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111 Commits

Author SHA1 Message Date
Eliy21 bf7d08eb9d Buff hand range a bit until someone makes a proper separation of attack reach and dig/place reach
I've been testing to see if adding a bit more hand reach won't upset the combat balance too much and it turns out even with this PR Mineclone's knockback is still a little bit weaker than Minecraft so there's a bit more wiggle room for adding hand reach I suppose. Still not ideal though as it leads to some lopsided situations in mob combat so someone still needs to fix this and make the attack reach to 3 while dig/place to 4.5
2023-11-14 15:40:00 +00:00
Eliy21 91a3f11689 Reduce default hand reach to prevent "sniping" mobs using meele
Balance adjustment to prevent newly added Minecraft-like meele juggle (with the increased mob knockback) from being overpowered by having a reach advantage that leads to be able to "juggle lock" mobs from afar.

Existing players will not be affected and new players can adjust it back manually if preferred. This is just setting proper balanced gameplay by default with the option to change available afterwards.
2023-11-11 15:30:15 +00:00
codiac 71282e196e Move mob nav hacks to Experimental 2023-11-06 22:46:04 +01:00
codiac 89c97690c8 Add a setting to enable mod nav hacks 2023-11-06 22:01:31 +01:00
the-real-herowl 59f3b53a51 Merge pull request 'Use MC 1.18+ light levels to control mob spawning' (#3946) from spawn_lighting into master
Reviewed-on: MineClone2/MineClone2#3946
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-10-22 01:35:00 +00:00
the-real-herowl 924a6c1c47 Settings-related fixes
-moved to the cleaner way of obtaining settings values
-disabled the anti-troll measures by default
-made the wither per-dimension limit dependent on the settings
-(anti-troll measures enabled required for wither counting and limit)
2023-10-11 00:54:31 +00:00
the-real-herowl 17c8f220e6 A few more wither fixes 2023-10-11 00:54:31 +00:00
the-real-herowl 729d8ec9e0 Another batch of wither adjustments 2023-10-11 00:54:31 +00:00
codiac 7577d37b38 Clarify MC version for lighting 2023-09-20 15:56:27 +10:00
codiac bf4c7e1913 Allow non monsters spawns too 2023-09-20 09:24:51 +10:00
codiac 11e3674926 Use MC 1.18 light levels to control mob spawning 2023-09-19 11:18:40 +10:00
Eliy21 2d9bffaa43 Update settingtypes.txt
Add the no bed respawn in settings
2023-09-11 19:42:04 +00:00
ancientmarinerdev c65f8c9e51 Improved early game spawn balance 2023-06-01 20:05:25 +00:00
ancientmarinerdev 812269264b Add in caps for underground water and axolotl 2023-06-01 20:05:25 +00:00
ancientmarinerdev ae32ce4a0a Split hostile and non-hostile mob caps 2023-06-01 20:05:25 +00:00
ancientmarinerdev 3e6b43ad47 Elytra moves quicker than mapgen can cope. A bit performance hit on servers. Make this configurable. 2023-04-02 20:27:02 +00:00
FossFanatic 1a1ea29f6e Rename some things
This commit renames `tnt_griefing` to `explosions_griefing` to better reflect what this setting now does.
2023-03-09 12:52:22 -06:00
ancientmarinerdev b2dbf48e92 Default setting fix 2023-02-10 19:01:29 +00:00
ancientmarinerdev b817c079ba Improve balancing for early game 2023-02-10 19:01:29 +00:00
ancientmarinerdev cfa276f722 Add settings for percentage of hostile and peaceful groups spawned 2023-02-10 19:01:29 +00:00
ancientmarinerdev 9c2f43a242 Limit peaceful spawning and add configurable option 2023-02-10 19:01:29 +00:00
Michieal 29597af738 Fixed noted errors from Pull Request. 2023-01-29 13:12:24 -05:00
Michieal f3e840a0ff Merge branch 'master' into mcl_starting_chest 2023-01-29 13:02:03 -05:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 66ff8ab8a9 Add a creative dig speed setting 2023-01-24 11:16:28 -06:00
ancientmarinerdev f3ba32d739 Disable zombie siege raid until we stop zombies pathing through door 2023-01-18 19:47:45 +00:00
Michieal c57a757510 Starting Inventory fix #1/ 2023-01-16 00:21:15 -05:00
Michieal 26f3275b7c renamed to mcl_starting_inventory... continued. Fixed the setting in settingtypes.txt 2023-01-15 21:23:49 -05:00
Michieal 5424ca8c2b Created Starting Chest that is given to players.
Based on the "give_initial_stuff" mod.
2023-01-15 20:39:51 -05:00
FossFanatic 871c4f24c2 Change some language stuff
This adds correct hyphenation and also makes things more concise.
2023-01-14 10:20:30 +00:00
ancientmarinerdev ce485e89cd In game music review feedback fix 2023-01-13 15:04:40 -06:00
ancientmarinerdev 09a7348256 Give an option for players to disable the in game music 2023-01-13 15:04:40 -06:00
cora ce95f034b4 Add setting to turn hamburgers on and off 2022-11-28 03:03:39 +01:00
cora c25287e493 Some cleanup 2022-11-27 14:53:16 +01:00
cora 2147790b44 Add setting to disable events 2022-11-26 17:06:04 +01:00
cora 7ab2c5fecd Make debug output an opt-in setting 2022-11-26 17:06:04 +01:00
cora da9f253117 Add setting for mob-movement stop range 2022-11-03 14:32:50 +01:00
cora 3a37b1c8cc Add a setting to disable hunger 2022-11-03 14:31:08 +01:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 8faa6aa9eb Fix buckets on Android 2022-11-01 03:46:45 +00:00
Michieal 78c7ec6121 Added in MCL_SIGNS' debug setting. 2022-10-21 19:22:33 -04:00
cora 47efde7f2e Make hand range configurable 2022-10-18 11:45:56 +02:00
cora ea48be3f4c Add global and per-player mob caps 2022-10-14 02:31:23 +02:00
cora 57b5d13edf Add setting to optionally bring back spawn icons 2022-10-13 02:13:02 +02:00
cora 540bf56b91 Add logging settings for mapgen and structures
mapgen logging being default off and structure generation default
on as the latter is the far more useful of the 2 in most situations
2022-09-14 20:37:08 +00:00
cora 00c8c53a57 Enable deepslate and copper generation 2022-09-14 20:37:07 +00:00
cora 8c16b8c7ee Make mob caps configurable 2022-09-13 14:18:29 +02:00
cora 51e244fe35 Make logging of mob spawning configurable 2022-09-13 13:43:57 +02:00
cora 786cea122d Remove some unsused settings from mcl_mobs 2022-09-13 13:39:14 +02:00
cora 694252e153 Add a setting for fapples (fast apples) 2022-09-10 01:48:56 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 8e6b6393c2 Add advanced skin customization 2022-09-06 12:16:46 -05:00
cora 1ddc1abb97 Add setting for bookshelf inventories 2022-09-01 12:10:12 +02:00