diff --git a/doc/direction.md b/doc/direction.md index eb88c22..8cafb4d 100644 --- a/doc/direction.md +++ b/doc/direction.md @@ -1,4 +1,4 @@ -# Voxelands Direction Document *(draft)* +# Voxelands Direction Document Styling based on [Minetest Direction Document](https://github.com/minetest/minetest/blob/master/doc/direction.md). @@ -7,17 +7,19 @@ Styling based on [Minetest Direction Document](https://github.com/minetest/minet Currently not much was done to the game and LTR can be changed in future. But still, our long-term roadmap currently contains 3 things: -1. Use more of Minetest things to add solid backing +1. Use more of Minetest things to add solid backing (less to maintain) 2. Be a complete voxel sandbox game working OOTB (just like MC) 3. Be more voxel than cubic (more meshes and nodeboxes) ## 2. Medium-term Roadmap -The medium-term roadmap currently contains 3 things to add/change: +The medium-term roadmap currently contains 5 things to add/change: 1. Modding (implement as Game+Mods (MC-alike), not Game=Mods (MT-alike)) -2. Graphics (fix weird glitches and switch to IrrlichtMT) (#2) -3. Workflow (add more people to the development, automatize releasing) +2. Packs (texturepacks, soundpacks, modelpacks, resourcepacks) (#14) +3. Graphics (fix weird glitches and switch to IrrlichtMT) (#2) +4. Workflow (add more people to the development, automatize releasing) +5. Site (online page for Voxelands based on the voxelands-www repo) ## 3. Short-term Roadmap