forked from oerkki/voxelands
1508.00
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95a9fab87f
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117f6020a1
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@ -8,9 +8,9 @@ endif(${CMAKE_VERSION} STREQUAL "2.8.2")
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project(voxelands)
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# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
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set(VERSION_MAJOR 1507)
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set(VERSION_MAJOR 1508)
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set(VERSION_MINOR 00)
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set(VERSION_EXTRA ":next")
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set(VERSION_EXTRA "")
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set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}${VERSION_EXTRA}")
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MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
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@ -3,6 +3,33 @@ Voxelands changelog
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This should contain all the major changes.
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For minor stuff, refer to the commit log of the repository.
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1508.00: (release 2015-08-24)
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- some helpers for converting mese to mithril
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- add new controls to readme file
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- a possible improvement to the key settings menu
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- fix darkened screen with old style HUD
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- wolves drop meat
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- make far mobs less likely to move, and thus send less data
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- add warning about settings not working from the pause menu
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- credits screen reorganising
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- add ability to disable mobs from gui
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- sand should randomly drop saltpeter, rarely
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- add all background images in empty inventory slots
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- add effects times to HUD
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- limestone stairs, slabs, and walls
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- allow fast swimming
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- different fences and bookshelves for different wood types
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- allow farm dirt further from water
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- some lighting tweaks
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- bookshelves should not disappear when dug
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- make it work on bsd again
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- make images fit in inventory grids better
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- forge and enchantments
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- remove MESE
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- add levels to tools, randomise mineral drop quantity with max based on tool level
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- add extended info to inventory tooltips
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- revert C++11
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1507.00: (release 2015-07-27)
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- Removed some depricated utility classes (VargaD)
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- Added C++11 support
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