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conversion-data | ||
README.md | ||
convert-mc-resource-pack.py |
README.md
Better MCL2 Converter
This is a second iteration at attempts to create the best Minecraft to Mine Clone 2 texture pack converter.
This script breaks apart each outputted image into individual JSON files known as "conversion targets".
The script iterates through the conversion targets in the conversion-data
directory to find the instructions on how to convert each image for MCL2.
Features
- Cross platform (windows and linux)
- Converts clock items
- Converts grass and foliage
- Handles cases where input resource pack has animated textures that are not animated in MCL2
Requirements
Image magick 6 or 7 need to be installed. Python 3 is required.
Usage
python3 convert-mc-resource-pack.py [OPTIONS] INPUT-RESOURCE-PACK.zip [OUTPUT-NAME]
INPUT-RESOURCE-PACK does not have to be in a .zip file. If it is unzipped already then that is ok. If it is zipped, this script will unzip it into this directory.
OUTPUT-NAME is optional, if no output name is given, the resulting MineClone2 texture pack will be written to OUTPUT-NAME, or set to the value of .pack.name in the pack.mcmeta file.
OPTIONS may be one of:
-h --help Display this usage text.
-v --version Display the version of this script and then exit.
-d --debug Enables debug mode and logging to log and warning files.
Roadmap
- Convert compasses
- Allow for user specification of base tile size
- Convert normal and specular maps of blocks
- Add "sequence" based conversion type
- Add "UV remapping" based conversion type
- Convert single chests
- Convert ender chests
- Convert double chests
- Convert armor
- Documentation