forked from VoxeLibre/VoxeLibre
Add hardness to beds and doors
This commit is contained in:
parent
7dd5afe28f
commit
833fe53e98
|
@ -174,6 +174,7 @@ function doors:register_door(name, def)
|
|||
fixed = def.selection_box_bottom
|
||||
},
|
||||
groups = def.groups,
|
||||
_mcl_hardness = def._mcl_hardness,
|
||||
sounds = def.sounds,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
|
@ -211,6 +212,7 @@ function doors:register_door(name, def)
|
|||
fixed = def.selection_box_top
|
||||
},
|
||||
groups = def.groups,
|
||||
_mcl_hardness = def._mcl_hardness,
|
||||
sounds = def.sounds,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
|
@ -248,6 +250,7 @@ function doors:register_door(name, def)
|
|||
fixed = def.selection_box_bottom
|
||||
},
|
||||
groups = def.groups,
|
||||
_mcl_hardness = def._mcl_hardness,
|
||||
sounds = def.sounds,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
|
@ -285,6 +288,7 @@ function doors:register_door(name, def)
|
|||
fixed = def.selection_box_top
|
||||
},
|
||||
groups = def.groups,
|
||||
_mcl_hardness = def._mcl_hardness,
|
||||
sounds = def.sounds,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
|
@ -312,7 +316,8 @@ end
|
|||
doors:register_door("doors:door_wood", {
|
||||
description = "Oak Door",
|
||||
inventory_image = "door_wood.png",
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
|
||||
groups = {handy=1,axey=1,door=1},
|
||||
_mcl_hardness = 3,
|
||||
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
|
||||
tiles_top = {"door_wood_a.png", "door_brown.png"},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
|
@ -331,7 +336,8 @@ minetest.register_craft({
|
|||
doors:register_door("doors:door_acacia", {
|
||||
description = "Acacia Door",
|
||||
inventory_image = "door_acacia.png",
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
|
||||
groups = {handy=1,axey=1,door=1},
|
||||
_mcl_hardness = 3,
|
||||
tiles_bottom = {"door_acacia_b.png", "door_brown.png"},
|
||||
tiles_top = {"door_acacia_a.png", "door_brown.png"},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
|
@ -350,7 +356,8 @@ minetest.register_craft({
|
|||
doors:register_door("doors:door_birch", {
|
||||
description = "Birch Door",
|
||||
inventory_image = "door_birch.png",
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
|
||||
groups = {handy=1,axey=1,door=1},
|
||||
_mcl_hardness = 3,
|
||||
tiles_bottom = {"door_birch_b.png", "door_brown.png"},
|
||||
tiles_top = {"door_birch_a.png", "door_brown.png"},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
|
@ -369,7 +376,8 @@ minetest.register_craft({
|
|||
doors:register_door("doors:door_dark_oak", {
|
||||
description = "Dark Oak Door",
|
||||
inventory_image = "door_dark_oak.png",
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
|
||||
groups = {handy=1,axey=1,door=1},
|
||||
_mcl_hardness = 3,
|
||||
tiles_bottom = {"door_dark_oak_b.png", "door_brown.png"},
|
||||
tiles_top = {"door_dark_oak_a.png", "door_brown.png"},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
|
@ -388,7 +396,8 @@ minetest.register_craft({
|
|||
doors:register_door("doors:door_jungle", {
|
||||
description = "Jungle Door",
|
||||
inventory_image = "door_jungle.png",
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
|
||||
groups = {handy=1,axey=1,door=1},
|
||||
_mcl_hardness = 3,
|
||||
tiles_bottom = {"door_jungle_b.png", "door_brown.png"},
|
||||
tiles_top = {"door_jungle_a.png", "door_brown.png"},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
|
@ -407,7 +416,8 @@ minetest.register_craft({
|
|||
doors:register_door("doors:door_spruce", {
|
||||
description = "Spruce Door",
|
||||
inventory_image = "door_spruce.png",
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
|
||||
groups = {handy=1,axey=1,door=1},
|
||||
_mcl_hardness = 3,
|
||||
tiles_bottom = {"door_spruce_b.png", "door_brown.png"},
|
||||
tiles_top = {"door_spruce_a.png", "door_brown.png"},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
|
@ -457,7 +467,8 @@ minetest.register_craft({
|
|||
doors:register_door("doors:door_iron", {
|
||||
description = "Iron Door",
|
||||
inventory_image = "door_steel.png",
|
||||
groups = {cracky=1,level=2,door=1,mesecon_effector_on=1},
|
||||
groups = {pickaxey=1,door=1,mesecon_effector_on=1},
|
||||
_mcl_hardness = 5,
|
||||
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
|
||||
tiles_top = {"door_steel_a.png", "door_grey.png"},
|
||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
||||
|
@ -529,6 +540,7 @@ function doors:register_trapdoor(name, def)
|
|||
stack_max = 64,
|
||||
paramtype2 = "facedir",
|
||||
groups = def.groups,
|
||||
_mcl_hardness = def._mcl_hardness,
|
||||
sounds = def.sounds,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
|
@ -556,6 +568,7 @@ function doors:register_trapdoor(name, def)
|
|||
paramtype2 = "facedir",
|
||||
pointable = true,
|
||||
groups = def.groups,
|
||||
_mcl_hardness = def._mcl_hardness,
|
||||
sounds = def.sounds,
|
||||
drop = name,
|
||||
node_box = {
|
||||
|
@ -583,7 +596,8 @@ doors:register_trapdoor("doors:trapdoor", {
|
|||
description = "Wooden Trapdoor",
|
||||
tiles = {"door_trapdoor.png"},
|
||||
wield_image = "door_trapdoor.png",
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
|
||||
groups = {handy=1,axey=1,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
|
||||
_mcl_hardness = 3,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
|
@ -605,7 +619,8 @@ doors:register_trapdoor("doors:iron_trapdoor", {
|
|||
description = "Iron Trapdoor",
|
||||
tiles = {"iron_trapdoor.png"},
|
||||
wield_image = "iron_trapdoor.png",
|
||||
groups = {cracky=2,mesecon_effector_on=1,door=2},
|
||||
groups = {pickaxey=1,mesecon_effector_on=1,door=2},
|
||||
_mcl_hardness = 5,
|
||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
|
|
Loading…
Reference in New Issue