Throws it off the side of the rail?
No, it freezes on the ramp (regardless if it's going up or down), and only gets thrown to the side when I dismount (since I bump it with my body).
Jumping from a ledge and down on a sloped rail apparently throws the cart off rail.
Did I mention how much fun I am having with this new system?
Riding one of these and holding 'W' for a while reveals some interesting collision behavior around these tight turn.
I might seem overly critical, but this PR, even in its current state, would…
Punching minecarts don't accelerate them anymore (was removed when dropping minecarts by punching them was implemented)
I don't see a world where both of these are implemented; breaking…
So, I see a few options:
1- Keep it this way and have the cart go in circles on this track configuration.
2 -Get the old behavior back where it would go across the slope. I think this…
The cart ends up forever circling the loop in the upper-right portion of your screenshots.
This should never be how it works.
Personally I think the cart should stop when trying to go in…
I tested some more, here are my opinions:
1- The new rail placement system is... fine. I was never able to create two railways going next to each other in the old system without having them…
Regarding the original issue, I only had 1 Minecart on that powered rail loop, and I was riding in it, in 3rd person to be exact.
Update: this is getting very weird.
I tried to re-test the bug, so I ran "git checkout minecart-update", but the branch and the teknomunk remote weren't found.
"Okay", I said, "I just…
I tried this and found a bug.
When driving through such zig-zaggy patterns you sometime randomly switch direction.
I managed to recreate this on Master, but it only happened when the cart…
The Logo is identical, yet copied 5 times. Is it possibly a plan to add funny small words later like the old logo?
The look & feel of the new logo will get someone in trouble.
I like the…
Wait, do you actually get notifications for practically everything on this repo?