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Re-buff vertical knockback despite floatiness as the combat becomes harder when lessened

This will make snipe locking with mob juggles easier with the recent commit buffing hand range. Not ideal.
This commit is contained in:
Eliy21 2023-11-14 17:52:21 +00:00
parent 61c96e00ca
commit 8cdf4bea7c
1 changed files with 1 additions and 1 deletions

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@ -682,7 +682,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
if not v then return end if not v then return end
local r = 1.4 - math.min(punch_interval, 1.4) local r = 1.4 - math.min(punch_interval, 1.4)
local kb = r * (math.abs(v.x)+math.abs(v.z)) local kb = r * (math.abs(v.x)+math.abs(v.z))
local up = 2.5 local up = 2.75
if die==true then if die==true then
kb=kb*2 kb=kb*2