From ff049eb3216eab7e6cbc971c5c832079a0cdfbf9 Mon Sep 17 00:00:00 2001 From: Eliy21 Date: Fri, 26 Jan 2024 16:14:27 +0000 Subject: [PATCH] Reduce Hoglin/Zoglin knockbacks when guarding --- mods/ENTITIES/mobs_mc/hoglin+zoglin.lua | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/mods/ENTITIES/mobs_mc/hoglin+zoglin.lua b/mods/ENTITIES/mobs_mc/hoglin+zoglin.lua index 08f9a46ad..2cdc892ab 100644 --- a/mods/ENTITIES/mobs_mc/hoglin+zoglin.lua +++ b/mods/ENTITIES/mobs_mc/hoglin+zoglin.lua @@ -70,7 +70,11 @@ local hoglin = { floats = 0, custom_attack = function(self) if self.state == "attack" and self.reach > vector.distance(self.object:get_pos(), self.attack:get_pos()) then - self.attack:add_velocity({x=0,y=13,z=0}) + if self.attack:is_player() and mcl_shields and mcl_shields.is_blocking and mcl_shields.is_blocking(self.attack) then + self.attack:add_velocity({x=0,y=9.75,z=0}) + else + self.attack:add_velocity({x=0,y=13,z=0}) + end self.attack:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = self.damage}