Update VDD once again (not a draft anymore)

expand the MTR and change some minor things
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Mikita Wiśniewski 2022-10-13 21:41:56 +07:00
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# Voxelands Direction Document *(draft)* # Voxelands Direction Document
Styling based on [Minetest Direction Document](https://github.com/minetest/minetest/blob/master/doc/direction.md). Styling based on [Minetest Direction Document](https://github.com/minetest/minetest/blob/master/doc/direction.md).
@ -7,17 +7,19 @@ Styling based on [Minetest Direction Document](https://github.com/minetest/minet
Currently not much was done to the game and LTR can be changed in Currently not much was done to the game and LTR can be changed in
future. But still, our long-term roadmap currently contains 3 things: future. But still, our long-term roadmap currently contains 3 things:
1. Use more of Minetest things to add solid backing 1. Use more of Minetest things to add solid backing (less to maintain)
2. Be a complete voxel sandbox game working OOTB (just like MC) 2. Be a complete voxel sandbox game working OOTB (just like MC)
3. Be more voxel than cubic (more meshes and nodeboxes) 3. Be more voxel than cubic (more meshes and nodeboxes)
## 2. Medium-term Roadmap ## 2. Medium-term Roadmap
The medium-term roadmap currently contains 3 things to add/change: The medium-term roadmap currently contains 5 things to add/change:
1. Modding (implement as Game+Mods (MC-alike), not Game=Mods (MT-alike)) 1. Modding (implement as Game+Mods (MC-alike), not Game=Mods (MT-alike))
2. Graphics (fix weird glitches and switch to IrrlichtMT) (#2) 2. Packs (texturepacks, soundpacks, modelpacks, resourcepacks) (#14)
3. Workflow (add more people to the development, automatize releasing) 3. Graphics (fix weird glitches and switch to IrrlichtMT) (#2)
4. Workflow (add more people to the development, automatize releasing)
5. Site (online page for Voxelands based on the voxelands-www repo)
## 3. Short-term Roadmap ## 3. Short-term Roadmap