The Fun-Focused Free Software Voxel World Game (Fork used for development)
Go to file
darkrose 61531780a4 api functionality pt1 2015-04-17 02:08:09 +10:00
.tx setup for transifex 2014-09-27 18:37:51 +10:00
cmake/Modules gettext cmake changes 2015-04-12 16:03:18 +10:00
data give grass its own walk sound, add new dirt walk sound 2015-04-14 00:18:28 +10:00
doc 1503.01 2015-03-23 20:20:48 +10:00
misc script tweaks for the new stable release 2014-11-17 18:38:55 +10:00
po translation updates 2015-03-22 01:04:26 +10:00
src api functionality pt1 2015-04-17 02:08:09 +10:00
util api functionality pt1 2015-04-17 02:08:09 +10:00
.gitignore fix shovel not being craftable from jungle wood 2015-04-03 00:40:57 +10:00
CMakeLists.txt this is next 2015-03-23 21:04:58 +10:00
README.txt new readme file 2015-04-13 01:14:14 +10:00
voxelands-icon.ico update logos - still need svg logo 2014-09-27 18:37:51 +10:00
voxelands.conf.example add mapgen types to gui 2014-10-23 04:40:15 +10:00

README.txt

========================================================================
				README
========================================================================

ABOUT:
Voxelands is a sandbox construction game based on Minetest, which was
 inspired by earlier "voxel world" games such as Infiniminer. Gameplay
 puts players in a fully destructible 3D game world where they can place
 and dig numerous types of blocks, items and creatures using a variety
 of tools. Inside the game world players can build structures, artworks
 and anything else their creativity can think of on multiplayer servers
 and singleplayer worlds across multiple game modes.

DEPENDENCIES:
Voxelands requires the standard C++ library, irrlicht 1.8 or later,
 freetype, openAL, vorbisfile, ogg, and zlib. CMake, make, and g++ (or other
 C++ compiler) are required to build from source.

INSTALL:
If you're reading this then you've already unpacked the tarball, so
 just:
1) cd /path/to/voxelands
2) cmake -DRUN_IN_PLACE=1 .
2) make -j3

WINDOWS:
Voxelands can be cross compiled with mingw, or built natively with MSVC,
 instructions for the latter are available on the forums:
 http://forum.voxelands.com

USE:
Simply run bin/voxelands from any console/terminal.

CONTROLS:
Controls can be set in the Settings tab of the main menu
 W: walk forward
 A: walk left
 S: walk backwards
 D: walk right
 Space: jump, move up
 E: run, move down
 Mouse left: dig/hit
 Mouse right: place/use
 Mouse wheel: select wielded item
 Shift: sneak
 R: Toggle viewing all loaded chunks
 I: Inventory menu
 ESC: Pause Menu / Exit game
 T: Chat

LICENSE:
Code:
Voxelands is licensed under the GPLv3 or later.
Copyright (c) 2013-2015 Lisa 'darkrose' Milne <lisa@ltmnet.com>
Forked from Minetest 0.3.x
Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>

Textures and Models:

This does not apply to texture packs made by others.

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

Artists include:
sdzen
darkrose
sapier
Tom Peter
Telaron
With special thanks to http://www.opengameart.org/

DEVELOPMENT:
Voxelands is under active development, the latest updates can be found
 at:
  https://gitlab.com/voxelands/voxelands
 or on IRC at:
  irc.entropynet.net #voxelands

CHANGES:
See doc/changelog.txt