From 91a3f116898a0fafdd20a7f758f0e3fa27b7183c Mon Sep 17 00:00:00 2001 From: Eliy21 Date: Sat, 11 Nov 2023 15:30:15 +0000 Subject: [PATCH] Reduce default hand reach to prevent "sniping" mobs using meele Balance adjustment to prevent newly added Minecraft-like meele juggle (with the increased mob knockback) from being overpowered by having a reach advantage that leads to be able to "juggle lock" mobs from afar. Existing players will not be affected and new players can adjust it back manually if preferred. This is just setting proper balanced gameplay by default with the option to change available afterwards. --- settingtypes.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/settingtypes.txt b/settingtypes.txt index 6d4bfb9e8..3e4a604bf 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -82,8 +82,8 @@ mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true mcl_enable_skin_customization (Enable player skin customization) bool true # How far the player hand can reach -# Default:4.5 -mcl_hand_range (Hand range) float 4.5 1 128 +# Default:3.5 +mcl_hand_range (Hand range) float 3.5 1 128 # How far the player hand can reach in creative mode # Default:10