forked from oerkki/voxelands
get unknowns drawing right
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1801be4aea
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b896eff379
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@ -260,11 +260,11 @@ void init_mapnode()
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Initially set every block to be shown as an unknown block.
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Don't touch CONTENT_IGNORE or CONTENT_AIR.
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*/
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for(u16 i=0; i<MAX_CONTENT+1; i++)
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{
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if(i == CONTENT_IGNORE || i == CONTENT_AIR)
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for (u16 i=0; i <= MAX_CONTENT; i++) {
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if (i == CONTENT_IGNORE || i == CONTENT_AIR)
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continue;
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ContentFeatures *f = &g_content_features[i];
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f->draw_type = CDT_CUBELIKE;
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f->setAllTextures("unknown_block.png");
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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}
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