From 72768d9191d3ecf0c05e4afe1752538a50c869e0 Mon Sep 17 00:00:00 2001 From: Eliy21 Date: Sat, 11 Nov 2023 15:28:22 +0000 Subject: [PATCH] Reduce default hand reach to prevent "sniping" mobs using meele Balance adjustment to prevent newly added Minecraft-like meele juggle (with the increased mob knockback) from being overpowered by having a reach advantage that leads to be able to "juggle lock" mobs from afar. Existing players will not be affected and new players can adjust it back manually if preferred. This is just setting proper balanced gameplay by default with the option to change available afterwards. --- mods/PLAYER/mcl_meshhand/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/PLAYER/mcl_meshhand/init.lua b/mods/PLAYER/mcl_meshhand/init.lua index c42ff8081..35246a927 100644 --- a/mods/PLAYER/mcl_meshhand/init.lua +++ b/mods/PLAYER/mcl_meshhand/init.lua @@ -39,7 +39,7 @@ local node_def = { shearsy_wool = { speed = 1, level = 0, uses = 0 }, shearsy_cobweb = { speed = 1, level = 0, uses = 0 }, }, - range = tonumber(minetest.settings:get("mcl_hand_range")) or 4.5 + range = tonumber(minetest.settings:get("mcl_hand_range")) or 3.5 } -- This is for _mcl_autogroup to know about the survival hand tool capabilites