > too_close and placement == "front_ofplayerplus" and node.name ~= "air" then + return false end end return true