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Reduce default hand reach to prevent "sniping" mobs using meele

Balance adjustment to prevent newly added Minecraft-like meele juggle (with the increased mob knockback) from being overpowered by having a reach advantage that leads to be able to "juggle lock" mobs from afar.

Existing players will not be affected and new players can adjust it back manually if preferred. This is just setting proper balanced gameplay by default with the option to change available afterwards.
This commit is contained in:
Eliy21 2023-11-11 15:30:15 +00:00
parent 72768d9191
commit 91a3f11689
1 changed files with 2 additions and 2 deletions

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@ -82,8 +82,8 @@ mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true
mcl_enable_skin_customization (Enable player skin customization) bool true
# How far the player hand can reach
# Default:4.5
mcl_hand_range (Hand range) float 4.5 1 128
# Default:3.5
mcl_hand_range (Hand range) float 3.5 1 128
# How far the player hand can reach in creative mode
# Default:10