This commit is contained in:
darkrose 2014-09-27 18:37:39 +10:00
parent 019bd15458
commit 639e6a13ca
2 changed files with 33 additions and 2 deletions

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@ -8,9 +8,9 @@ endif(${CMAKE_VERSION} STREQUAL "2.8.2")
project(voxelands)
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
set(VERSION_MAJOR 1408)
set(VERSION_MAJOR 1409)
set(VERSION_MINOR 00)
set(VERSION_EXTRA ":next")
set(VERSION_EXTRA "")
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}${VERSION_EXTRA}")
MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")

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@ -3,6 +3,37 @@ Voxelands changelog
This should contain all the major changes.
For minor stuff, refer to the commit log of the repository.
1409.00: (release 2014-09-27)
- make compiling work on OSX
- update some nodeboxes
- limit sponge growth
- fix craft guide dug_item
- add tree growth stages
- new firelike drawtype
- add loading screen
- fix broken player files crashing the server
- add home flags for per-player respawn points
- remove some leftover minetest.conf references
- give oerrkis a drop - used to teleport home
- add ability to drop items
- implement game modes, remove old creative_mode setting
- rework singleplayer menu to give better game and map options
- optimise pistons
- translation updates, new spanish, polish, and german translations
- have the server send some settings to the client
- add hunger, enable for survival mode
- add suffocation and drowning, enable for survival mode
- fix lava not hurting player when it only touches their head
- make wielded item visible to other players
- fix item swapping not working in inventory
- fix clicking not changing focus in formspecs
- add key for unlocking locked things
- new logos
- add 3d wires
- use transifex for translations
- make standing on a damaging node damage the player
- decrease circuit step time, and optimise the active block code a bit
1408.00: (release 2014-08-29)
- highlight the selected node instead of showing a selection box
- implement circuits: