From 5ec6b1c0ae6ab8bac96ec41b98f5814a0d0f3016 Mon Sep 17 00:00:00 2001 From: darkrose Date: Mon, 30 Nov 2015 18:42:14 +1000 Subject: [PATCH] cobble stairs should not dig as roughstone stairs --- src/content_mapnode_stair.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/content_mapnode_stair.cpp b/src/content_mapnode_stair.cpp index 6c78526..1adbc6a 100644 --- a/src/content_mapnode_stair.cpp +++ b/src/content_mapnode_stair.cpp @@ -217,7 +217,7 @@ void content_mapnode_stair(bool repeat) f->draw_type = CDT_STAIRLIKE; f->solidness = 0; // drawn separately, makes no faces f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_ROUGHSTONE_STAIR)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE_STAIR)+" 1"; content_nodebox_stairud(f); f->setInventoryTextureNodeBox(i,"cobble.png", "cobble.png", "cobble.png"); f->type = CMT_STONE;