darkrose
dd8d60f26a
Merge branch 'next' into 'next'
...
mono sound files
See merge request !10
2015-06-06 13:54:59 +00:00
sdzen
0f197431f2
Mono Sound files
2015-06-06 09:52:03 -04:00
darkrose
97c06be59f
Merge branch 'next' into 'next'
...
I can see clearly now that those eyes are gone.
Messing with sound, new eyes, special hair, t-shirts, the start of a long days walk.
See merge request !9
2015-06-06 13:30:52 +00:00
sdzen
efd98961c7
Messing with sound, new eyes, special hair, t-shirts, the start of a long days walk.
2015-06-06 09:22:38 -04:00
darkrose
2b240595e1
player hurt sounds
2015-06-06 22:42:40 +10:00
darkrose
0081718a7c
panting sound when player is low on energy
2015-06-06 21:48:52 +10:00
darkrose
387057b3c6
fast block ack
2015-06-06 19:40:37 +10:00
darkrose
4842b19790
cauldron should be able to reheat water that's heated then cooled
2015-06-06 17:29:19 +10:00
darkrose
3a0330580a
add cauldron, make tea and coffee craftable
2015-06-06 06:41:42 +10:00
darkrose
4ce8d3ef83
tea & coffee, pt1
2015-06-05 23:07:42 +10:00
darkrose
f40b629cf5
more accurately timed cold effect
2015-06-05 05:59:27 +10:00
darkrose
1e6bb20c7f
add apple juice, make hud colours change when a boost is in effect
2015-06-05 05:54:15 +10:00
darkrose
9bedc0307d
fix bug with some consumable items not being consumed
2015-06-05 02:46:48 +10:00
darkrose
d085f4a4e8
energy hard limit + food/drink can affect energy and cold protection
2015-06-05 02:37:15 +10:00
darkrose
6b9d281ca1
remove texture size bias from blit: and plantgrowth
2015-06-04 22:26:07 +10:00
darkrose
1983563d6d
sponges are a little too rare
2015-06-04 21:37:19 +10:00
darkrose
1f6169ece8
much cleaner sponge code
2015-06-04 20:15:51 +10:00
darkrose
46f063369e
simplify bucket dig code a bit
2015-06-04 20:00:38 +10:00
darkrose
86144b8b0c
fix broken ondig_replace_node
2015-06-04 19:22:51 +10:00
darkrose
53ab5b5f27
add bottles and drink support, fix some craft item inventory bugs
2015-06-04 19:15:22 +10:00
darkrose
c94024cf6e
streamline dig/place code
2015-06-04 05:39:19 +10:00
darkrose
c5db697264
fix vines dying prematurely
2015-06-03 00:41:17 +10:00
darkrose
376ac0cbde
dead vine display
2015-06-02 22:55:18 +10:00
darkrose
c95ceca9ef
new grape plantgrowth
2015-06-02 21:05:30 +10:00
darkrose
288fa2a6c5
new farming code and draw types
2015-06-02 05:22:27 +10:00
darkrose
ff0aee2a2d
fix players walking through fences
2015-06-01 21:30:08 +10:00
darkrose
949de4d9be
new flag drawtype
2015-06-01 21:22:42 +10:00
darkrose
c25cb49261
face interpolation biases in lighting
2015-06-01 18:06:48 +10:00
darkrose
1b13b73549
new style farmesh pt1
2015-06-01 06:24:47 +10:00
darkrose
8442b20744
optimise light calculations a bit
2015-06-01 05:03:50 +10:00
darkrose
d201b5b0a5
optimise out unseen face, and optimise the code for removing them
2015-06-01 04:44:42 +10:00
darkrose
77a4109b8f
remove farmesh
2015-06-01 03:05:06 +10:00
darkrose
134e1786b1
some cleanup
2015-06-01 02:52:41 +10:00
darkrose
72742be008
improved ambient occlusion shadows
2015-06-01 00:41:27 +10:00
darkrose
f251d17ba4
smooth lighting
2015-05-31 23:59:55 +10:00
darkrose
efda17fb2c
fix some things that should propogate light
2015-05-31 03:23:10 +10:00
darkrose
b896eff379
get unknowns drawing right
2015-05-31 03:10:53 +10:00
darkrose
1801be4aea
non-smooth lighting now works, blocks aren't lost, yey
2015-05-31 02:34:15 +10:00
darkrose
be139a26ba
meshgen smoothlighting pt1
2015-05-30 02:10:36 +10:00
darkrose
e0c4cee376
improved rooflike face directions
2015-05-30 02:10:36 +10:00
darkrose
929dc59dde
correct some face directions
2015-05-30 02:10:36 +10:00
darkrose
dbbefb3a70
non-smooth lighting
2015-05-30 02:10:36 +10:00
darkrose
0ba04e9f84
fix trunklike ends
2015-05-30 02:10:36 +10:00
darkrose
f3ce748fa1
cleanup, and starting prep for lights
2015-05-30 02:10:36 +10:00
darkrose
6fb9f32f50
improved raillike
2015-05-30 02:10:36 +10:00
darkrose
1ffeda6459
rooflike
2015-05-30 02:10:36 +10:00
darkrose
1f884c7ab5
leaflike
2015-05-30 02:10:36 +10:00
darkrose
c39b872e6a
wirelike
2015-05-30 02:10:36 +10:00
darkrose
59775b788a
stairs and slabs
2015-05-30 02:10:36 +10:00
darkrose
51adae7da1
don't regenerate a mesh just to update lighting
2015-05-30 02:10:36 +10:00