forked from VoxeLibre/VoxeLibre
Reduce Hoglin/Zoglin knockbacks when guarding
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eca31c2fe3
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@ -70,7 +70,11 @@ local hoglin = {
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floats = 0,
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floats = 0,
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custom_attack = function(self)
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custom_attack = function(self)
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if self.state == "attack" and self.reach > vector.distance(self.object:get_pos(), self.attack:get_pos()) then
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if self.state == "attack" and self.reach > vector.distance(self.object:get_pos(), self.attack:get_pos()) then
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self.attack:add_velocity({x=0,y=13,z=0})
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if self.attack:is_player() and mcl_shields and mcl_shields.is_blocking and mcl_shields.is_blocking(self.attack) then
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self.attack:add_velocity({x=0,y=9.75,z=0})
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else
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self.attack:add_velocity({x=0,y=13,z=0})
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end
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self.attack:punch(self.object, 1.0, {
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self.attack:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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damage_groups = {fleshy = self.damage}
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