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Reduce default hand reach to prevent "sniping" mobs using meele

Balance adjustment to prevent newly added Minecraft-like meele juggle (with the increased mob knockback) from being overpowered by having a reach advantage that leads to be able to "juggle lock" mobs from afar.

Existing players will not be affected and new players can adjust it back manually if preferred. This is just setting proper balanced gameplay by default with the option to change available afterwards.
This commit is contained in:
Eliy21 2023-11-11 15:28:22 +00:00
parent 98a61ec0be
commit 72768d9191
1 changed files with 1 additions and 1 deletions

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@ -39,7 +39,7 @@ local node_def = {
shearsy_wool = { speed = 1, level = 0, uses = 0 },
shearsy_cobweb = { speed = 1, level = 0, uses = 0 },
},
range = tonumber(minetest.settings:get("mcl_hand_range")) or 4.5
range = tonumber(minetest.settings:get("mcl_hand_range")) or 3.5
}
-- This is for _mcl_autogroup to know about the survival hand tool capabilites