forked from VoxeLibre/VoxeLibre
Buff hand range a bit until someone makes a proper separation of attack reach and dig/place reach
I've been testing to see if adding a bit more hand reach won't upset the combat balance too much and it turns out even with this PR Mineclone's knockback is still a little bit weaker than Minecraft so there's a bit more wiggle room for adding hand reach I suppose. Still not ideal though as it leads to some lopsided situations in mob combat so someone still needs to fix this and make the attack reach to 3 while dig/place to 4.5
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@ -82,8 +82,8 @@ mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true
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mcl_enable_skin_customization (Enable player skin customization) bool true
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mcl_enable_skin_customization (Enable player skin customization) bool true
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# How far the player hand can reach
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# How far the player hand can reach
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# Default:3.5
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# Default:4
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mcl_hand_range (Hand range) float 3.5 1 128
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mcl_hand_range (Hand range) float 4 1 128
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# How far the player hand can reach in creative mode
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# How far the player hand can reach in creative mode
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# Default:10
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# Default:10
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