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Buff hand range a bit until someone makes a proper separation of attack reach and dig/place reach

I've been testing to see if adding a bit more hand reach won't upset the combat balance too much and it turns out even with this PR Mineclone's knockback is still a little bit weaker than Minecraft so there's a bit more wiggle room for adding hand reach I suppose. Still not ideal though as it leads to some lopsided situations in mob combat so someone still needs to fix this and make the attack reach to 3 while dig/place to 4.5
This commit is contained in:
Eliy21 2023-11-14 15:38:27 +00:00
parent 782505056d
commit 789951c475
1 changed files with 1 additions and 1 deletions

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@ -39,7 +39,7 @@ local node_def = {
shearsy_wool = { speed = 1, level = 0, uses = 0 },
shearsy_cobweb = { speed = 1, level = 0, uses = 0 },
},
range = tonumber(minetest.settings:get("mcl_hand_range")) or 3.5
range = tonumber(minetest.settings:get("mcl_hand_range")) or 4
}
-- This is for _mcl_autogroup to know about the survival hand tool capabilites