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2123 Commits

Author SHA1 Message Date
cora 58bb26a7ef Make shulker bullets homing 2023-12-13 02:42:08 +01:00
cora f5079f1568 Add an option for mob arrows to be "homing" 2023-12-13 02:42:08 +01:00
Bakawun b4511fb8c7 Shulker, add missing false statement 2023-12-13 02:42:08 +01:00
Bakawun b02a3deec7 Shulker; fix attack open animation, improve peek 2023-12-13 02:42:08 +01:00
Bakawun 26cfdf0b7c Shulker: randomize shoot interval
Randomize shoot interval to between 1 and 5.5 seconds and set default shoot interval to 5.5
2023-12-13 02:42:08 +01:00
Bakawun 8d34ff2a9a Shulker: Make shulker peek periodically
Adjust walk and animation settings so the shulker peeks out randomly.
2023-12-13 02:42:08 +01:00
Bakawun e6ddc03d3c Shulker: lower shoot interval to 1 second
In this video we can see the shulkers are shooting at a rate of once per second.
https://youtube.com/shorts/8tUFaSZ4b7I?si=sszp4cnyXR4dXg9B

The wiki confirms this but mentions a range of 1 to 5.5 seconds. 
I think this range is caused by the shulker closing and stopping shots for a few seconds but no longer than the max interval of 5.5

https://minecraft.fandom.com/wiki/Shulker#:~:text=The%20shulker%20continues%20firing%20every,unaffected%20by%20Levitation%20when%20hit
2023-12-13 02:42:08 +01:00
the-real-herowl 8b00fff4cb Remove dangling else 2023-12-11 00:54:30 +01:00
the-real-herowl cf70de0ecc Add an on_attack callback for mobs (#4064)
Added an on_attack callback that allows to execute additional custom logic after each attack.

Reviewed-on: MineClone2/MineClone2#4064
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2023-12-10 16:10:33 +00:00
the-real-herowl bb66f81999 Merge pull request 'Combat rebalancing' (#4036) from combat_rebalancing into master
Reviewed-on: MineClone2/MineClone2#4036
2023-12-08 22:06:06 +00:00
the-real-herowl 46d9c66000 Fixed mobs executing custom on_punch with punch fail 2023-12-05 00:58:10 +00:00
the-real-herowl 24ffd64cad Knockback fixes 2023-12-05 00:58:10 +00:00
bakawun 2ba73f832c horse: drops: remove 2nd saddle, add armor 2023-12-04 20:17:39 +01:00
codiac 4cf865a36c Fix passive threshold in nether and end (#4030)
Fix light check for passive mobs in other dimensions. It is apparently the same in all dimensions. If a mob has it's own spawn_check function then that should be used regardless of it's type.

Fixes #4029

Reviewed-on: MineClone2/MineClone2#4030
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: codiac <codiac@inbox.lv>
Co-committed-by: codiac <codiac@inbox.lv>
2023-11-28 02:45:18 +00:00
3raven 86da47b922 French translation update (#4006)
Update french translation, add missing chain, fix typo

Reviewed-on: MineClone2/MineClone2#4006
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Co-authored-by: 3raven <3raven@noreply.git.minetest.land>
Co-committed-by: 3raven <3raven@noreply.git.minetest.land>
2023-11-25 01:08:06 +00:00
Eliy21 7cbba73d50 Combat (mostly PvE) rebalancing (#4005)
-Added short mob invulnerability time after being hit
-Added separate shorter range for hitting mobs (as opposed to node interaction)
-Reworked mob knockback
-Slowed down natural health regeneration from saturation
-Added a setting for the saturation health regen speed

Reviewed-on: MineClone2/MineClone2#4005
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-11-23 00:32:23 +00:00
the-real-herowl e53d9ec8d7 Added comments 2023-11-18 02:31:07 +01:00
the-real-herowl 378b8f8f6c Fix item not dropping at tool last use 2023-11-13 13:35:12 +01:00
codiac 89c97690c8 Add a setting to enable mod nav hacks 2023-11-06 22:01:31 +01:00
codiac 06f9486e4d Do not go home if attacking 2023-11-06 21:59:40 +01:00
codiac ae5564e658 Make golem go home. Fixes #3288 2023-11-06 21:59:40 +01:00
Eliy21 69dc013799 Prevent multiple chestboat drivers (#3992)
Fixes #3872

Reviewed-on: MineClone2/MineClone2#3992
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-11-03 22:09:49 +00:00
Freedom 83d6e2a5d2 polar bear fix typo (#3846)
horrizonatal -> horizontal

Reviewed-on: MineClone2/MineClone2#3846
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Freeman <project@gnuhacker.org>
Co-committed-by: Freeman <project@gnuhacker.org>
2023-11-03 00:06:06 +00:00
FossFanatic ce403b9245 Rename Liquid Textures (#3758)
This pull request renames the textures of water and lava to more closely follow the MineClone 2 naming convention.

The code has also been changed to now reflect these new names.

Reviewed-on: MineClone2/MineClone2#3758
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
Co-committed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
2023-11-02 23:47:26 +00:00
Eliy21 da911bd4d4 Turn non-player boat passenger sideways (#3986)
Some low hanging simple boat fixes.

Fixes #3259

Reviewed-on: MineClone2/MineClone2#3986
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-11-02 19:24:52 +00:00
codiac 4fcd1ae541 Fix slime spawn crash (#3977)
Declare global variables before using them!

Fixes #3975

Reviewed-on: MineClone2/MineClone2#3977
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: codiac <codiac@inbox.lv>
Co-committed-by: codiac <codiac@inbox.lv>
2023-10-23 05:32:18 +00:00
the-real-herowl 59f3b53a51 Merge pull request 'Use MC 1.18+ light levels to control mob spawning' (#3946) from spawn_lighting into master
Reviewed-on: MineClone2/MineClone2#3946
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-10-22 01:35:00 +00:00
ancientmarinerdev 3564f6ebde Fixed a crash in minetest vector code that isn't propogated to lua. Create util for ease of use. 2023-10-15 22:03:48 +01:00
the-real-herowl c874e01cf9 Wither falling when no target found and small fixes 2023-10-11 00:54:31 +00:00
the-real-herowl 7ce82b9dcb Peaceful crash fixed 2023-10-11 00:54:31 +00:00
the-real-herowl 645072507f Wither melee attack and bug fixes 2023-10-11 00:54:31 +00:00
the-real-herowl 924a6c1c47 Settings-related fixes
-moved to the cleaner way of obtaining settings values
-disabled the anti-troll measures by default
-made the wither per-dimension limit dependent on the settings
-(anti-troll measures enabled required for wither counting and limit)
2023-10-11 00:54:31 +00:00
the-real-herowl 20b0f0748d Added some comments to the code 2023-10-11 00:54:31 +00:00
the-real-herowl d7c76e33d8 Tiny adjustments
- wither initial explosion radius moved from a magic value into a local variable
- wither initial explosion radius reduced
- wither attack_exception improved to better handle unlikely edge cases
2023-10-11 00:54:31 +00:00
the-real-herowl 966712f4ff Optimisation and cleanup
-optimised and cleaned up wither rose withering effect code
-removed unused code
2023-10-11 00:54:31 +00:00
the-real-herowl e4102e6124 Implemented wither defensive measures
Added block breaking when hit, or a safe_boom when hit and mobs_griefing
is disabled. Removed dubious anti-troll measures.
2023-10-11 00:54:31 +00:00
the-real-herowl 17c8f220e6 A few more wither fixes 2023-10-11 00:54:31 +00:00
the-real-herowl df17688b7d Great batch of improvements 2023-10-11 00:54:31 +00:00
the-real-herowl 729d8ec9e0 Another batch of wither adjustments 2023-10-11 00:54:31 +00:00
the-real-herowl c9dc12b081 Further wither adjustments 2023-10-11 00:54:31 +00:00
Nauta Turbidus a1b6819756 Withering effect and effect immunities
Added withering effect and immunities to effects.

Signed-off-by: Nauta Turbidus <88062389+nauta-turbidus@users.noreply.github.com>
2023-10-11 00:54:31 +00:00
ThePython10110 d7fa24ebf8 Keep axolotls from attacking sheep 2023-10-10 23:50:46 +00:00
Nicu 6d3e55ce12 Reduced the creeper explosion timer reset radius from 6 to 3
This gives the player just enough time to get out of the creeper's range, to reset their explosion timer and avoid unnecessary destruction.
2023-09-29 18:35:21 +00:00
codiac 95db118361 Add rules for blaze, wither skeleton, silverfish 2023-09-22 09:09:35 +10:00
codiac d2d7887e0f Handle bat and slime light checks 2023-09-21 14:53:32 +10:00
codiac bf4c7e1913 Allow non monsters spawns too 2023-09-20 09:24:51 +10:00
codiac 11e3674926 Use MC 1.18 light levels to control mob spawning 2023-09-19 11:18:40 +10:00
ancientmarinerdev 969a08b7be Clean up 2023-09-03 22:02:34 +00:00
ancientmarinerdev 1749712318 Change creepers line of sight check to raycast and do it from eyes to targets feet and head 2023-09-03 22:02:34 +00:00
ancientmarinerdev a648e53699 Merge pull request 'Import villager trade changes by Alessandra_Lozoya' (#3854) from Codiac/MineClone2:trades into master
Reviewed-on: MineClone2/MineClone2#3854
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-09-02 15:44:13 +00:00