From 8cdf4bea7cf56dc763e8cc9ec057868b13a38c02 Mon Sep 17 00:00:00 2001 From: Eliy21 Date: Tue, 14 Nov 2023 17:52:21 +0000 Subject: [PATCH] Re-buff vertical knockback despite floatiness as the combat becomes harder when lessened This will make snipe locking with mob juggles easier with the recent commit buffing hand range. Not ideal. --- mods/ENTITIES/mcl_mobs/combat.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ENTITIES/mcl_mobs/combat.lua b/mods/ENTITIES/mcl_mobs/combat.lua index 6342581d1..c625ee9fa 100644 --- a/mods/ENTITIES/mcl_mobs/combat.lua +++ b/mods/ENTITIES/mcl_mobs/combat.lua @@ -682,7 +682,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir) if not v then return end local r = 1.4 - math.min(punch_interval, 1.4) local kb = r * (math.abs(v.x)+math.abs(v.z)) - local up = 2.5 + local up = 2.75 if die==true then kb=kb*2