voxelands/src/CMakeLists.txt

560 lines
16 KiB
CMake

project(voxelands)
cmake_minimum_required( VERSION 2.6 )
if(RUN_IN_PLACE)
add_definitions ( -DRUN_IN_PLACE )
endif(RUN_IN_PLACE)
set(USE_GETTEXT 1)
find_package(GettextLib)
if(GETTEXT_FOUND)
message(STATUS "gettext msgfmt path: ${GETTEXT_MSGFMT}")
message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
endif(GETTEXT_FOUND)
# user visible option to enable/disable audio
OPTION(ENABLE_AUDIO "Enable audio" ON)
## this is only set to 1 if audio is enabled _and_ available
set(USE_AUDIO 0)
set(SOUND_PROBLEM 0)
if(ENABLE_AUDIO AND BUILD_CLIENT)
# Sound libraries
find_package(OpenAL)
find_package(Vorbis)
if(NOT OPENAL_FOUND)
message(STATUS "Sound enabled, but OpenAL not found!")
set(SOUND_PROBLEM 1)
MARK_AS_ADVANCED(CLEAR OPENAL_LIBRARY OPENAL_INCLUDE_DIR)
endif()
if(NOT VORBIS_FOUND)
message(STATUS "Sound enabled, but Vorbis libraries not found!")
set(SOUND_PROBLEM 1)
MARK_AS_ADVANCED(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY)
endif()
if(OPENAL_FOUND AND VORBIS_FOUND)
set(USE_AUDIO 1)
message(STATUS "Sound enabled")
endif()
endif(ENABLE_AUDIO AND BUILD_CLIENT)
if(SOUND_PROBLEM)
message(FATAL_ERROR "Sound enabled, but cannot be used.\n"
"To continue, either fill in the required paths or disable sound. (-DENABLE_AUDIO=0)")
endif()
if(USE_AUDIO)
set(audio_SRCS sound.cpp sound_openal.cpp)
set(AUDIO_INCLUDE_DIRS
${OPENAL_INCLUDE_DIR}
${VORBIS_INCLUDE_DIR}
${OGG_INCLUDE_DIR}
)
set(AUDIO_LIBRARIES
${OPENAL_LIBRARY}
${VORBIS_LIBRARIES}
)
else()
set(audio_SRCS sound.cpp)
endif()
option(ENABLE_FREETYPE "Enable freetype2 (truetype fonts and basic unicode support)" ON)
set(USE_FREETYPE 0)
if(ENABLE_FREETYPE)
find_package(Freetype REQUIRED)
if (NOT FREETYPE_FOUND)
MARK_AS_ADVANCED(CLEAR FREETYPE_INCLUDE_DIR_ft2build FREETYPE_INCLUDE_DIR_freetype2 FREETYPE_LIBRARY)
endif()
set(USE_FREETYPE 1)
endif(ENABLE_FREETYPE)
if(NOT MSVC)
set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
endif()
# Use cmake_config.h
add_definitions ( -DUSE_CMAKE_CONFIG_H )
if(WIN32)
# Windows
if(MSVC) # MSVC Specifics
# Surpress some useless warnings
add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
else() # Probably MinGW = GCC
set(PLATFORM_LIBS ws2_32.lib)
endif()
# Zlib stuff
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
CACHE PATH "Zlib include directory")
set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
CACHE FILEPATH "Path to zlibwapi.lib")
set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
CACHE PATH "irrlicht dir")
if(USE_FREETYPE)
set(FREETYPE_INCLUDE_DIR_ft2build "${PROJECT_SOURCE_DIR}/../../freetype2/include/"
CACHE PATH "freetype include dir")
set(FREETYPE_INCLUDE_DIR_freetype2 "${PROJECT_SOURCE_DIR}/../../freetype2/include/freetype"
CACHE PATH "freetype include dir")
set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib"
CACHE FILEPATH "Path to freetype247.lib")
endif(USE_FREETYPE)
else()
# Unix probably
if(BUILD_CLIENT)
find_package(X11 REQUIRED)
find_package(OpenGL REQUIRED)
find_package(JPEG REQUIRED)
find_package(BZip2 REQUIRED)
find_package(PNG REQUIRED)
if(APPLE)
FIND_LIBRARY(CARBON_LIB Carbon)
FIND_LIBRARY(COCOA_LIB Cocoa)
FIND_LIBRARY(IOKIT_LIB IOKit)
FIND_LIBRARY(COREFOUNDATION_LIB CoreFoundation)
mark_as_advanced(
CARBON_LIB
COCOA_LIB
IOKIT_LIB
COREFOUNDATION_LIB
)
SET(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${CARBON_LIB} ${COCOA_LIB} ${IOKIT_LIB} ${COREFOUNDATION_LIB})
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -framework Cocoa")
endif(APPLE)
endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY Xxf86vm)
set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
endif()
find_package(Jthread REQUIRED)
find_package(Sqlite3 REQUIRED)
if(USE_FREETYPE)
if(UNIX)
include(FindPkgConfig)
if(PKG_CONFIG_FOUND)
pkg_check_modules(FREETYPE QUIET freetype2)
if(FREETYPE_FOUND)
SET(FREETYPE_PKGCONFIG_FOUND TRUE)
SET(FREETYPE_LIBRARY ${FREETYPE_LIBRARIES})
# because cmake is idiotic
string(REPLACE ";" " " FREETYPE_CFLAGS_STR ${FREETYPE_CFLAGS})
string(REPLACE ";" " " FREETYPE_LDFLAGS_STR ${FREETYPE_LDFLAGS})
endif(FREETYPE_FOUND)
endif(PKG_CONFIG_FOUND)
endif(UNIX)
if(NOT FREETYPE_FOUND)
find_package(Freetype REQUIRED)
endif(NOT FREETYPE_FOUND)
set(CGUITTFONT_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cguittfont")
set(CGUITTFONT_LIBRARY cguittfont)
endif(USE_FREETYPE)
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
set(common_SRCS
log.cpp
content_sao.cpp
mapgen.cpp
content_nodemeta.cpp
content_craft.cpp
content_craftitem.cpp
content_clothesitem.cpp
content_toolitem.cpp
content_mob.cpp
content_mapnode.cpp
content_mapnode_door.cpp
content_mapnode_farm.cpp
content_mapnode_circuit.cpp
content_mapnode_furniture.cpp
content_mapnode_stair.cpp
content_mapnode_slab.cpp
content_mapnode_special.cpp
content_mapnode_plants.cpp
content_mapnode_util.cpp
content_list.cpp
content_nodebox.cpp
intl.cpp
auth.cpp
collision.cpp
nodemetadata.cpp
serverobject.cpp
noise.cpp
mineral.cpp
enchantment.cpp
porting.cpp
defaultsettings.cpp
mapnode.cpp
voxel.cpp
inventory.cpp
debug.cpp
serialization.cpp
light.cpp
filesys.cpp
connection.cpp
environment.cpp
plantgrowth.cpp
server.cpp
servercommand.cpp
socket.cpp
mapblock.cpp
mapsector.cpp
map.cpp
player.cpp
utility.cpp
test.cpp
sha1.cpp
base64.cpp
ban.cpp
http.cpp
path.cpp
)
# This gives us the icon
if(WIN32)
if(MINGW)
ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR}
-i${CMAKE_CURRENT_SOURCE_DIR}/winresource.rc
-o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
else(MINGW) # Probably MSVC
set(common_SRCS ${common_SRCS} winresource.rc)
endif(MINGW)
endif()
set(voxelands_SRCS
${common_SRCS}
${audio_SRCS}
hud.cpp
content_mapblock.cpp
content_cao.cpp
mapblock_mesh.cpp
keycode.cpp
camera.cpp
clouds.cpp
particles.cpp
clientobject.cpp
guiMainMenu.cpp
guiSettingsMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
guiFormSpecMenu.cpp
guiPauseMenu.cpp
guiPasswordChange.cpp
guiDeathScreen.cpp
character_creator.cpp
mesh.cpp
client.cpp
tile.cpp
game.cpp
main.cpp
)
# Server sources
set(voxelandsserver_SRCS
${common_SRCS}
${audio_SRCS}
servermain.cpp
)
include_directories(
${CMAKE_BINARY_DIR}/src/jthread
${PROJECT_BINARY_DIR}
${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
${PNG_INCLUDE_DIR}
${AUDIO_INCLUDE_DIRS}
${JTHREAD_INCLUDE_DIR}
${SQLITE3_INCLUDE_DIR}
)
if(USE_FREETYPE)
set(voxelands_SRCS
${voxelands_SRCS}
intlGUIEditBox.cpp
)
include_directories(
${FREETYPE_INCLUDE_DIRS}
${CGUITTFONT_INCLUDE_DIR}
)
endif(USE_FREETYPE)
set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
if(BUILD_CLIENT)
add_executable(${PROJECT_NAME} ${voxelands_SRCS})
target_link_libraries(
${PROJECT_NAME}
${ZLIB_LIBRARIES}
${IRRLICHT_LIBRARY}
${OPENGL_LIBRARIES}
${JPEG_LIBRARIES}
${BZIP2_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
${AUDIO_LIBRARIES}
${JTHREAD_LIBRARY}
${SQLITE3_LIBRARY}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
)
if(USE_FREETYPE)
if(FREETYPE_PKGCONFIG_FOUND)
set_target_properties(${PROJECT_NAME}
PROPERTIES
COMPILE_FLAGS "${FREETYPE_CFLAGS_STR}"
)
endif(FREETYPE_PKGCONFIG_FOUND)
target_link_libraries(
${PROJECT_NAME}
${FREETYPE_LIBRARY}
${CGUITTFONT_LIBRARY}
)
endif(USE_FREETYPE)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
add_executable(${PROJECT_NAME}-server ${voxelandsserver_SRCS})
target_link_libraries(
${PROJECT_NAME}-server
${ZLIB_LIBRARIES}
${JTHREAD_LIBRARY}
${SQLITE3_LIBRARY}
${PLATFORM_LIBS}
)
endif(BUILD_SERVER)
#
# Set some optimizations and tweaks
#
include(CheckCXXCompilerFlag)
if(MSVC)
# Visual Studio
# EHa enables SEH exceptions (used for catching segfaults)
set(CMAKE_CXX_FLAGS_RELEASE "/EHa /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
#set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /SAFESEH:NO")
# Debug build doesn't catch exceptions by itself
# Add some optimizations because otherwise it's VERY slow
set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
# Flags for C files (sqlite)
# /MT = Link statically with standard library stuff
set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
if(BUILD_SERVER)
set_target_properties(${PROJECT_NAME}-server PROPERTIES
COMPILE_DEFINITIONS "SERVER")
endif(BUILD_SERVER)
else()
if(APPLE)
set(CMAKE_OSX_ARCHITECTURES x86_64 FORCE)
set(ARCH x86_64)
endif()
CHECK_CXX_COMPILER_FLAG("-fstack-protector-strong" HAS_FSTACK_STRONG)
if(HAS_FSTACK_STRONG)
set(SAFETY_FLAGS "-fno-strict-aliasing -fwrapv -fvisibility=hidden -fstack-protector-strong --param=ssp-buffer-size=4")
else()
set(SAFETY_FLAGS "-fno-strict-aliasing -fwrapv -fvisibility=hidden -fstack-protector --param=ssp-buffer-size=4")
endif()
if(CPU_OPTS)
set(OPT_FLAGS "-march=native -mtune=native -O2 -fomit-frame-pointer")
else()
set(OPT_FLAGS "-O2 -fomit-frame-pointer")
endif()
set(CMAKE_CXX_FLAGS_RELEASE "${OPT_FLAGS} ${SAFETY_FLAGS} -Wall -DNDEBUG -pipe")
set(CMAKE_CXX_FLAGS_DEBUG "${SAFETY_FLAGS} -Wall -O0 -g2 -ggdb")
set(CMAKE_C_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
set(CMAKE_C_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "-Wl,-O1,--as-needed,--discard-all,--no-undefined,-s,--sort-common,-z,relro,-z,now")
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE ${CMAKE_EXE_LINKER_FLAGS_RELEASE})
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE ${CMAKE_EXE_LINKER_FLAGS_RELEASE})
if(USE_GPROF)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
endif()
if(BUILD_SERVER)
set_target_properties(${PROJECT_NAME}-server PROPERTIES
COMPILE_DEFINITIONS "SERVER")
endif(BUILD_SERVER)
if(CMAKE_BUILD_TYPE STREQUAL Release)
MESSAGE(STATUS "C/CXX Flags: ${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}")
MESSAGE(STATUS "Linker Flags: ${CMAKE_EXE_LINKER_FLAGS} ${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
endif()
if(CMAKE_BUILD_TYPE STREQUAL Debug)
MESSAGE(STATUS "C/CXX Flags: ${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_DEBUG}")
MESSAGE(STATUS "Linker Flags: ${CMAKE_EXE_LINKER_FLAGS} ${CMAKE_EXE_LINKER_FLAGS_DEBUG}")
endif()
endif()
#
# Installation
#
# Example configuration file
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../voxelands.conf.example" DESTINATION ${EXAMPLE_CONF_DIR})
if(BUILD_CLIENT)
install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR})
file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/textures/*.png")
install(FILES ${images} DESTINATION ${SHAREDIR}/textures)
file(GLOB skins "${CMAKE_CURRENT_SOURCE_DIR}/../data/textures/skins/*.png")
install(FILES ${skins} DESTINATION ${SHAREDIR}/textures/skins)
file(GLOB models "${CMAKE_CURRENT_SOURCE_DIR}/../data/models/*.b3d")
install(FILES ${models} DESTINATION ${SHAREDIR}/models)
file(GLOB modelsx "${CMAKE_CURRENT_SOURCE_DIR}/../data/models/*.x")
install(FILES ${modelsx} DESTINATION ${SHAREDIR}/models)
file(GLOB sounds "${CMAKE_CURRENT_SOURCE_DIR}/../data/sounds/*.ogg")
install(FILES ${sounds} DESTINATION ${SHAREDIR}/sounds)
file(GLOB fonts "${CMAKE_CURRENT_SOURCE_DIR}/../data/fonts/*.ttf")
install(FILES ${fonts} DESTINATION ${SHAREDIR}/fonts)
if(USE_GETTEXT)
foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH})
endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
endif()
if(WIN32)
if(DEFINED IRRLICHT_DLL)
install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
endif()
if(DEFINED ZLIB_DLL)
install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
endif()
if(FREETYPE_DLL)
install(FILES ${FREETYPE_DLL} DESTINATION ${BINDIR})
endif()
if(USE_AUDIO)
if(DEFINED VORBIS_DLL)
install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR})
endif()
if(DEFINED VORBISFILE_DLL)
install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR})
endif()
if(DEFINED OGG_DLL)
install(FILES ${OGG_DLL} DESTINATION ${BINDIR})
endif()
if(DEFINED OPENAL_DLL)
install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
endif()
endif(USE_AUDIO)
endif()
if(APPLE)
# TODO: install Irrlicht.framework into app bundle!
# it should be in Contents/Resources/Frameworks/Irrlicht.framework
# Compile .xib files
# should be in Contents/Resources/MainMenu.nib at the end
set (VoxelandsMac_XIBS
MainMenu
)
# Make sure the 'Resources' Directory is correctly created before we build
add_custom_command (TARGET ${PROJECT_NAME} PRE_BUILD
COMMAND mkdir -p ${EXECUTABLE_OUTPUT_PATH}/\${CONFIGURATION}/Contents/Resources)
find_program(IBTOOL ibtool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin")
# Make sure the 'Libs' Directory is correctly created before we build
add_custom_command (TARGET ${PROJECT_NAME} PRE_BUILD
COMMAND mkdir -p ${EXECUTABLE_OUTPUT_PATH}/\${CONFIGURATION}/Contents/Resources/libs)
if (${IBTOOL} STREQUAL "IBTOOL-NOTFOUND")
message(SEND_ERROR "ibtool can not be found and is needed to compile the .xib files. It should have been installed with the Apple developer tools. The default system paths were searched in addition to ${OSX_DEVELOPER_ROOT}/usr/bin")
endif()
# Compile the .xib files using the 'ibtool' program with the destination being the app package
foreach(xib ${VoxelandsMac_XIBS})
add_custom_command (TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${IBTOOL} --errors --warnings --notices --output-format human-readable-text
--compile ${EXECUTABLE_OUTPUT_PATH}/\${CONFIGURATION}/Contents/Resources/${xib}.nib
${CMAKE_SOURCE_DIR}/misc/mac/${xib}.xib
COMMENT "Compiling ${CMAKE_SOURCE_DIR}/${xib}.xib")
endforeach()
# Make icns from svg, just in case it was updated
add_custom_command (TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_SOURCE_DIR}/misc/mac/makeicns.sh
COMMENT "making ${PROJECT_NAME}.icns file from ${PROJECT_NAME}.svg")
# Change to proper version and mac osx deployment version
add_custom_command (TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_SOURCE_DIR}/misc/mac/makeplist.sh ${VERSION_STRING}
COMMENT "Change Info.plist according to provided CMAKE variables")
# Include the linked '.dylib' to bundle inside the app
add_custom_command (TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_SOURCE_DIR}/misc/mac/makelibbundle.sh ${EXECUTABLE_OUTPUT_PATH}/\${CONFIGURATION}
COMMENT "Bundling dylibs with the app bundle")
endif(APPLE)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
install(TARGETS ${PROJECT_NAME}-server DESTINATION ${BINDIR})
file(GLOB html "${CMAKE_CURRENT_SOURCE_DIR}/../data/html/*.html")
install(FILES ${html} DESTINATION ${SHAREDIR}/html)
endif(BUILD_SERVER)
if (USE_GETTEXT)
set(MO_FILES)
foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/voxelands.po")
set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
add_custom_command(OUTPUT ${MO_BUILD_PATH}
COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
COMMENT "mo-update [${LOCALE}]: Creating locale directory.")
add_custom_command(
OUTPUT ${MO_FILE_PATH}
COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
COMMENT "mo-update [${LOCALE}]: Creating mo file."
)
set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES})
endif(USE_GETTEXT)
# Subdirectories
if (JTHREAD_FOUND)
else (JTHREAD_FOUND)
add_subdirectory(jthread)
endif (JTHREAD_FOUND)
if (BUILD_CLIENT AND USE_FREETYPE)
add_subdirectory(cguittfont)
endif (BUILD_CLIENT AND USE_FREETYPE)
if (SQLITE3_FOUND)
else (SQLITE3_FOUND)
add_subdirectory(sqlite)
endif (SQLITE3_FOUND)
#end