From 789951c475850bec14ed884894011d01cb29b224 Mon Sep 17 00:00:00 2001 From: Eliy21 Date: Tue, 14 Nov 2023 15:38:27 +0000 Subject: [PATCH] Buff hand range a bit until someone makes a proper separation of attack reach and dig/place reach I've been testing to see if adding a bit more hand reach won't upset the combat balance too much and it turns out even with this PR Mineclone's knockback is still a little bit weaker than Minecraft so there's a bit more wiggle room for adding hand reach I suppose. Still not ideal though as it leads to some lopsided situations in mob combat so someone still needs to fix this and make the attack reach to 3 while dig/place to 4.5 --- mods/PLAYER/mcl_meshhand/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/PLAYER/mcl_meshhand/init.lua b/mods/PLAYER/mcl_meshhand/init.lua index 35246a927..5724c3608 100644 --- a/mods/PLAYER/mcl_meshhand/init.lua +++ b/mods/PLAYER/mcl_meshhand/init.lua @@ -39,7 +39,7 @@ local node_def = { shearsy_wool = { speed = 1, level = 0, uses = 0 }, shearsy_cobweb = { speed = 1, level = 0, uses = 0 }, }, - range = tonumber(minetest.settings:get("mcl_hand_range")) or 3.5 + range = tonumber(minetest.settings:get("mcl_hand_range")) or 4 } -- This is for _mcl_autogroup to know about the survival hand tool capabilites