Eliy21
bf7d08eb9d
Buff hand range a bit until someone makes a proper separation of attack reach and dig/place reach
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I've been testing to see if adding a bit more hand reach won't upset the combat balance too much and it turns out even with this PR Mineclone's knockback is still a little bit weaker than Minecraft so there's a bit more wiggle room for adding hand reach I suppose. Still not ideal though as it leads to some lopsided situations in mob combat so someone still needs to fix this and make the attack reach to 3 while dig/place to 4.5
2023-11-14 15:40:00 +00:00
Eliy21
91a3f11689
Reduce default hand reach to prevent "sniping" mobs using meele
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Balance adjustment to prevent newly added Minecraft-like meele juggle (with the increased mob knockback) from being overpowered by having a reach advantage that leads to be able to "juggle lock" mobs from afar.
Existing players will not be affected and new players can adjust it back manually if preferred. This is just setting proper balanced gameplay by default with the option to change available afterwards.
2023-11-11 15:30:15 +00:00
codiac
71282e196e
Move mob nav hacks to Experimental
2023-11-06 22:46:04 +01:00
codiac
89c97690c8
Add a setting to enable mod nav hacks
2023-11-06 22:01:31 +01:00
the-real-herowl
59f3b53a51
Merge pull request 'Use MC 1.18+ light levels to control mob spawning' ( #3946 ) from spawn_lighting into master
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Reviewed-on: MineClone2/MineClone2#3946
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-10-22 01:35:00 +00:00
the-real-herowl
924a6c1c47
Settings-related fixes
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-moved to the cleaner way of obtaining settings values
-disabled the anti-troll measures by default
-made the wither per-dimension limit dependent on the settings
-(anti-troll measures enabled required for wither counting and limit)
2023-10-11 00:54:31 +00:00
the-real-herowl
17c8f220e6
A few more wither fixes
2023-10-11 00:54:31 +00:00
the-real-herowl
729d8ec9e0
Another batch of wither adjustments
2023-10-11 00:54:31 +00:00
codiac
7577d37b38
Clarify MC version for lighting
2023-09-20 15:56:27 +10:00
codiac
bf4c7e1913
Allow non monsters spawns too
2023-09-20 09:24:51 +10:00
codiac
11e3674926
Use MC 1.18 light levels to control mob spawning
2023-09-19 11:18:40 +10:00
Eliy21
2d9bffaa43
Update settingtypes.txt
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Add the no bed respawn in settings
2023-09-11 19:42:04 +00:00
ancientmarinerdev
c65f8c9e51
Improved early game spawn balance
2023-06-01 20:05:25 +00:00
ancientmarinerdev
812269264b
Add in caps for underground water and axolotl
2023-06-01 20:05:25 +00:00
ancientmarinerdev
ae32ce4a0a
Split hostile and non-hostile mob caps
2023-06-01 20:05:25 +00:00
ancientmarinerdev
3e6b43ad47
Elytra moves quicker than mapgen can cope. A bit performance hit on servers. Make this configurable.
2023-04-02 20:27:02 +00:00
FossFanatic
1a1ea29f6e
Rename some things
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This commit renames `tnt_griefing` to `explosions_griefing` to better reflect what this setting now does.
2023-03-09 12:52:22 -06:00
ancientmarinerdev
b2dbf48e92
Default setting fix
2023-02-10 19:01:29 +00:00
ancientmarinerdev
b817c079ba
Improve balancing for early game
2023-02-10 19:01:29 +00:00
ancientmarinerdev
cfa276f722
Add settings for percentage of hostile and peaceful groups spawned
2023-02-10 19:01:29 +00:00
ancientmarinerdev
9c2f43a242
Limit peaceful spawning and add configurable option
2023-02-10 19:01:29 +00:00
Michieal
29597af738
Fixed noted errors from Pull Request.
2023-01-29 13:12:24 -05:00
Michieal
f3e840a0ff
Merge branch 'master' into mcl_starting_chest
2023-01-29 13:02:03 -05:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
66ff8ab8a9
Add a creative dig speed setting
2023-01-24 11:16:28 -06:00
ancientmarinerdev
f3ba32d739
Disable zombie siege raid until we stop zombies pathing through door
2023-01-18 19:47:45 +00:00
Michieal
c57a757510
Starting Inventory fix #1/
2023-01-16 00:21:15 -05:00
Michieal
26f3275b7c
renamed to mcl_starting_inventory... continued. Fixed the setting in settingtypes.txt
2023-01-15 21:23:49 -05:00
Michieal
5424ca8c2b
Created Starting Chest that is given to players.
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Based on the "give_initial_stuff" mod.
2023-01-15 20:39:51 -05:00
FossFanatic
871c4f24c2
Change some language stuff
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This adds correct hyphenation and also makes things more concise.
2023-01-14 10:20:30 +00:00
ancientmarinerdev
ce485e89cd
In game music review feedback fix
2023-01-13 15:04:40 -06:00
ancientmarinerdev
09a7348256
Give an option for players to disable the in game music
2023-01-13 15:04:40 -06:00
cora
ce95f034b4
Add setting to turn hamburgers on and off
2022-11-28 03:03:39 +01:00
cora
c25287e493
Some cleanup
2022-11-27 14:53:16 +01:00
cora
2147790b44
Add setting to disable events
2022-11-26 17:06:04 +01:00
cora
7ab2c5fecd
Make debug output an opt-in setting
2022-11-26 17:06:04 +01:00
cora
da9f253117
Add setting for mob-movement stop range
2022-11-03 14:32:50 +01:00
cora
3a37b1c8cc
Add a setting to disable hunger
2022-11-03 14:31:08 +01:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
8faa6aa9eb
Fix buckets on Android
2022-11-01 03:46:45 +00:00
Michieal
78c7ec6121
Added in MCL_SIGNS' debug setting.
2022-10-21 19:22:33 -04:00
cora
47efde7f2e
Make hand range configurable
2022-10-18 11:45:56 +02:00
cora
ea48be3f4c
Add global and per-player mob caps
2022-10-14 02:31:23 +02:00
cora
57b5d13edf
Add setting to optionally bring back spawn icons
2022-10-13 02:13:02 +02:00
cora
540bf56b91
Add logging settings for mapgen and structures
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mapgen logging being default off and structure generation default
on as the latter is the far more useful of the 2 in most situations
2022-09-14 20:37:08 +00:00
cora
00c8c53a57
Enable deepslate and copper generation
2022-09-14 20:37:07 +00:00
cora
8c16b8c7ee
Make mob caps configurable
2022-09-13 14:18:29 +02:00
cora
51e244fe35
Make logging of mob spawning configurable
2022-09-13 13:43:57 +02:00
cora
786cea122d
Remove some unsused settings from mcl_mobs
2022-09-13 13:39:14 +02:00
cora
694252e153
Add a setting for fapples (fast apples)
2022-09-10 01:48:56 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
8e6b6393c2
Add advanced skin customization
2022-09-06 12:16:46 -05:00
cora
1ddc1abb97
Add setting for bookshelf inventories
2022-09-01 12:10:12 +02:00