forked from VoxeLibre/VoxeLibre
37 lines
1.7 KiB
Markdown
37 lines
1.7 KiB
Markdown
# API
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## Groups
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MineClone 2 makes very extensive use of groups. Making sure your items and objects are members of the correct group is a good and easy way to ensure compability without using any function calls.
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Groups are explained in `GROUPS.md`.
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## APIs for adding simple things
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You can add simple things by calling functions in the various MineClone 2 mods.
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* Fences and fence gates: See `mods/ITEMS/mcl_fences/API.md`.
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* Walls: See `mods/ITEMS/mcl_walls/API.md`
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### Undocumented APIs
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You can also add stuff for the following thins, but the APIs are currently undocumented. These mods are very similar to Minetest Game.
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* Doors: See `mods/ITEMS/doors`
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* Stairs and slabs: See `mods/ITEMS/stairs` and `mods/ITEMS/mcstair`
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* Beds: See `mods/ITEMS/beds`
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* Buckets (for new liquids): See `mods/ITEMS/bucket`
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* Panes (like glass panes and iron bars): See `mods/ITEMS/xpanes`
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WARNING! These 5 mods may be renamed or changed in future releases, and compability could be broken.
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## Mobs
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This mod uses Mobs Redo [`mobs`] by TenPlus1, a very powerful mod for adding mods of various kinds.
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There are minor modificiations for MineClone 2 compability and some items have been removed or moved to other mods, but the API is identical to the original.
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You can add your own mobs, spawn eggs and spawning rules with this mod.
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API documnetation is included in `mods/ENTITIES/mobs/api.txt`.
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Note that mobs in MineClone 2 are still very experimental, everything about mobs may change radically at any time!
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## Other APIs
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* Statbars / HUD bars: See `mods/HUD/hudbars`
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* Hunger: See `mods/PLAYER/mcl_hunger/API.md`
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## Other things of interest
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Mods found in `mods/CORE` contain important core APIs and utility functions, used throughout the subgame.
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