forked from oerkki/voxelands
Update VDD once again (not a draft anymore)
expand the MTR and change some minor things
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# Voxelands Direction Document *(draft)*
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# Voxelands Direction Document
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Styling based on [Minetest Direction Document](https://github.com/minetest/minetest/blob/master/doc/direction.md).
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Styling based on [Minetest Direction Document](https://github.com/minetest/minetest/blob/master/doc/direction.md).
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@ -7,17 +7,19 @@ Styling based on [Minetest Direction Document](https://github.com/minetest/minet
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Currently not much was done to the game and LTR can be changed in
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Currently not much was done to the game and LTR can be changed in
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future. But still, our long-term roadmap currently contains 3 things:
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future. But still, our long-term roadmap currently contains 3 things:
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1. Use more of Minetest things to add solid backing
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1. Use more of Minetest things to add solid backing (less to maintain)
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2. Be a complete voxel sandbox game working OOTB (just like MC)
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2. Be a complete voxel sandbox game working OOTB (just like MC)
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3. Be more voxel than cubic (more meshes and nodeboxes)
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3. Be more voxel than cubic (more meshes and nodeboxes)
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## 2. Medium-term Roadmap
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## 2. Medium-term Roadmap
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The medium-term roadmap currently contains 3 things to add/change:
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The medium-term roadmap currently contains 5 things to add/change:
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1. Modding (implement as Game+Mods (MC-alike), not Game=Mods (MT-alike))
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1. Modding (implement as Game+Mods (MC-alike), not Game=Mods (MT-alike))
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2. Graphics (fix weird glitches and switch to IrrlichtMT) (#2)
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2. Packs (texturepacks, soundpacks, modelpacks, resourcepacks) (#14)
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3. Workflow (add more people to the development, automatize releasing)
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3. Graphics (fix weird glitches and switch to IrrlichtMT) (#2)
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4. Workflow (add more people to the development, automatize releasing)
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5. Site (online page for Voxelands based on the voxelands-www repo)
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## 3. Short-term Roadmap
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## 3. Short-term Roadmap
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