This commit is contained in:
darkrose 2016-02-27 23:59:57 +10:00
parent 01382e409a
commit 0682696137
2 changed files with 39 additions and 2 deletions

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@ -8,9 +8,9 @@ endif(${CMAKE_VERSION} STREQUAL "2.8.2")
project(voxelands) project(voxelands)
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing # Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
set(VERSION_MAJOR 1512) set(VERSION_MAJOR 1602)
set(VERSION_MINOR 00) set(VERSION_MINOR 00)
set(VERSION_EXTRA ":next") set(VERSION_EXTRA "")
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}${VERSION_EXTRA}") set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}${VERSION_EXTRA}")
MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***") MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")

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@ -3,6 +3,43 @@ Voxelands changelog
This should contain all the major changes. This should contain all the major changes.
For minor stuff, refer to the commit log of the repository. For minor stuff, refer to the commit log of the repository.
1602.00: (release 2016-02-27)
- lots of new 32x textures
- circuits fixes (gagapete)
- add desert biome
- tweaked armour, warmth and durability values; adjusted wear levels
- get rid of ghost nodes, hopefully
- remove the slab, or suffer my curse
- glass doors may not be used as fuel
- remove solidness and visual_solidness fields from ContentFeatures
- make seeds burnable
- increase size of selected nodes
- positional leaves
- Add XDG Base Directory Specification
- remove Item{S,C}ao, drop items directly to parcels
- compile cguittfont statically
- make plantlike nodes in water actually be in the water, instead of a strange hole in the water
- adjust plantlike tileable growth tex coords
- add light flare effect to light sources
- less gravity in space
- space + space dust (oerkki dust + mithril dust)
- a little tweak to server async step
- change how animations are sent to client, add die animation
- adjust heights for environmental damage
- don't take damage when dead, and reset damage indicator on respawn
- switch player states to true percentages
- add player damage zones and hud indicator of last damage
- mob spawning, version UINT64_MAX+1
- new jungle ground cover
- icy lake shores in winter
- some hardface fiddling
- new junglegrass/fern
- add Nascher's steam controller config to utils
- add new settings to settings menu
- replace random graphics setting with mesh_detail, light_detail, and texture_detail
- remove excess water faces
- new dirtlike
1512.00: (release 2015-12-27) 1512.00: (release 2015-12-27)
- preload crack.png to reduce some HUD flicker - preload crack.png to reduce some HUD flicker
- make leaf falling work in autumn/winter - make leaf falling work in autumn/winter