forked from oerkki/voxelands
cobble stairs should not dig as roughstone stairs
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@ -217,7 +217,7 @@ void content_mapnode_stair(bool repeat)
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f->draw_type = CDT_STAIRLIKE;
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f->solidness = 0; // drawn separately, makes no faces
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_ROUGHSTONE_STAIR)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE_STAIR)+" 1";
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content_nodebox_stairud(f);
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f->setInventoryTextureNodeBox(i,"cobble.png", "cobble.png", "cobble.png");
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f->type = CMT_STONE;
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