diff --git a/CMakeLists.txt b/CMakeLists.txt index 847eef5..e95aa60 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -8,9 +8,9 @@ endif(${CMAKE_VERSION} STREQUAL "2.8.2") project(voxelands) # Also remember to set PROTOCOL_VERSION in clientserver.h when releasing -set(VERSION_MAJOR 1408) +set(VERSION_MAJOR 1409) set(VERSION_MINOR 00) -set(VERSION_EXTRA ":next") +set(VERSION_EXTRA "") set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}${VERSION_EXTRA}") MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***") diff --git a/doc/changelog.txt b/doc/changelog.txt index 368d627..bdc2ad8 100644 --- a/doc/changelog.txt +++ b/doc/changelog.txt @@ -3,6 +3,37 @@ Voxelands changelog This should contain all the major changes. For minor stuff, refer to the commit log of the repository. +1409.00: (release 2014-09-27) +- make compiling work on OSX +- update some nodeboxes +- limit sponge growth +- fix craft guide dug_item +- add tree growth stages +- new firelike drawtype +- add loading screen +- fix broken player files crashing the server +- add home flags for per-player respawn points +- remove some leftover minetest.conf references +- give oerrkis a drop - used to teleport home +- add ability to drop items +- implement game modes, remove old creative_mode setting +- rework singleplayer menu to give better game and map options +- optimise pistons +- translation updates, new spanish, polish, and german translations +- have the server send some settings to the client +- add hunger, enable for survival mode +- add suffocation and drowning, enable for survival mode +- fix lava not hurting player when it only touches their head +- make wielded item visible to other players +- fix item swapping not working in inventory +- fix clicking not changing focus in formspecs +- add key for unlocking locked things +- new logos +- add 3d wires +- use transifex for translations +- make standing on a damaging node damage the player +- decrease circuit step time, and optimise the active block code a bit + 1408.00: (release 2014-08-29) - highlight the selected node instead of showing a selection box - implement circuits: