However, I would create a separate merge request for this, as there would then be even more work.
Don't sweat it, I have a bad habit of going off-topic, your PR is fine as it is, and I…
So you'll add a 'groups' argument like you do with Stairs and Fences?
I would like to say that this PR reminded me that Crimson & Warped variants of wood nodes can be used as fuel, so I would like to ask:
Should we override them manually or add an optional…
I didn't run this on my machine, but the code is seems excellent and put in the right place.
It is fully functional, I tried:
- Adapting a texture pack to the mesh.
- Deleting parts of the mask to only color certain parts.
- Fading out parts of the mask to decrease color intensity in…
Yes I have, it's called: "Doods_mAn" with a black profile picture.
yeah I had to use an override system in my texture pack for the signs
can you please tell me how can I use override.txt to use custom sign textures? Can you provide an example of how you used…
Alternatively, you could do it like that if you want to make it very clear that these are different textures for different sides:
16x16 (I know the black lines look much more detailed that 16x16, but that's because I added them in post-production.
(ie: I took a screenshot of the texture I made and then added black lines…
Red = The Rod's side (the part that glows) Green = the the sides of the stand Blue = mcl_end_end_rod_top.png yellow = mcl_end_end_rod_bottom.png purple = the very top of the Rod
This is…
It would make the texture look more like this
I have an even better Idea for how the texture would look like, as MC's current implementation doesn't allow for different textures for each side…
@Wbjitscool if you are going to work on a texture, then I have a request.
mcl_end_end_rod_side.png uses the middle 2x15 area to texture the Rod's sides, so can you make us able to texture each…
That's caused by how MTE nodeboxes work... unlike the dragon and book, which are meshes and could work better.
There's not much we can do aside of making the end rods…
That's caused by how MTE nodeboxes work... unlike the dragon and book, which are meshes and could work better.
There's not much we can do aside of making the end rods a model and UV…